Latest from the Creator
PROJECT UPDATE
Project Update: Pledge Manager Link Coming Soon
Here's our second update--as promised about two weeks after our previous. I had this update ready to go a couple days ago, but I had to wait for BackerKit to review the pledge manager.
We've just sent our pledge manager link to 5% of you! If you're one of them (randomly picked) you'll have a message from BackerKit to that effect. I'll send the pledge manager link to the rest of you on Tuesday unless the smoke test finds an issue. Note: We mostly need to do the survey because we need to ask which icon set(s) you want if you didn't pick all of them.
Also note: You won't be getting your licenses & icons immediately. We're still working on some of that, but we do expect to get them this month--I'm targeting November 22nd.
Hopefully you saw there was a new release to the software a few days ago. (We posted a video about it and if you're using the current 2025 demo version you likely saw an "Update Available" button in the menu bar.) It centers on the Export to UVTT format. Get it here.
As mentioned in the video about the UVTT export functionality... while the main feature is working, there is still much to do such as how to handle non-battlemats (a key stumbling block there is that the UVTT format has nothing about hex orientation or sizes of the other dimension). Plus, as I describe in the video, you need to make your walls break for any doors or windows. Which Worldographer's battlemat generators don't do by default. So I'll have to address that in the coming days.
Also as mentioned above, I still expect to be getting licenses & icon sets out to you by November 22nd but I am also continuing to spend a good chunk of time standardizing all the past icon sets. (Setting them all up in similar folder structures, fixing some names, etc.) These will update the files on DriveThruRPG & our web store, so if you've already got them, you'll get the benefit of this work too!
The writing for our next project, Hexploration Decks, led by Andrew Shields, is well underway! Over two-thirds of these cards feature fantasy locations with art on one side and charts on the back for bringing them to life in your campaign. About five cards offer hex-crawl and sandbox guidance, while the remaining ten add themes like hauntings or fey involvement for even more variation. A 54-card sample is linked on our campaign teaser page, and with a launch set for next year, we’ll have ample time to complete Worldographer 2025.
Thanks again for your support!
Joe
Thanks again for your support!
Joe
PROJECT UPDATE
Project Update: Post Campaign Worldographer 2025 Update #1 & Our next Big Project!
Hi All,
I promised updates every two weeks, so here's the first!
Hopefully some of you saw there was a new release to the software the other day. (We posted a video about it and if you're using the 2025 version you likely saw an "Update Available" button in the menu bar.) Get it here.
The key changes vs. the prior release are:
I promised updates every two weeks, so here's the first!
Hopefully some of you saw there was a new release to the software the other day. (We posted a video about it and if you're using the 2025 version you likely saw an "Update Available" button in the menu bar.) Get it here.
The key changes vs. the prior release are:
- Extend the demo expiration to Nov 15th 2024. (If you're using v1.10, the pro features expire Oct 31st.)
- Add a few new terrain types in Classic icon set: extinct volcano (& change the dormant one), tundra, hard clay desert, farmland varied, cooled lava beds.
- Add several new feature types in the Classic icon set: horse fair, metropolis, magic portal, new waterfall icon (& change the old one to rapids), and a couple new simple features: barbed circle & crossed square.
- Default Label styles and Shape styles don’t get re-added to a loaded map, loading a configuration adds those styles to the open map; styles are separate based on map type (a battlemat doesn’t have a world/kingdom map’s road style, etc.)
- Terrain flood fill & wide area & similar & randomness settings apply to terrain placed on other layers.
- Copy across maps now works! The recent video goes over the nuances of using it--basically, using undo/redo to get things to line up.
- And several bug fixes.
I hope to finish some of the export options (UVTT and/or another format) in the next update.
I expect to be getting licenses & icon sets out to you all by mid November, but I am also spending a good chunk of time standardizing all the past icon sets. (Setting them all up in similar folder structures, fixing some names, etc.) These will update the files on DriveThruRPG & our website, so if you've already got them, you'll get the benefit of this work too! We'll have the pledge manager running in mid-November as well.
So what's next for Inkwell Ideas? Honestly, I'm usually putting my time into several things at once. Prior to launching the Worldographer 2025 crowdfunding I had been working with writer Andrew Shields on a few new card decks with a new concept: Hexploration Decks! Andrew has taken the lead with writing these after we worked out the format and initial samples. We've got over 1/3 of the three planned decks written and the rest spec-ed out. He's leading the remaining work--I just enjoy/read/critique/test what he creates.
In a nutshell, over 2/3 of the cards are "Location" cards with intriguing art of a fantasy location on one side and the back has a few charts of ideas to bring it to life in different ways for your campaign. About 5 cards are guidance for making a hex crawl or sandbox and rules for running a player-driven campaign. The remaining cards (about 10) have a theme on each side with charts centering on that theme which can be applied to most Locations for even more variety. For example: interesting ways to make the location haunted, have historical significance, be involved with fey, etc.
We've got a large 54 card sample linked from the campaign teaser page. It won't launch until next year, giving us plenty of time to finish the features promised in Worldographer and a few rounds of further bug fixes.
Thanks again for your support!
Joe
PROJECT UPDATE
Project Update: Thank you & Next Steps!
hank you for your support to help create the next major version of Worldographer! We've spent years (as many of you know) refining it and adding new features to make it a great tool for all worldbuilders. This crowdfunding ensures it will be available for a long time to come.
As with most crowdfunding, BackerKit will be charging cards and allowing folks to fix any failed charges over the course of the next two weeks.
Meanwhile if anyone is seeing this project late, we do have a post-crowdfunding store set up here on BackerKit as well.
I'll post at least bi-weekly updates & demo releases until we get all the promised features added into Worldographer. We added several feature ideas during the crowdfunding campaign through the polls (BTW, poll #6's winner was to add 50+ extra icons to the software) and even implemented a few during the campaign. But there is still a lot of work to do!
I can't give a firm date yet for the full 1.0 release, but I do expect it in a few weeks as well as the icon collections. My plan is to go back through the icons and standardize them as much as possible--mostly fixing names and folders for consistency. As I said, I'll have bi-weekly updates. Meanwhile the 2025 demo is available for you to use.
The first or second update will have a link to fill out your BackerKit survey. That will be pretty simple--just a place for you to pick which of our 4 icon collections you want (if you picked them) and a chance to add on more.
Finally, I am looking for an experienced game/application tester to help with this. If you've done testing professionally and you're looking for some extra paid work, send me a message at support at inkwellideas dot com.
Thanks again!
Joe
Whoop, saw this on Facebook a lot and kept thinking I’ll check it out later. Backed just in time, haha.
PROJECT UPDATE
Project Update: On the Home Stretch, Poll #5 Results, & Next Poll
Thank you for your interest & supporting this project! If you're still on the fence, this video has a good summary as well as a list of related videos below it.
We've only got about two and a half days left, so we're into the home stretch. If you see a post or ad about the project, please comment/like/share it if possible, depending on the platform.
Our 5th poll winner was "Import & export data in other formats (maybe markdown, csv, json, etc." Because that's pretty closely tied to the UVTT export we're working on, we'll be working on those together over the coming weeks.
So time for poll #6. Backers should see a link in an "Exclusive Content for Backers" section below to a new poll where we carried over the prior results and added a couple more as I scoured comments to our last poll's update and elsewhere.
And if you're curious about what other options were close to winning the poll, those within 10% were: Easy way to add unusual room shapes, Auto-generate more town types (elf, dwarf, Egypt, Norse, etc) if those icons are installed); More Battlemat Room Generator Types; and Have the nation generator use other icons if installed (elves, dwarves, Egypt, Japan, etc.)
Thanks again!
Joe
We've only got about two and a half days left, so we're into the home stretch. If you see a post or ad about the project, please comment/like/share it if possible, depending on the platform.
Our 5th poll winner was "Import & export data in other formats (maybe markdown, csv, json, etc." Because that's pretty closely tied to the UVTT export we're working on, we'll be working on those together over the coming weeks.
So time for poll #6. Backers should see a link in an "Exclusive Content for Backers" section below to a new poll where we carried over the prior results and added a couple more as I scoured comments to our last poll's update and elsewhere.
And if you're curious about what other options were close to winning the poll, those within 10% were: Easy way to add unusual room shapes, Auto-generate more town types (elf, dwarf, Egypt, Norse, etc) if those icons are installed); More Battlemat Room Generator Types; and Have the nation generator use other icons if installed (elves, dwarves, Egypt, Japan, etc.)
Thanks again!
Joe
Includes Backer-Exclusive Content