Project Update: RPG pages layouts and more miniature info
Good day! I'll keep the intro short today and just briefly address miniatures, which you can read more about below. A comprehensive update, which will include a timeline update, is very much in the works, but it has and does require a lot of communication with the factory, along with other work, and that process is still ongoing. In the meantime, we'll continue to give you a progress graphic each update and let you know what work is being done.
Shipping and Support
With the Israel hub getting shipped out on the 16th, we can officially close the book on wave 1 & 2 fulfillment. I'll also be closing up this segment of the update until wave 3 shipping begins. As always, though, if you need any help with any part of your order, please reach out to [email protected]!
RPG
From Danielle:
We have a couple of updates this week for you on the RPG front. We’ve moved into higher level playtesting and ensuring all class and ancestry picks are good and meaningful. I’m already seeing some of the playtesters writing about enjoying their experience.
We have a couple of updates this week for you on the RPG front. We’ve moved into higher level playtesting and ensuring all class and ancestry picks are good and meaningful. I’m already seeing some of the playtesters writing about enjoying their experience.
New for this week: we are in the process of contracting artists for book artwork. Because we are illustrating parts of the Gloomhaven world that have never been seen before, we’re taking a lot of care in how we describe people, clothing styles, buildings, and even the activities they partake in.
Layout is moving apace. By our next update, we should be fully into our first proofing pass. The layout artist does everything from choose fonts, colors, adds stylistic effects on the page, chooses texture, and in this case, leaves blank placeholders for art to hang out in. I’ve got a couple of single-page layout images to show you, which highlight the current style.
Gloomhaven
From Arch:
Hey everyone! Over the past few weeks we’ve continued working on multiple fronts to bring graphic design for Gloomhaven 2.0 to a close.
One of the things I’m really proud about with this project is the “from scratch” factor. This is still Gloomhaven, but many of its components have been rebuilt from the ground up. This has become much more than a fresh coat of paint, as we’ve been working to incorporate the best of Frosthaven and Jaws of the Lion back into our core game. I’ve been thrilled with the level of polish we’ve been able to bring.
Price and I have received our white box samples from the manufacturer. We’ve been triple checking the physical dimensions of the components within to ensure a snug and efficient fit in shipping as well as a satisfying storage solution once the game has been opened and punched.
Punchboard layout continues, as do component proofing, revisions, and final fit-and-finish adjustments. Our game design team and playtesters have joined us in a thorough review of the game component design and per their feedback, the graphic design team has been making adjustments for a clearer and more intuitive experience. As these efforts continue, I will be working with the manufacturer to get some physical color proofs so we know what to expect when mass production begins.
Arch out! Wishing a very merry PAX West to those who celebrate. Catch y’all in the next update!
Miniatures
We are nearing completion of all initial sculpts and submissions to our manufacturer! Most excitedly, we have received (and approved) physical red wax samples of our GH2E Mercenary miniatures (seen above) and are proud to say these are some of our best and most detailed miniatures to date. With these officially off to mold production, our internal miniatures focus gets to shift entirely to the few remaining monsters, bosses, and summons.
As some of you have noticed, we haven't been able to provide many updates beyond initial 3D sculpts and digital revisions. We did need to pause the project for a time because of evolving art needs on Gloomhaven, which had a ripple effect on finishing the sculpts based on those pieces. The manufacturer has many resources and specialists on hand to get us moving forward, and we just needed to be in the best place ourselves for their staffing allocations, which we feel we are now.
We are being told to expect more hands-on resource commitment from our manufacturing partner starting in September—specifically, their digital modification artists and physical red wax/plastics production team members. This will allow us to start making some significant strides in those areas over the coming months.
We don't, however, want to speak to that progress or timeline before we've seen the promised results, but our production team is meeting with them multiple times per week, preparing to making meaningful progress that we can start sharing back with you.
In other news, the third scenario of the Frosthaven community-driven campaign has been released. In addition, the officially licensed TTS mod for Frosthaven, Frosthaven Enhanced, has been released, and you'll even be able to play new community-driven scenarios on there as they are released!
We'll continue to work over here to get all the projects out to you, and I'll catch you next time with more updates on our progress.
As some of you have noticed, we haven't been able to provide many updates beyond initial 3D sculpts and digital revisions. We did need to pause the project for a time because of evolving art needs on Gloomhaven, which had a ripple effect on finishing the sculpts based on those pieces. The manufacturer has many resources and specialists on hand to get us moving forward, and we just needed to be in the best place ourselves for their staffing allocations, which we feel we are now.
We are being told to expect more hands-on resource commitment from our manufacturing partner starting in September—specifically, their digital modification artists and physical red wax/plastics production team members. This will allow us to start making some significant strides in those areas over the coming months.
We don't, however, want to speak to that progress or timeline before we've seen the promised results, but our production team is meeting with them multiple times per week, preparing to making meaningful progress that we can start sharing back with you.
In other news, the third scenario of the Frosthaven community-driven campaign has been released. In addition, the officially licensed TTS mod for Frosthaven, Frosthaven Enhanced, has been released, and you'll even be able to play new community-driven scenarios on there as they are released!
We'll continue to work over here to get all the projects out to you, and I'll catch you next time with more updates on our progress.
Comments
16