Giando Sigurani | Star Pharaoh Foundry
CREATOR
10 days ago

Project Update: The Light at the End of the Tunnel (Last few orders + Star Player Pack 2 + Port-O-Bowl's successor!)

Hello backers and followers, let me start off by sharing screenshots of the backend of my fulfillment tracker on Backerkit. 


As you can see, just about everything has been shipped. In the U.S., I only have 2 more orders to do. The U.K. and EU have just 1 order each, which I have placed and hope to hear back about soon.

While I have been doing that, I've been slowly making more Star Players for Port-O-Bowl, hoping to deliver a Star Player Pack 2.

It's slower going than expected, because I started working on the successor to Port-O-Bowl, and got excited by the new challenges. I will finish the pack, however, I promise it! Here are some of the new players you can expect in Star Player Pack 2!

Left to Right: Jordell, Helmut, Dribl, Drul, Estelle


As for the successor to Port-O-Bowl, what do I mean by that? 

Well, I had a lot of fun coming up a with a travel-sized game system, and I think it would be a shame if it were relegated only to fantasy football. So I got thinking: If I were to implement my travel sized system for another game, what would I need? Well, for wargames, one is often dealing with terrain, multi-story buildings, walls,  lines of sight, obstacles, and all the options and challenges these things bring. So naturally, I began with making terrain that slots into the cross peg system that allowed for such stability for Port-O-Bowl players. 

Black Orc Blocker for scale/testing purposes





Strike Forces not included.... yet.


I designed the terrain first, which is why they're surrounded by Port-O-Bowl players :)

You may notice that even though the grid is, well, a grid, the terrain is at an odd angle. Well, I've spent many hours designing an innovative peg system that allows terrain to be slotted in at just about any angle. Also notice that it has a 2nd floor! Despite there being a 2 story building, it still collapses flat so it can be stowed away in a travel box.

But that's not all. I also slightly redesigned the grid to allow for thin walls that can actually go in between field agents, known as "In-Between Terrain."





Finally, it's time to introduce the players. For this successor project, I'm calling the teams Strike Forces and each individual a Field Agent. Well, just minutes ago, I just finished the first strike force. In true Port-O-Game fashion, I started with humans, as humans v. Orcs is the classic matchup.

Meet the Human Troopers.



I am using the same design rules I used for Port-O-Bowl, though this time I'm using armatures and animation tools to give field agents more dynamic poses. Such poses were a problem for Port-O-Bowl, a game where you could have a dozen players crammed into as many squares. But for its successor, where positioning isn't grid-based but measurement-based, and where you will never find more than 2 or 3 agents near each other, these field agents have a little more room to breathe. 

So stay tuned for Port-O-Bowl's successor: 

Port-O-Battle
Travel-Sized Skirmish Combat!


Coming Spring of 2025!

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