Project Update: Progress, PAX Unplugged, Surveys
I wanted to share a quick update with you all on where things are at in the World of Dungeon. I hope all of you are having a good Fall - it's been pretty rough here but we're pushing through.
Surveys / Pledge Manager
First off, apologies that the surveys + pre-orders haven't gone up yet. I just completed the backend work and submitted it to BackerKit for review, so those will start happening as soon as we get approval. We will not be using the Charge Shipping Later option, it's a logistical nightmare.
The Pledge Manager should be pretty simple, but if anything's weird or you have questions, just post a comment and we'll sort it out :)
PAX Unplugged: Booth 3133
Next week we will be at PAX Unplugged, showing off many cool things! We will of course have a prototype copy of Relics of the Forge, and also Good Puppers Too (the new expansion), Innovation Deluxe, 1001 Odysseys, and the sneak preview of Mystic Curling Club (dice-curling, with magic!).
Come say hi if you're there!
Game Progress
Our plan when we started the campaign was to wrap artwork and design in December, that was probably too ambitious, but also things have moved slower due to a lot of non-game factors. I'm very sorry for that, but things are back on track and more work is happening. Art's taking a bit longer than expected, but it is coming out very good.
Let me introduce you to one of Relics' bosses, the Arm Horror:
Why have one weapon when you can have six? And don't forget about that shadowy mandible. It's here to bring you bad times all around. Better roll well!
On the gameplay side, we've been scheming up the other relics (especially the ones from the Relic Riddles!) and will be testing them out at PAX next week. We also hope to get back to some gameplay/dev streams in December.
Happy Thanksgiving to all who are feasting this week, Happy Random Week in November to the rest of the world!
Surveys / Pledge Manager
First off, apologies that the surveys + pre-orders haven't gone up yet. I just completed the backend work and submitted it to BackerKit for review, so those will start happening as soon as we get approval. We will not be using the Charge Shipping Later option, it's a logistical nightmare.
The Pledge Manager should be pretty simple, but if anything's weird or you have questions, just post a comment and we'll sort it out :)
PAX Unplugged: Booth 3133
Next week we will be at PAX Unplugged, showing off many cool things! We will of course have a prototype copy of Relics of the Forge, and also Good Puppers Too (the new expansion), Innovation Deluxe, 1001 Odysseys, and the sneak preview of Mystic Curling Club (dice-curling, with magic!).
Come say hi if you're there!
Game Progress
Our plan when we started the campaign was to wrap artwork and design in December, that was probably too ambitious, but also things have moved slower due to a lot of non-game factors. I'm very sorry for that, but things are back on track and more work is happening. Art's taking a bit longer than expected, but it is coming out very good.
Let me introduce you to one of Relics' bosses, the Arm Horror:
Why have one weapon when you can have six? And don't forget about that shadowy mandible. It's here to bring you bad times all around. Better roll well!
On the gameplay side, we've been scheming up the other relics (especially the ones from the Relic Riddles!) and will be testing them out at PAX next week. We also hope to get back to some gameplay/dev streams in December.
Happy Thanksgiving to all who are feasting this week, Happy Random Week in November to the rest of the world!
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