Highlights
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Heya, I understand that the 'on track to print and ship in january' ship has sailed - can we have an update on when it'll ship?
We had a survey not too long ago, any update to whats going on?
Hello Back in December, there were problems with my credit card. As a result, the pledge was cancelled. I was then told that this was not so worrying as it could be corrected when the survey was sent out. Unfortunately, I have not yet received a survey to realise this. Will there be any survey or do I no longer need to hold out any hope?
Project Update: [0006] It's March already!
Update update update!
Meeting with the Comic artist and writer
One of the ideas that came up was to have the comic as an intro to The Iron Hive, an intro that you can continue by playing, the party in the comic will comprised of one of each class, it'll ship with character sheets for each of them and your trusted warden will be able to continue where the comic left off! I personally love the idea a lot and can't wait to have it realized. I'm not planning on writing a loooot on how to continue the story, and I want it to be open ended enough for there to be a lot of options for the wardens
Operation Golden Cut Cross-Collab Content!
The Iron Hive Content
Other than that, I asked the printer how much the price would change if we added 4 more pages for us to have a bit more room to do creative stuff like sections and have fun with layout and design, I should've had an answer by now so I might need to ask again.
Timeline!
Small oopsies
Project Update: February
February, while infinitely better than January, is still a crap month up here in the Highlands. Long dark days, wind blows bits off my house, stuff like that. So I thought I'd skip it altogether and come up smiling when March kicked in.
Updates:
Scriptwriting
February was really mostly about script writing. A lot more than anticipated really. Still, thanks to a couple of solid all-Saturday sessions in Inverness library the past two weekends and the help of editor DG Chapman, I feel like there's light at the end of the script tunnel. It's currently too long, but I'm in the process of another shorter draft at the moment and Mr Chapman is looking at further edits of the newer sections as we speak. I would looooove for all this to be done by next week, I've been holding things up a bit with this, but that also means more content...
Number of Pages and Layout
Last week I fired the draft script over to Norgad along with some rough proposed page headers / order. He shoved into a rough laydown, and the upshot is I think we're now looking at a 20 - 24 page zine now, as opposed to the originally mooted 16 pager, so that's pretty cool. Currently we're at 28 pages but there's a lot to be trimmed, with the goal of 24 pages of cool content that's easy to parse and game.
Norg is working on design now. My dream scenario is still to get the module off to print before the end of the month (would love to expense it all this tax year), but that feels like a big ask. So it might be into April before that happens.
Other bits
Most of the other print assets - poster, sticker, bookmark - have been briefed in, and once I get TDMTP script out of the way my next writing job is to finish the Timed Release pamphlet - just need a few more location for that and a bit of structure.
Early Bird Patches
The sample for the Hope's Serum patch arrived, and it looks really great. The drop design is slightly different from the mock up as you can't do a gradient with an embroidered patch, but it still looks lovely. A good 9cm in size too so easily big enough to cover a bullet hole in your jumpsuit. Here it is:
Hope's Serum TV ad
This has been story boarded and a collection of illustrations from Norg are now with my animator, who started on the job last weekend. Looking forward to seeing this fun lot come to life:
Let's zoom in on those creepazoid smiles for a sec:
Audio bits
I've started working on the additional voice clips to go along with the module, and might even have some to share in the next update if all goes to plan / I can work out how to share audio on a Backerkit update.
Surveys
There's still 5% of you that haven't completed your survey yet. No rush really, this will be open till the end of the month and I'll send around a reminder before they are closed off so you can lock down your order.
Think that's all for now!
Cheers
Andrew
Project Update: Add-On Charges, Project Progress & More!
- Add-On Charges Coming Soon: We will be charging cards for add-ons on Tuesday, March 4th. If you selected an add-on during your survey, please take a moment to check your payment method before then. And if you haven't completed your survey, please do so today!
- Shipping Will Be Charged Closer to Fulfillment: As a reminder, due to ongoing global shipping volatility, we will charge for shipping closer to fulfillment. As always, weāll keep you informed through updates like this.
- Adventure in Layout: The edited manuscript is officially in layout, and itās looking fantastic! We are on track with our project timelines.
- Achievements in Review: All unlocked achievements are written and fully laid out! They've been submitted to Tuesday Knight Games for review and approval. Once approved, we will release the digital files via BackerKit, followed later by DriveThruRPG.
- Patches Have Arrived: The patches from our supplier are here and they look amazing!
Thank you again for your incredible support in bringing this project to life. Weāll be back with more updates as we move closer to fulfillment!
Until next time!
-Terry Herc
Project Update: The good, the bad, & the ugly.
I bring news, and unfortunately not the good kind.
The Bad.
The Ugly.
The Good.
Cheers,
- Dan.
Project Update: Not Enough Scoundrels - February 2025 Update
Glad tidings Scoundrels,
Art
The second piece is for the new cover, which I chose to change for two reasons: (1) I made the original cover when I wasnāt even confident this project hit its second stretch goal, and (2) working with Lur Noise has been amazing. I feel her art shows the zineās heart, not to mention bringing a more unified art direction to tie the work together.
Design Updates, Campaign Framework
First, the Spacecrawl now has a new step: The Job Turn. As Josh rightly pointed out, the most crucial part of tramp freight work is finding the cargo, not drifting on the long road. The Job Turn provides guidance for Wardens on how to build out NPC-PC relations, how that works with the Faction dynamics, and getting those freight contracts. No oneās gonna give a bunch of nobodies their precious cargo, gotta do some Favors or maybe a little Job, yeah?
Timeline
To improve workflow on the digital assets, here's an update to the Project Timeline from the campaign page:
- March 2025: Editing
- April 2025: Layout
- May 2025: Digital Assets
- June 2025: Proofreading
- July 2025: Print tests
- August 2025: Fulfillment Begins
Next Update
All best,
Project Update: Sample copy received! Pics of the near-final product below!