Latest from the Creator
PROJECT UPDATE
Project Update: Missed the campaign? It's not too late!
For anyone who may have missed the campaign, but still wanted to get a copy of the game, we have launched the Pre-Order Store on Backerkit!
Check it out right here!
Note that if you are already a backer, this is not the place to add things to an existing pledge. We'll have the pledge manager up and running soon, and that will be where you can add any dice, books, or the GM Kit to your pledge, as well as enter your shipping info.
Check it out right here!
Note that if you are already a backer, this is not the place to add things to an existing pledge. We'll have the pledge manager up and running soon, and that will be where you can add any dice, books, or the GM Kit to your pledge, as well as enter your shipping info.
PROJECT UPDATE
Project Update: December Update:
Hello backers,
Before we close for the holidays, I want to give you an update about where the Fifth Season RPG is at and when you can expect it. The game is currently scheduled for a March release in print, with the PDF coming the month before. Art has continued to come in, so it’ll largely be a matter of finishing the book’s layout in January. We plan to send the Game Moderator’s Kit to print at the same time, so they can ship together.
So, that’s the plan. N.K. Jemisin has already read the game and given us feedback, which we have implemented. Once the layout is done, we will send her a PDF for final approval. When we get the thumbs up, you’ll get the PDF and we’ll send it to print.
Thank you for your patience. Have a great holiday season!
Chris Pramas
And now, some more art previews with commentary from Hiromi!
This is Moasi, everyone’s favorite Strongback! (or at least Hiromi’s favorite) She’s coming back from a successful hunt that took care of a wolf threat to the comm. As a bonus, it’ll provide a warm fur pelt, a fair bit of meat, and assorted other bits that the comm can make use of. Art by Danil Luzin.
Before we close for the holidays, I want to give you an update about where the Fifth Season RPG is at and when you can expect it. The game is currently scheduled for a March release in print, with the PDF coming the month before. Art has continued to come in, so it’ll largely be a matter of finishing the book’s layout in January. We plan to send the Game Moderator’s Kit to print at the same time, so they can ship together.
So, that’s the plan. N.K. Jemisin has already read the game and given us feedback, which we have implemented. Once the layout is done, we will send her a PDF for final approval. When we get the thumbs up, you’ll get the PDF and we’ll send it to print.
Thank you for your patience. Have a great holiday season!
Chris Pramas
And now, some more art previews with commentary from Hiromi!
This is Moasi, everyone’s favorite Strongback! (or at least Hiromi’s favorite) She’s coming back from a successful hunt that took care of a wolf threat to the comm. As a bonus, it’ll provide a warm fur pelt, a fair bit of meat, and assorted other bits that the comm can make use of. Art by Danil Luzin.
This is Kaneya Fivering, formerly of the Somidlats, now quite obviously based out of Fulcrum. He’s out on a mission, fixing up a comm wall that was damaged in an earth shake. Art by Danil Luzin.
This is a Season-changed kirkhusa. They’re ordinarily quite cute and cuddly, but this one will take your face off if you’re not careful. Art by Claudio Pozas.
Moasi’s back! (I told you she was Hiromi’s favorite Strongback) Here she is giving a commless raider a quick lesson. Art by Claudio Pozas.
PROJECT UPDATE
Project Update: November Update: New Art!
Hey folks,
This month we have another art preview for you. Finalizing the art for a book and waiting for it to be completed is nearly always the most time-consuming part of a project. It can a little frustrating when the book is so close to being finished, but you're still waiting on just one or two more pieces.
We've had a LOT of new art come in this month, and every piece brings us that much closer to the book's release! Here's a few highlights with commentary from Hiromi.
This is a look at the Miroq Festival, which is both the name of the adventure in the core book and the name of the festival that the players’ characters will visit during the scenario. As some Broken Earth fans might already know, miroq is the name of a grain that was the staple crop of the Nomidlats and Somidlats (and by extension, the Equatorials). The Fungus Season in 602 Imperial wiped the crop out. While the crop has been extinct for around 2,200 years, the festival in honor of a successful harvest season has remained off and on in certain parts of the Midlats. Art by Danil Luzin.
This month we have another art preview for you. Finalizing the art for a book and waiting for it to be completed is nearly always the most time-consuming part of a project. It can a little frustrating when the book is so close to being finished, but you're still waiting on just one or two more pieces.
We've had a LOT of new art come in this month, and every piece brings us that much closer to the book's release! Here's a few highlights with commentary from Hiromi.
This is a look at the Miroq Festival, which is both the name of the adventure in the core book and the name of the festival that the players’ characters will visit during the scenario. As some Broken Earth fans might already know, miroq is the name of a grain that was the staple crop of the Nomidlats and Somidlats (and by extension, the Equatorials). The Fungus Season in 602 Imperial wiped the crop out. While the crop has been extinct for around 2,200 years, the festival in honor of a successful harvest season has remained off and on in certain parts of the Midlats. Art by Danil Luzin.
These are the three Leaders of the comms participating in the Miroq Festival: (from left to right) Zeah Leadership Tozon (the PCs’ leader), Niyomi Leadership Estra, and Aleke Leadership Rowene. Zeah is a tough woman who needs the festival to go well as the comm hasn’t been doing well lately. Niyomi is the festival’s charming host. And Aleke has been the headman of Rowene for an unusually long time, given that he’s only in his early 30s. He hates Zeah and blames her for his husband’s old injury. Art by Danil Luzin.
This is part of the PCs’ convoy, departing Tozon and heading for Estra, the site of the Miroq Festival. Art by Danil Luzin.
And finally we have a new preview of the map in color! Although it still has some minor revisions needed, so this isn't quite the final version yet.
PROJECT UPDATE
Project Update: October Update: New Layout Previews
Hello backers!
Things are proceeding apace with the Fifth Season RPG. We've gotten the second draft of the setting map in and that will be going over to N.K. Jemisin for approval before the cartographer finalizes it. More art is also rolling in. We were delighted to bring Brazilian artist Claudio Pozas in on the project. We've been friends with Claudio for over 20 years now—since the early d20 days of the company—and in recent years he's done a lot of work for WotC on D&D. His work so far has been superb.
Today I've got three more layout spreads of the game to show you, courtesy of graphic design maestro Hal Mangold. You can see some of Claudio's art in these (I love his emerald obelisk piece). Finishing the game is Hal's number 1 priority. We want to get the PDF out to you and send it to print as soon as we can, although we don't have a specific timeline for release just yet.
Have a fun Halloween, everyone!
Chris Pramas
Things are proceeding apace with the Fifth Season RPG. We've gotten the second draft of the setting map in and that will be going over to N.K. Jemisin for approval before the cartographer finalizes it. More art is also rolling in. We were delighted to bring Brazilian artist Claudio Pozas in on the project. We've been friends with Claudio for over 20 years now—since the early d20 days of the company—and in recent years he's done a lot of work for WotC on D&D. His work so far has been superb.
Today I've got three more layout spreads of the game to show you, courtesy of graphic design maestro Hal Mangold. You can see some of Claudio's art in these (I love his emerald obelisk piece). Finishing the game is Hal's number 1 priority. We want to get the PDF out to you and send it to print as soon as we can, although we don't have a specific timeline for release just yet.
Have a fun Halloween, everyone!
Chris Pramas
PROJECT UPDATE
Project Update: September Update: Poster Map Preview!
Greetings, Fifth Season fans!
Hiromi Cota here with a guest update. For folks who don’t know me, I’m one of the co-developers for the Fifth Season Roleplaying Game core book and the developer for a few of the stretch goals.
Speaking of stretch goals, we’ve received the rough draft of the poster map! And it is gorgeous!
I didn’t make it easy for the cartographer; my brief for them was 14 pages long! I laid out huge amounts of vital information, as well as additional information that they could add if they had room to do so. They delivered in a big way! I love how the map looks ready to use in a game and how the features feel geologically-sensible and book-accurate. For example, Palela and Brevard, the first two towns we saw in Damaya’s tale, are about 40 miles apart or “a hard [day’s] ride” apart, which is reflected in the map.
A little behind the scenes for a portion of my process:
I scoured through the books, looking for any mentions of what roads connected which cities and how far apart the cities were. For many connections, miles weren’t given, so I had to take my best guess, based on how many days it took to complete the trek and whether the characters were on horse, wagon, or foot, and what kind of terrain they were traveling over. Not all city-to-city travel sequences mentioned days, so I had to read through and take my best guess, based on temporal clues in the prose (e.g. sunrise, meals, nightfall).
Why would I go through that much effort?
Well, 4 reasons:
Hiromi Cota here with a guest update. For folks who don’t know me, I’m one of the co-developers for the Fifth Season Roleplaying Game core book and the developer for a few of the stretch goals.
Speaking of stretch goals, we’ve received the rough draft of the poster map! And it is gorgeous!
I didn’t make it easy for the cartographer; my brief for them was 14 pages long! I laid out huge amounts of vital information, as well as additional information that they could add if they had room to do so. They delivered in a big way! I love how the map looks ready to use in a game and how the features feel geologically-sensible and book-accurate. For example, Palela and Brevard, the first two towns we saw in Damaya’s tale, are about 40 miles apart or “a hard [day’s] ride” apart, which is reflected in the map.
A little behind the scenes for a portion of my process:
I scoured through the books, looking for any mentions of what roads connected which cities and how far apart the cities were. For many connections, miles weren’t given, so I had to take my best guess, based on how many days it took to complete the trek and whether the characters were on horse, wagon, or foot, and what kind of terrain they were traveling over. Not all city-to-city travel sequences mentioned days, so I had to read through and take my best guess, based on temporal clues in the prose (e.g. sunrise, meals, nightfall).
Why would I go through that much effort?
Well, 4 reasons:
- I care.
- I have AuDHD.
- I know there are superfans who will be looking for precise, accurate details, and I didn’t want to let them down (or risk their wrath).
- Green Ronin doesn’t own the copyright to the map that appeared in the novels, which means we couldn’t use it, and we couldn’t base the new map off of it. Since we had to start from scratch, I wanted to make sure that the cartographer had all the data they needed to make the absolute best map that we could deliver to you.
A few additional fun facts about the map:
- The geometric elements of the inset map are of Corepoint, while the organic shape ‘infecting’ the center is Warrant. It’s both metaphorical and a possible depiction of how the corridors of Warrant were “beaten and clawed out of the shield volcano over a period of days or weeks—hurriedly…” (The Stone Sky, p. 186).
- I didn’t actually specify what kind of geometric shape, but the cartographer selected one of the most appropriate ones, as Corepoint has a rectangular motif!
- If you look to the Western Coastals, you’ll see Deejna is just west of supervolcano. That’s “Madness,” the one that caused the Madness Season.
~Hiromi Cota, The Fifth Season RPG co-developer