Project Update: Updates, Updates, Updates!
Well, somehow with the holidays, various life events, and working on Worldographer 2025 and releasing updates, I didn't actually post a status update here!
Sorry about that. I have been consistently sending out license codes every few days. We still get someone filling out a survey every day or two. If you haven't yet, please do! If everyone left does it today/tomorrow, then that means more time for me to work on the last bits of functionality. (It is easier to do 20 at once than 1 or 2 every few days.) If you need help, email me at support at inkwellideas dot com.
Hopefully you've been seeing the updates we have been making over the past several weeks via either the "Update Available" button in the Worldographer 2025 beta version, or in announcements to our Discord, or our newsletter, or mentions in our Youtube channel. Here is where to get it: https://worldographer.com/2025-preview-release/
Here is what's been done lately (these are just the highlights from the list of updates on that page--there are many more listed):
Sorry about that. I have been consistently sending out license codes every few days. We still get someone filling out a survey every day or two. If you haven't yet, please do! If everyone left does it today/tomorrow, then that means more time for me to work on the last bits of functionality. (It is easier to do 20 at once than 1 or 2 every few days.) If you need help, email me at support at inkwellideas dot com.
Hopefully you've been seeing the updates we have been making over the past several weeks via either the "Update Available" button in the Worldographer 2025 beta version, or in announcements to our Discord, or our newsletter, or mentions in our Youtube channel. Here is where to get it: https://worldographer.com/2025-preview-release/
Here is what's been done lately (these are just the highlights from the list of updates on that page--there are many more listed):
- Various small UI improvements like better feature/terrain button layouts (see text at bottom of button).
- Dynamic Terrain - for Ring Lord icons, set up terrain to automatically place some matching random features so every hex is different.
- 30 new Isometric icons such as Primitive Village, Statue, Standing Stones, etc.
- World/Kingdom coast/empire/river/road/hex-crawl settings are now saved & reloaded.
At this point, I feel we're only a couple weeks from exiting the Beta stage. We'll be feature complete after I add more export options for notes; a couple new room types to the room generator; and the "generate multiple planets per system" feature. I might table the multiple planets feature for later in the year, but I'll look at it further before I decide.
Thanks again. And if you're not using the 2025 version, I highly encourage you to use it now.
Thanks again. And if you're not using the 2025 version, I highly encourage you to use it now.
Joe
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