The World Anvil Publishing
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about 1 month ago

Project Update: #06 - Add-ons and the Season of Venom

All right mercenaries, 

I have survived the first day of PLAY: Modena, one of the biggest gaming events in Italy. While I'm here mainly to run demos for our latest game, Dead Air: Seasons, I came prepared with a brand new Valraven t-shirt and I'm looking forward to the biggest ever multi-table event dedicated to Valraven, which will take place tomorrow thanks to the nice people of Questing Role. It's nice to see that the game still has legs three years after its original Italian release.

Yeah, I know, they're nice, but these are pretty much hand made


Add-Ons

We're now past the midpoint of the campaign, so I think this is a good time to highlight our other games that you can add to your pledge from HERE to save on shipping. None of them are easy to find in retail stores outside of Italy, and that's mostly because distribution is very very hard - but without boring you too much with logistics, the short version is that this is the best way for you to get them. The other way is to order them directly from our web shop – we have recently improved shipping prices for some destinations, so you might be one of the lucky ones. 

Broken Tales, The Broken Ones and Lost Stories


Also known as the Broken Tales Triptych (this is a joke, no one calls it that). Broken Tales is our horror game set in an eighteenth-century Europe where fairy tales have been broken, rebuilt, and, in short, are all over the place. The bad guys are now good - they're actually what the players play, Hunters - the good guys are... well, they're not what they used to be, and the real villains are now someone you can't see coming. The core book was nominated for Best Aventure and Product of the Year at the 2023 Ennies. The two expansions, The Broken Ones and Lost Stories, add a ton of scenarios, new Hunters to play with, redeemed villains that are now playable, a solo mode, a way to play villagers and make the game extra deadly, uber-bosses called Nemesis, fairy tale artifacts called Treasures of the Order, and much more. It's really hard to summarize over 600 pages of game content in a few lines. Add the books now or watch this unboxing from the original campaign. 

Dead Air: Seasons


Look, I'm not going to hide it: I love The Last of Us and related works (The Road, Children of Men, Annihilation, The Girl with All the Gifts, Station 11) where "the apocalypse" is just an excuse to talk about the lengths people will go to protect what they care about. 

Dead Air: Seasons is our take on the survival genre, set in a verdant post-Blight world where nature is reclaiming its space and humanity is left without a social structure and with the concrete need to make its way in communities of varying sizes, each with its own rules, goals, and problems. 

It's an absolutely non-generic take on the post-apocalypse, and I'm particularly proud of how it allows the Monad Echo system to shine with amazing mechanics that work on both the character and community levels. I think you'll be hearing more about Dead Air: Seasons in the future - that's how confident I am in this game. As a result of the campaign we ran here on Backerkit Crowdfunding, we offer the Core Book, an expansion, a campaign, and a number of beautiful accessories. Add them from here or watch the unboxing here.   

There are more Add-Ons, of course, but this is enough for today. Let’s move on to…

The Twilight Spears - Season of Venom

[Note: The Season of Venom is when the focus shifts from the battlefield to court intrigue, political agendas advance, and many NPCs make their moves on the Valraven chessboard.]

The Twilight Spears stop to rescue the wounded, but are soon surprised by the Iron Giants' vanguard reentering the battlefield. What was supposed to be a rescue mission turns into another battle for the already exhausted mercenary Company. Back in the city, Kyra reports to Regent Farden. Meanwhile, Jared is summoned by the Spears survivors to discuss their concerns. The decision to launch a suicide attack has sapped the soldiers' spirits, and seeing so many of their comrades die has eroded their confidence in Kyra as a leader. Perhaps this is Jared's chance to dismiss Kyra with the Company's blessing. What will he do?

Voting will be open for the next 24 hours!

Reminders

24 votes • Final results
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