Project Update: Update - Dec. 24
Happy Holidays and Merry Christmas to everyone who celebrates!
In my last update I said I was hopeful for a pre-Christmas release for the PDFs. However, editing and finalizing the document with all the playtest notes I've accumulated has proven a more time-intensive and demanding task than I expected, so that isn't going to be possible without severely compromising the quality of the product. Additionally, I am getting less done on my Christmas vacation than I had hoped - family can be distracting, it turns out!
Rather than continue to provide hopeful dates, I'm going to focus updates on letting you know where the project is at. The percentages are approximate -
Writing: 80% done
Left to do: The text is still being combed through for spelling, grammar, syntax, and other fiddly bits with the words. Additionally, the stat blocks are going through revision to ensure maximum compatibility with the 1974 rules, and the 2 scenarios for the cross-backers with Menagerie Press need to be written.
Maps: 66% done
Left to do: The maps for levels 3 and 4 need a significant overhaul. Editing the text means going back and editing the maps, which then requires the entire workflow to be redone. I'm really hopeful about finding a more streamlined process for map creation with my next product.
Art: 95% done
Left to do: The cover art and the commissioned interior art are done, and I'm hopeful about finding and making space for additional stock art. No further art needs to be created.
Playtesting: 100% done
Left to do: None. The game has been playtested as much as I think it needs to be, and further rounds will only drag out the editing process.
Once all this is done and the PDF is finalized, I'll start working with Lulu on making the print copies. For now, to celebrate the holiday and thank you all for your patience, I'll share the module scenario that makes use of the Chainmail wargame ruleset:
In my last update I said I was hopeful for a pre-Christmas release for the PDFs. However, editing and finalizing the document with all the playtest notes I've accumulated has proven a more time-intensive and demanding task than I expected, so that isn't going to be possible without severely compromising the quality of the product. Additionally, I am getting less done on my Christmas vacation than I had hoped - family can be distracting, it turns out!
Rather than continue to provide hopeful dates, I'm going to focus updates on letting you know where the project is at. The percentages are approximate -
Writing: 80% done
Left to do: The text is still being combed through for spelling, grammar, syntax, and other fiddly bits with the words. Additionally, the stat blocks are going through revision to ensure maximum compatibility with the 1974 rules, and the 2 scenarios for the cross-backers with Menagerie Press need to be written.
Maps: 66% done
Left to do: The maps for levels 3 and 4 need a significant overhaul. Editing the text means going back and editing the maps, which then requires the entire workflow to be redone. I'm really hopeful about finding a more streamlined process for map creation with my next product.
Art: 95% done
Left to do: The cover art and the commissioned interior art are done, and I'm hopeful about finding and making space for additional stock art. No further art needs to be created.
Playtesting: 100% done
Left to do: None. The game has been playtested as much as I think it needs to be, and further rounds will only drag out the editing process.
Once all this is done and the PDF is finalized, I'll start working with Lulu on making the print copies. For now, to celebrate the holiday and thank you all for your patience, I'll share the module scenario that makes use of the Chainmail wargame ruleset:
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