Latest from the Creator
PROJECT UPDATE
Project Update: Update - Dec. 24
Happy Holidays and Merry Christmas to everyone who celebrates!
In my last update I said I was hopeful for a pre-Christmas release for the PDFs. However, editing and finalizing the document with all the playtest notes I've accumulated has proven a more time-intensive and demanding task than I expected, so that isn't going to be possible without severely compromising the quality of the product. Additionally, I am getting less done on my Christmas vacation than I had hoped - family can be distracting, it turns out!
Rather than continue to provide hopeful dates, I'm going to focus updates on letting you know where the project is at. The percentages are approximate -
Writing: 80% done
Left to do: The text is still being combed through for spelling, grammar, syntax, and other fiddly bits with the words. Additionally, the stat blocks are going through revision to ensure maximum compatibility with the 1974 rules, and the 2 scenarios for the cross-backers with Menagerie Press need to be written.
Maps: 66% done
Left to do: The maps for levels 3 and 4 need a significant overhaul. Editing the text means going back and editing the maps, which then requires the entire workflow to be redone. I'm really hopeful about finding a more streamlined process for map creation with my next product.
Art: 95% done
Left to do: The cover art and the commissioned interior art are done, and I'm hopeful about finding and making space for additional stock art. No further art needs to be created.
Playtesting: 100% done
Left to do: None. The game has been playtested as much as I think it needs to be, and further rounds will only drag out the editing process.
Once all this is done and the PDF is finalized, I'll start working with Lulu on making the print copies. For now, to celebrate the holiday and thank you all for your patience, I'll share the module scenario that makes use of the Chainmail wargame ruleset:
In my last update I said I was hopeful for a pre-Christmas release for the PDFs. However, editing and finalizing the document with all the playtest notes I've accumulated has proven a more time-intensive and demanding task than I expected, so that isn't going to be possible without severely compromising the quality of the product. Additionally, I am getting less done on my Christmas vacation than I had hoped - family can be distracting, it turns out!
Rather than continue to provide hopeful dates, I'm going to focus updates on letting you know where the project is at. The percentages are approximate -
Writing: 80% done
Left to do: The text is still being combed through for spelling, grammar, syntax, and other fiddly bits with the words. Additionally, the stat blocks are going through revision to ensure maximum compatibility with the 1974 rules, and the 2 scenarios for the cross-backers with Menagerie Press need to be written.
Maps: 66% done
Left to do: The maps for levels 3 and 4 need a significant overhaul. Editing the text means going back and editing the maps, which then requires the entire workflow to be redone. I'm really hopeful about finding a more streamlined process for map creation with my next product.
Art: 95% done
Left to do: The cover art and the commissioned interior art are done, and I'm hopeful about finding and making space for additional stock art. No further art needs to be created.
Playtesting: 100% done
Left to do: None. The game has been playtested as much as I think it needs to be, and further rounds will only drag out the editing process.
Once all this is done and the PDF is finalized, I'll start working with Lulu on making the print copies. For now, to celebrate the holiday and thank you all for your patience, I'll share the module scenario that makes use of the Chainmail wargame ruleset:
PROJECT UPDATE
Project Update: A Huge Thank You
From the bottom of my heart. To see such astonishing success for my first full indie project is something I wouldn't have dreamed of when I started, and I know it wouldn't be here if not for your support. So thank you!
Most of the effort the last couple weeks has been dedicated to playtesting and notes on the material I have. Tomorrow I am locking in on a full scale, top-to-bottom editing and revising project taking up the entire day. After that I should have a clear idea of what's left to get the PDF finalized, and I'll write up a tentative schedule for fulfillment.
Most of the effort the last couple weeks has been dedicated to playtesting and notes on the material I have. Tomorrow I am locking in on a full scale, top-to-bottom editing and revising project taking up the entire day. After that I should have a clear idea of what's left to get the PDF finalized, and I'll write up a tentative schedule for fulfillment.
PROJECT UPDATE
Project Update: New Art Posted, and TVTD at PDX OSR CON 0
As promised, the new interior art that's been commissioned has arrived and been posted in the story section of the campaign.
Also, TVTD got 2 sessions of play testing at PDX OSR CON 0 on Saturday. That's 8 hours of the game DM'd by yours truly. It was a long, exhausting day, but the feedback was great.
The campaign is almost over, so this weekend I'll try to have a schedule put up for delivery. I'm hoping to have all the revisions, editing, layout, formatting, etc, finished in time for a pre-Christmas delivery of PDFs and a pre-January submission of the file to Lulu.
Thanks again for all your support!
Also, TVTD got 2 sessions of play testing at PDX OSR CON 0 on Saturday. That's 8 hours of the game DM'd by yours truly. It was a long, exhausting day, but the feedback was great.
The campaign is almost over, so this weekend I'll try to have a schedule put up for delivery. I'm hoping to have all the revisions, editing, layout, formatting, etc, finished in time for a pre-Christmas delivery of PDFs and a pre-January submission of the file to Lulu.
Thanks again for all your support!
PROJECT UPDATE
Project Update: New Art Coming!
I'm super excited to share with you guys that we have a piece of commissioned interior art coming from Mr. Nagy Attila, displaying the skull-faced entrance to the dragon's treasure vaults. If you recognize the inspiration for the front cover, you might recognize the inspiration for the skull-faced entrance too (it's shown on the dungeon cross-section, page 38). If you don't recognize the characters on the cover - go and get yourself a copy of the Holmes Basic rulebook! It was a great manual that I firmly believe has stood the test of time.
I'll make sure to give another update when the art is finished, probably early next week. Hope everyone that celebrates had a happy Thanksgiving!
I'll make sure to give another update when the art is finished, probably early next week. Hope everyone that celebrates had a happy Thanksgiving!
PROJECT UPDATE
Project Update: Updated Art & Interior Previews
Just wanted to share with everyone some updates. First, there's some updated art, so the mockups look a little more accurate to the "saddle stitched A5-zine" description. I am super grateful to the artist, Attila Nagy, for working with my last minute requests to get those corrected.
The internal sample pages now also show a redesigned map after getting some editing done and bringing it in line with the overall aesthetic of the project.
One of the big editing priorities going forward is going to be getting the stat blocks to be a little more in-line with the OD&D. It's a bit of a weird state the project is currently in (but also, OD&D was in a bit of a weird state for most of its existence). The enemies borrow a lot from the 1977 Monster Manual - which is an AD&D core book that was released for OD&D use - while combat borrows heavily from just the 1974 booklets. I'm still figuring out how much I want to lean "later OD&D" (which is, in a lot of ways, almost AD&D) or "earlier OD&D" (which is not as cross-compatible with other OSR books).
If you have strong feelings about this, let me know! Tell me what you like and don't like about the just 3 LBBs, OD&D + Supplements, OD&D + Supplements + Articles, and AD&D.
And finally, we've come absolutely amazingly far even since my first update, so I wanted to thank you all again for your support!
The internal sample pages now also show a redesigned map after getting some editing done and bringing it in line with the overall aesthetic of the project.
One of the big editing priorities going forward is going to be getting the stat blocks to be a little more in-line with the OD&D. It's a bit of a weird state the project is currently in (but also, OD&D was in a bit of a weird state for most of its existence). The enemies borrow a lot from the 1977 Monster Manual - which is an AD&D core book that was released for OD&D use - while combat borrows heavily from just the 1974 booklets. I'm still figuring out how much I want to lean "later OD&D" (which is, in a lot of ways, almost AD&D) or "earlier OD&D" (which is not as cross-compatible with other OSR books).
If you have strong feelings about this, let me know! Tell me what you like and don't like about the just 3 LBBs, OD&D + Supplements, OD&D + Supplements + Articles, and AD&D.
And finally, we've come absolutely amazingly far even since my first update, so I wanted to thank you all again for your support!