Project Update: Gen Con and finishing up Gloomhaven
Good day! And greetings from Indiana! Gen Con will be kicking off in a few days, and it's the first big convention I (Isaac) have been to since PAXU, so I'm excited to hang out at the booth and show off Buttons & Bugs and the RPG to fans.
In lieu of running RPG demos at the booth, we're going to be running interactive highlights of different elements of the game each day of the con, so if you stop by for a little bit each day, you'll get to learn all about character creation (Thursday), faction missions (Friday), combat scenes (Saturday), and exploration scenes (Sunday). Or just stop by one day and experience whatever you're most interested in!
In lieu of running RPG demos at the booth, we're going to be running interactive highlights of different elements of the game each day of the con, so if you stop by for a little bit each day, you'll get to learn all about character creation (Thursday), faction missions (Friday), combat scenes (Saturday), and exploration scenes (Sunday). Or just stop by one day and experience whatever you're most interested in!
Shipping and Support
No changes since last update. Still finishing up wave 1 and 2 fulfillment in Asia and done everywhere else. I will also say that we understand the pain points better now with fulfillment in Asia and will be taking steps to not have it lag behind like this in future waves.
We're also keeping on top of support requests. So if you have any unresolved problems with wave 1/2 fulfillment (missing delivery, etc.) or you sent in a request that hasn't been resolved for more than a week, please reach back out to [email protected] so we can fix the issue.
We're also keeping on top of support requests. So if you have any unresolved problems with wave 1/2 fulfillment (missing delivery, etc.) or you sent in a request that hasn't been resolved for more than a week, please reach back out to [email protected] so we can fix the issue.
New edition of Gloomhaven
The end of the month approaches, and here is an update on getting all the files finished from art director Arch.
Hello friends! As anticipated, July was a busy month for component graphic design. With all of the general illustrations complete we’ve been able to move forward on a number of components, including character mats, ability cards, and punch boards. The game design team has been reviewing the rulebook and scenario book as they continue their visual development.
Hello friends! As anticipated, July was a busy month for component graphic design. With all of the general illustrations complete we’ve been able to move forward on a number of components, including character mats, ability cards, and punch boards. The game design team has been reviewing the rulebook and scenario book as they continue their visual development.
We’ve discovered that there isn’t exactly a linear handoff between graphic design and proofing in this project. Since many components have contingencies that rely on completion of other components, the overall design process has involved close collaboration and constant iteration between the game designers and graphic designers. The resulting workflow sees us working in tandem with the game designers in a process that is more intertwined than was originally projected. As a result, graphic design for this project is about 80% complete at this point. Importantly, proofing and related revisions are also underway well ahead of when we expected them to begin in earnest.
In the coming weeks we will continue this collaborative process with the game designers. We still hope to begin reviewing physical printed proofs in late August for color calibration and quality.
Anyway, back to work! A very merry Gen Con to all who celebrate. Please say hi to Genevieve for me!
In addition to these updated components of the Silent Knife, we're also previewing the updated art of a locked class (Eclipse) on Reddit. You can head over there to check it out, but be warned of spoilers!
RPG
We are still neck deep in editing and layout on the book over here, but things continue to move along. We're starting to get pages back from layout, and it is all looking quite nice. We got some love for the lore dump last time, so we'll work on bringing more of those in future updates, along with more solid info on where we're at once layout is further along and Gen Con is behind us.
Miniatures
The continued clamoring for miniatures updates is heard, but unfortunately we're not quite there yet. We're still in the middle of talks with the factory to figure out the timing of everything. It is a big project with a lot of moving parts, so planning all this out can take some time. What I can tell you is that the last batch of sculpts for the entirety of the miniatures project is being finished now, and we are actively working on getting you a proper miniatures update with the progress graphic as soon as we can. In the mean time, here are a couple mini previews to tide you over.
Once again, please come say hello if you're going out to Gen Con, and if you're not, we'll have some highlights from the show in the next update. Also just gonna drop a link to the next scenario in the Frosthaven community campaign. Have a great week, and I'll catch you next time!
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