Latest from the Creator
Inkwell Ideas
3 days ago
Week 1 Success! Poll Results & New Poll!
Hi Folks, Week one of the Worldographer 2025 crowdfunding effort has wrapped and we're excited with where we are!  Thank you! You're helping to ensure that Worldographer sticks ...
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Inkwell Ideas
7 days ago
New Worldographer Demo Version Posted & Our First New Features Poll!
Thank you for your support!  As mentioned in our prior update, as another way of including you in the project, we're going to have a few polls where you can vote for which new f...
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Inkwell Ideas
9 days ago
Great Launch for Worldographer 2025! Back Early to Vote In New Feature Polls
Thank you everyone who has already pledged for the next major update to Worldographer!  If you haven't yet, don't wait... back it here.  We're getting a bunch of new feature s...
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PROJECT UPDATE
Inkwell Ideas
CREATOR
3 days ago

Project Update: Week 1 Success! Poll Results & New Poll!

Hi Folks,
Week one of the Worldographer 2025 crowdfunding effort has wrapped and we're excited with where we are!  Thank you! You're helping to ensure that Worldographer sticks around for the long haul and gets a steady stream of improvements.

And our first poll of new feature ideas wrapped up yesterday as well--in a tie!  UVTT support & multiple planets per system in the cosmic map generator were co-winners. But both are probably the largest two features in scope in that poll so we'll be working on them steadily over the next couple of months--just don't expect them to be released next week. :)  The multiple planets per star system has the complication that no one generation method is widely agreed upon.  So we have to figure out an approach to that. The UVTT work is something I'm scoping out.  It may be fairly quick, or it could require some extra changes elsewhere in Worldographer.

But today we did put out a new update to the preview.  This has a few bug fixes as well as better support for importing graphics as terrain and features.  One tiny enhancement that I'm really happy with: hold down "alt" as you do a paint-bucket-fill for terrain and ALL the terrain of that type that is on that map level will convert to the new type--not just the connected terrain.  So if you do want to generate a "classic" map and then quickly convert it to another style, you can.  That may be even faster/better than the new configuration window we showed recently.

We've been doing daily videos of different Worldographer things (mostly 2025 details/improvements) in our Youtube channel.  See them all here.  The most recent video is showing those enhancements to adding terrain and features to the tool--and the new paint-bucket-terrain option.

I'm still taking suggestions for our next new features poll.  While I'm trying to collect them from all over (other comments here, facebook comments, emails to support, discord, etc... don't be shy to post an idea here to be more sure I get it in the next poll.

Thanks again!
Joe

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Inkwell Ideas
CREATOR
7 days ago
130 votes • Final results
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Every time I apply a terrain to hex every mouse click seems to cycle through random terrain. This happens even if I select the one I want to use.

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Will the new UI include improvements for those who want to build a dungeon map manually, instead of using the generator? I have felt that doing so in the current version can be somewhat clunky. (I’ve had some frustrations with drawing walls for rooms, adjusting them, as well as copy/pasting and moving rooms, iirc.)

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Sorry if this has been asked and answered already but I didn't see anything with a quick search but I have 2 questions: 1. if one backs at a lower amount can I upgrade later to get the full license? 2. I know if you bought Worldographer in the past few months you get credit but I was wondering if I were to buy the city or dungeon module for it, before the campaign ends, will I get that special link to discount 2025?

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