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Silver Series of Grown-Up Wisdom

60 Followers
Co-authors, Janet Snyder and Kathleen Canova, “SILVER SISTERS” who’ve been friends for 50+ years, are self-proclaimed “Subject Matter Experts” (SMEs). Many of the themes and topics addressed in their Silver Series of Grown-Up Wisdom are inspired and based on a 30-Day Personal Development Program created by Janet entitled, "OOOH Crap! We Become What We Think About." Janet resides in Louisville, Kentucky where she is the mother of three and the "Nan" of two grands (with another on the way this Fall). After many years of personal struggle from the aftereffects endured from her own mental and emotional childhood/young adult trauma, Janet turned her focused attention to personal healing through self-study while aspiring to improve her own life. Also, combining her decades of work in the interior design industry with her love of the earth, she founded StoryBook Cottages for children. Intrinsic in her unique designs are the use of recycled materials and sustainable living green rooftops.  Kathleen resides in Westminster, Colorado where she thrives in her role as mom, and is fondly called "Yaya" by her four grandchildren. A successful entrepreneur in the promotional merchandise and natural supplement industries, she has also facilitated domestic crisis intervention, deep emotional and spiritual healing programs. Based on her own lived experiences with domestic abuse and after pursuing her emotional healing, she underwent extensive training and certifications. When she's not working and creating, Kathleen enjoys the beauty of the great outdoors, traveling, reading and spending quality time with friends and family!
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Two Starving Gnolls

58 Followers
In short: Have fun while creating. Create fun while playing. Two Starving Gnolls (TSG) consists of two people: Jarle and Even. We grew up in the same rural area in Norway and discovered games together. At the age of ten, we were deeply involved in D&D and later AD&D, as well as board games like Shogun and Axis & Allies. We played on our Commodore 64 and later on the Amiga. Our creative journey began at this early age. We crafted worlds and stories for role-playing games, composed music, and developed primitive games on our computers. Along the way, we forged a lasting friendship based on our shared passion for gaming. In the following years, we explored countless other RPGs, including Twilight 2000, MERP, Cyberpunk, Numenera, and most notably, Call of Cthulhu. We started playing CoC in 1992 with the release of its 5th edition. Its approach to storytelling and player engagement was a revelation and remains a core part of our gaming identity. Over the years, we created numerous games, primarily for our own gaming groups. This changed in 2014 when Even launched his creation, "Insight RPG," as a Kickstarter campaign—a universal RPG system for all settings. The process of creating a marketable product and using crowdfunding to realize it inspired us to bring more of our creations to the RPG market, and TSG became a reality. Our creative process always begins with an idea and a cup of tea. We sit down in two chairs at Even's house and elaborate on the idea. It doesn't take long before we have a general overview and can start working. Though "working" might be the wrong word here—"creating" is better, as this process involves talking, discussing, gaming, writing, and drinking tea. Throughout this process, we have fun. We don't do or write things that aren't enjoyable. We write because it's fun and we envision gamers having fun playing our games. We consider what we want from our games and what our players want. In "Svalbard," we wanted players to feel smart while puzzling out how to beat the scenario. In "Pax Cthuliana," we aimed for players to feel the time pressure of discovering clues to stop Cthulhu before the world ended. In our newest project, "The Exorcist's Codex", players take on the roles of exorcists, demonologists, spiritual mediums, and more, navigating a world where rituals, holy artifacts, codex lore and faith are their greatest weapons.  We hope you enjoy our games! Jarle & Even Two Starving Gnolls
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Richard Rieman

57 Followers
Richard's new Illustrated Audiobooks company is giving children's illustrated book authors a new way to build an accessibility ramp to picture books for ALL children, not just those who are blind or low vision, by including AD. ·       The U.S. Library of Congress has made 100 of Richard's audiobooks with AD accessible through the National Library Service for the Blind and its BARD player. ·       Richard's Imagination Storybooks has received the "AD (Audio Description) Game Changer in Education" Award from the American Council of the Blind, and a Special Recognition Award from the Audio Publisher's Association Audies Awards. ·       Richard's Imagination Storybooks has employed dozens of blind/low vision voice actors, audio editors, and blind AD proofers. This includes Richard himself, who is losing his eyesight to glaucoma. A sample of one blind voice actor, Karl Seitz, the actor who played "Young Jack" on the TV series, "This Is Us," narrating "Dragons Love Tacos" from a braille script provided by Imagination Storybooks: https://vimeo.com/imaginationstorybooks/dltsample Richard Rieman founded the Nonprofit, Imagination Storybooks, to make hundreds of children's illustrated books accessible in a new way - by adding rich audio description of the pictures in both video and audio versions, including American Sign Language, captions, and downloadable braille .brf files with each accessible video. ·       Richard's accessible videos with AD and ASL are now available to tens of thousands of blind, deaf, and neurodiverse children, their parents, and their educators at The Described and Captioned Media Program, funded by the U.S. Dept. of Education at https://dcmp.org/producers/1913-imagination-storybooks-by-dcmp.