RAC_Computing
CREATOR
16 days ago

Project Update: January Update

Hi y'all

Last we updated y'all, we were about to send out the bulk of the surveys. We sent out a few as part of our Smoke Test, and we are going to send the rest out once we've solved a minor issue or two.

On to the actual zine, after play testing and handing off the manuscript to another Warden to read and playtest, we've gotten some great feed back! We decided to pivot from finishing the random tables for character and investigation generation, and turn back to revise the general mechanics of the procedures themselves. The system is strong, but we want to make sure that it's both easier to follow and a little tidier mechanically. We want to focus on creating dynamic missions that don't feel like they were just a set of random charts rolled behind the scenes. To that end, we are tweaking the systems and holding off on some of the tables. All of that said, three missions were generated procedurally and went over well with the players.

Speaking of another Warden playtesting, we gave the current version to another 3rd party Mothership RPG creator. They're help in identifying points needing clarification and ambiguous mechanics is going to be instrumental in polishing up the drafted investigation mechanics. An expert warden, they have run the first session for a crew of 6, all retrievers. They were able to complete the mission but came to the attention of Null Soul. Stay tuned for more details about the recap!

We're still revising the draft, but haven't finished all of the rest. Mechanics still need work. Playtesting continues. Is there anywhere we're ahead of schedule though? Yes, actually.

Check out these spreads!




For the burnt paper effect, Ryan... burnt some paper. That's it. That was the trick.

Burnt and Quenched







We have a few more spreads we could show off, but we don't want to spoil everything just yet. All of this is subject to change.
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