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Bill Wandless

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I'm a game designer and writer from Michigan.  I teach as part of the Center for Learning through Games and Simulations at Central Michigan University, and I have the good fortune to play with a gaming group that includes the prime movers behind Superhero Necromancer games.  I've published a number of short stories in the horror and dark fantasy genres, and I've contributed material to the Rainy City campaign setting, writing entries for both Beasts of the Outer Swells and The Restless Dead. My gaming background began with the Dungeons and Dragons Basic Set back in high school, not long after the continents drifted apart.  Since then I've played through campaigns with about 20 different rule sets and a variety of flavors. Lately we've been playing Traveller 2022, Forbidden Lands, and some homebrew 5e. When I'm not gaming I'm often...gaming.  The Soulsbourne genre is my jam, though I'll often play cozy farming or building games with my fiancee.  I haven't entirely given up on Destiny 2 yet, but the Final Shape campaign is going to have to wow the player base before I'll sign back in.  Otherwise it will be Lies of P, Baldur's Gate 3, and Shadow of the Erdtree for me.  When I'm not gaming I'm writing; I'm currently shopping around a novella and a novel.  I have a side hustle as an NGH-certified hypnotist, and I squeeze in old-school horror movies whenever I can. Chancers captures the intersection of a number of influences and represents the culmination of several design experiments, combining their best-loved features as well as the input and feedback of novice and experienced gamers alike.