Role-Playing Games
Highlights
Previously backed this creator's crowdfunding project
This user is a top contributor to this community!
Project Update: Sneak Peek: Heritage and Upbringing
I've got another sneak peek for you today! Backers will have access to the current draft version of Chapter 3 and 4 on Tuesday, but let's get a quick look at a few bits dealing with two important choices you make when creating your new character.
A character is how a player engages with a game of At the Gates. Players create characters to act as avatars within the game world. The player makes decisions for the character and uses them to experience the rich environment available in the game. Characters go on thrilling adventures, engage in political intrigue, spy on enemies, fight monsters, foment uprisings, engage in piracy, and so much more at the hands of the players controlling them.
The first steps in making a character for At the Gates include selecting three Paths.
The first Path you choose is your Heritage. This determines what nation your character comes from — if any — and what kind of advantages that conveys to them. When you pick your Heritage Path, you will choose one of two perks, which represent the kind of focus your character’s family had in that society. This will grant them Attributes and Skills based on the traditional training and education someone from that nation and background is likely to have.
Evesian
Perk: Magic Touched
Skills: Esoterica, Leadership, Persuasion, Science
Perk: Saltborn
Skills: Athletics, Culture, Larceny, PilotÂ
Vitrumarian
Perk: Sandborn
Skills: Artistry, Larceny, Persuasion, Survival
Perk: Revolutionary
Skills: Athletics, Culture, Leadership, Persuasion
Next Step: Select your Upbringing.
Bootstrapped
Skills: Larceny, Leadership, and Persuasion
Legacy
Skills: Culture, Leadership, and Persuasion
We'll learn about all of the Heritage and Upbringing options on Tuesday, along with the important third Path of your Profession! And we'll learn how to assign your dots and finishing designing your characters, and also about new stuff like Advanced Professions!!
So, let's continue to spread the word and invite our friends and friendly gamers to join in on this campaign! We've come a long way so far in this first week, but we still have many weeks ahead -- and much more of the manuscript to share!
Our next update on Tuesday will feature the current drafts of chapters 3 and 4. Backers will have access to the complete manuscript before we reach the end - before any pledges are processed or payments collected. It's about the most risk-free way of learning about the game as exists. So join in if you haven't, and let's see if we can't unlock some more Stretch Goals before we get to the final chapter!
#AtTheGates
Project Update: 837% - 846 backers, thank you so much !
We're proud that you liked our game proposal, and we hope you'll enjoy all the great content we'll soon be delivering!
Thanks again for your support!
Be swift and merciless, knights
Project Update: Dice preview!
First off: Our vendor for the custom dice has sent over a shot of the first run as he's been spinning up production. They look fantastic.
Remember, the Chef's Bundle and Golden Years Bundle each include one of these custom dice (one die, not all eight as pictured here). If you are pledged for a different tier that includes a physical book, you can add on the die and custom coin.
If you want one of these super cute d6's, now is a great time to update your pledge. (Unfortunately, due to logistics reasons, you can't add-on the die & coin to a pledge that only has digital items - for instance, if you pledge for just the PDF or the PDF & Roll20.)
It's the final week of the campaign.
Your support has exceeded our humble expectations and we're so excited to be bringing Stewpot to market. Our stretch goals at this point are about paying it forward to the creators who gave so much of their time and talent to make this the cute, chill game the precious gem that it is. We're currently on the brink of a 30% bonus, with that increasing by ten percent for each additional $10k we raise.
Share the project with your friends and through your various social media and we can boost that pay raise even further. Thank you again, and we'll be back with you next week as the campaign winds up!
Project Update: Project Update: Chapter 25 - Production status update - New events cards reveal!!
Pledge Manager Status
New Event Cards
Production Update
Thank you all, and we'll see you in the next update!
Project Update: How Distal is built to consider the real humans at your table. A TED talk. Kind of. (Distal)
We designers often forget that: Rulesets don't live in a vacuum.
For background -- I was in the video games industry for 7 years prior to this, running a team of 20, and continuing development of a 10+ year old MMOFPS that had tens of thousands of players logging in every month, and made millions of dollars every year.
That game, PlanetSide 2, was pretty atypical. There was a goal to the game, loosely... an infinite battle where one of three competing factions would conquer a continent (temporarily) before fighting on the next one. But it was mostly a sandbox, where players would gravitate toward a niche they were proficient in (like driving tanks, flying planes, constructing buildings, or playing infantry) and find a way to make the game fun for themselves.
The thing is, that due to the breadth of different playstyles, and loose objectives of the game, you had a lot of conflicting demands from the community. Any update to the game would ultimately come at the cost to someone's fun in one of those niche spaces.
Now consider the world's most popular roleplaying game, Dungeons & Dragons.
There are as many different ways to play the game as there are people in the world, because each table dynamic is different. It can be rough going to find folks that are on the same wavelength as you, and also want the same things out of the game as you do.
The culture factors into it a lot as well.
Consider the way Gary Gygax played the game 50 years ago, where rulings over rules prevailed (due in part to a lack of existing rules;) to how it's been played since the early 2000s with the invention of Session Zero (and rise of the rules lawyer;) to the even more recent introduction of modern safety tools, and influence media has had on the audience (think Critical Role and Stranger Things.)
Beyond some loose advice in the DMG and PHB and lot of optional rules -- there isn't one "correct" way to play the game. And that's great! It's part of why D&D is the amazing game it is today.
However, D&D hasn't made it any easier to decide how to play the game at your table, either.
The process of finding the "right" people and what they want from a game will most often fall to the GM... and even then -- folks may not know what they want until they start playing, GM included. This can create unnecessary friction at the table, and dissatisfying games (or characters) that feel more like work than play.
If you can get everyone on the same page, right from the start, the more likely you'll be to find success. That's one of Distal's super powers...
We've designed it with the social layer in mind.
During character creation, the background system ensures you will be working with your GM to ensure that your backstory, your contacts, and other character features all come into play, because they are literal game mechanics for you and the GM to grab hold of.
During Session Zero you will be working with the other players at your table, to develop an organization, which helps determine the themes of the game, helps show the GM what you're interested in doing, and is an actual team building exercise that helps you and the GM feel out the player dynamics at the table.
These are just two easy-to-grasp examples... but much of the design of Distal considers your table dynamic, from start to finish, in an effort to set the right expectations.
It's visible in the aspects of the game we emphasize, how we design our character sheets, how you enter initiative, how you progress your character, and every step along the way.
In a game as broad as Distal (or Dungeons & Dragons,) knowing what your players want, and how you can all help each other have fun -- is gold.
If you want to hear more about the game, right from the horse's mouth -- I sat down with the folks at Role Wise recently to talk about it. It was a great interview that I think you'll enjoy a lot, if you're a fan of the TTRPG space as a whole.
Click here to watch.
Let me know what you think! Thanks, folks!
-Wrel
Project Update: Artwork Poll & Shout Outs
At day 2 we are at 550% of our funding goal! Thank you so much for your excitement around this project!
We created a poll to see what our community thinks about the deck artwork for The Oracle Monster Generator. Weigh in on your favorite deck artwork at the bottom of this update.
The poll closes just before our next livestream so check it out before Tuesday morning!
Shout Outs
https://www.kickstarter.com/projects/homieandthedude/the-wandering-tavern?ref=6alnh5
https://www.backerkit.com/c/projects/the-world-anvil-publishing/valraven-the-chronicles-of-blood-and-iron/?ref=nord_games
https://www.kickstarter.com/projects/sarsengames/bountyboards?ref=8joshd
We hope you're enjoying the PDF preview and creating lots of cool monsters for your games!
Thank you again for backing our project!
-Chris
Deck Artwork
Previously backed this creator's crowdfunding project
This user is a top contributor to this community!
Project Update: Sneak Peek: Mages & Warriors
Backers have access to the first two chapters from the draft manuscript for At The Gates, and we'll get the next two chapters on Tuesday May 14. But who wants to wait until then to see some of the fun stuff that we'll get to play with?
It' sounds like it's time for a Sneak Peek!
But first! Let's celebrate our first Stretch Goal achievement!
ACHIEVED! - At $32,000 in Funding - AT THE GATES Storyguide Screen - A three-panel Storyguide Reference Screen with charts and information for running a game set in the lands of Everend will be created and offered as an Add On to any hardcover reward tiers for +$25.
SNEAK PEEK!
MAGES
Abilities
Organizations
Mage Role
Primary Role: Damage
Secondary Role: Investigation
Physical Might: low
Magical Might: high
Defensive Ability: low
Healing Ability: low
Mobility: medium
Leadership: low
Intrigue: medium
Investigation: high
Why Play a Mage?
WARRIORS
Abilities
Community Role
Warrior Role
Primary Role: Damage
Secondary Role: Support
Physical Might: high
Magical Might: low
Defensive Ability: medium
Healing Ability: low
Mobility: medium
Leadership: low
Intrigue: low
Investigation: medium
Why Play a Warrior?
This is just an excerpt from Chapter 3, which covers the Professions your characters can take in At The Gates. We'll get the whole manuscript for this chapter (along with Chapter 4) on Tuesday.
On Sunday, we'll get another sneak peek looking at Heritage and Upbringing, two other important Paths in building your characters.
Until then, please continue to spread the word to your friends and friendly gamers and let's see if we can't unlock a Stretch Goal or two while we journey across Everend!
Â
At $36,000 in Funding - AT THE GATES Bookmark Set - Need something cool to mark your place? We'll have a set of six At The Gates cardstock bookmarks offered as an Add On to any hardcover reward tier for +$15.
#AtTheGates
Project Update: Foundry VTT Module: In testing
In any case, during some preliminary testing, it came out that it wouldn't be that much of an ask to add the maps to the module in the form of "scenes." So Nick did that. His most recent bug-stomping report was:
YAV (Yet Another Version):
fixed the problem with PDF links;
added the map images (look in your Data/modules/saethors-bane-dfrpg/assets/map_images)
added a "Scenes" compendium pack (each map image with the appropriate hex overlay)
Converted all images to .webp format; this trimmed the size down from 29 MB to 6 MB. I love webp.
We can only upload a module during business hours, and that conversation results in me being given a block of code keys that get distributed. In fact, one of the reasons I stick with Backerkit for file distribution is their ability to draw off a code bank.
In any case, I'm hopeful we can get the module staged in the coming week, at which point I'll mark the all-digital pledges "fulfilled."
Tomorrow morning I'll drop off all the packages I boxed up at USPS first thing after the second kid heads off to school. Then there's a bit of admin work setting up the DHL shipment and asset receipt at GamesQuest. That shouldn't take too long, but it's tedious and the GQ user interface kinda sucks.
I would ask that as your books start to arrive, if you can say nice things about the material in other forums, it would be helpful. What did you like, what might you do differently [1]?
[1] I do note I intend to convert another solo, David's Till Death Do Us Part, to GURPS as well. This one will be for middle-grade characters somewhere between 125 and 250 points - maybe the 187 Master level from Delvers to Grow. And the characters will stay much closer to their original point total, unlike the deliberately accelerated Saethor's Bane.
I don't know when I'll do that, though. I've got a lot ahead of me as-is:
- Sea Hag's Wrath, a GM'd situational adventure set on Elazar (TFT)
- Warlock Knight, a solo adventure set in the Warlock Kingdoms of Sedra (TFT)
- Mission X, a Powered by GURPS full RPG that does hopefully for modern action what DFRPG did for fantasy
- A few other things, maybe systemless
So a bunch going on, and even more besides that as life is always in motion.
Project Update: #03 - War Site: Widmar Unlocked!
Hello mercenaries,Â
Early Bird expiring soon!
Note: You will still get a free map if you signed up on the pre-launch page, or if you supported our previous campaigns and back with the same email.
What will happen to the Twilight Spears?
Reminders
- Some of our community members are setting up a Valraven game to try out the Quickstart. Jump on our Discord and let us know if you're interested in joining.
- If you missed it, you can rewatch the launch stream with Q&A clicking here.
- You can find us on our Discord server, visit our website and store, like our Facebook page (The World Anvil Publishing), follow our Twitter (X) account, get the key news from Telegram, check out our Instagram channel, or see Actual Plays and more from our YouTube channel.Â
Project Update: Stretch Goal Voting, Another Poll, and Some More Art!
Thanks to all of you who submitted a history or pact entity! There were a lot of great ideas, and I did my best to distill them into 10 options each for histories and pact entities for you to vote on. In some cases I've made minor modifications to the submissions (either to merge similar ideas from different submissions, or to theme the submission in a style that felt best suited to the book), but I have a record of who submitted what and if your submission is selected I'll be giving you a shout out in that update and somewhere in the book.
Submissions in these sets of 10 that aren't selected via voting will be included in an appendix as some additional inspirational material using some form of write-up similar to what I've presented in the voting form, which is linked at the end of this update.
Voting will last for about 1 week, ending on May 19th, so get your vote in soon!
Polling on Expanded Box Set Cards
I've already made the decision to use 20 of these cards to expand the selection of charms and pacts in the book, but I've created a poll to hear what you all want to use the remaining 40 for.
Options I'm considering are:Â
- Add all 40 advanced trainings so that there are reference cards that exist for these abilities
- Add another 20 charms and 20 pacts (total 80 each)
- Split the 40 among the 5 entity types to include another 8 boons/blessings of each type (total 48 of each)
- Add more "generic" (final name TBD) boons and blessings beyond those unlocked with the stretch goal - boons and blessings granted by beings not part of the 5 entity types, perhaps of more mundane origin.
- Something between all these depending on how split the vote is
I've attached a BackerKit poll to this update so you can vote on that. This poll will also close in a week so that writing on new content (if we're expanding content) can be completed as soon as possible.
New Artwork!
Vote For Backer-Submitted Histories and Pact Entities
Thanks as always for your support, and I look forward to seeing what you all vote for!
- Josh