The World Anvil Publishing
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about 2 months ago

Project Update: #05 - The Valraven Tarots: an example

Hi mercenaries,

First of all, we're pretty close to unlocking Solo Mode, and one of our backers has a suggestion for an additional Solo Mode expansion - chime in here if you think you'd like to see rules for playing solo, but with a full mercenary company rather than just a single character. We'll have to figure out how to make that work, but it's probably something that could be implemented if you prefer it over other Stretch Goal content.

Second, Kyra has once again prevailed in the Season of Iron, and before the end of the week we'll see where her choices lead the Twilight Spears. 

Also: I'm leaving tomorrow for a weekend gaming event in Modena. I'll do my best to respond to comments and requests, but keep in mind that these events are basically 12-14 hours of daily straight social interaction, so I can't guarantee a timely response. On the plus side, there will be an unprecedented Valraven multi-table game with 40 people playing at the same time. I'll have pictures.



Tarots - An example

Today I wanted to show an example of how the Valraven Tarots will work in practice. Please keep in mind that the deck is still under development and details may change. 

First of all, if your pledge does not include the Tarots, you can add them from here. The instructions on how to use them will be available in both English and Italian, and the deck will be fully compatible with the Italian edition of the game which is already available. 

We will take a look at the first Major Arcana, the Captain.


Under the portrait, you’ll find these Keywords: Command / Difficult choice / Reaping the rewards / Leadership. These Keywords give you the general feel of the card and serve to inspire the answer to some of the questions you can ask the card as a Master of Chronicles, such as "What is the resolution of the duel?" or "What is the fate of this NPC?" 

Below the Keywords you'll find more details; in this case, here's what the answer might be, depending on what the question is trying to uncover:

Event: One party takes charge and gets to the objective.
Battle: By following good orders, the Faction wins overwhelmingly.
Faction: The Faction takes control by performing well in the field. Advantageous agreements are made.
NPC: Gains a success/advantage through the intervention of an authority.
Opportunity: The favor of a leader.

Minor Arcana are used by Players to detail Support NPCs, create Bonds, past events, or the outcome of a mission you have assigned to an NPC, and the extended prompts are presented in a similar manner. 

The Master of Chronicles can also use a Major Arcana to create various elements for the game. Here are the prompts provided by the Captain tarot card:

NPC: Type: A leader / Personality: Accustomed to leadership, gets their way by any means necessary.
Location: A command center for a Faction.
Mercenary Company: A large company led by a famous and feared commander.
Creature: An Apostle.
Mission Hook: To bring down the entire hierarchy of a Faction, it is necessary to eliminate one of their key leader.

By drawing different combinations of the Major and Minor Arcana, your Valraven's games will never get boring!

Reminders

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