Latest from the Creator
Dan
13 days ago
Movement on all fronts
Good day! I hope you are doing well! There has been some interest in bringing back the larger progress graphic for all the different projects, rather than just the miniatures gr...
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18
Cephalofair Games
about 1 month ago
Gloomhaven and miniatures progress
Good day! Most of the team is still recovering from a big weekend in Essen, but I've still got progress reports on miniatures and Gloomhaven. Most notably, we are very close to...
7
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16
Cephalofair Games
about 1 month ago
More sculpt revisions and RPG pages
Good day! Things continue to move along over here! There is so much to do, but things are getting done, and we are happy with the progress we're making on all projects. So let's...
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18
Cephalofair Games
2 months ago
Progress Continues
Good day! We're feeling optimistic over here at Cephalofair and we get to check off lots of boxes for elements that are ready for the printer on Gloomhaven! We'll talk more abou...
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19
Cephalofair Games
2 months ago
RPG pages layouts and more miniature info
Good day! I'll keep the intro short today and just briefly address miniatures, which you can read more about below. A comprehensive update, which will include a timeline update,...
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1
16
Cephalofair Games
3 months ago
Artist spotlight, RPG designer diary, and miniature progress update
Good day! We've got a lot of interesting stuff coming at you this week, including another artist spotlight, an RPG designer diary, and an update on miniatures. Most of the feed...
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38
 

after a huge amount of time and delays, the package from frosthaven finally got to me, but with it there should have been solo and vinyl stickers, as well as buttons and bugs. Or do I misunderstand something and I'm going to take a separate package?

user avatar image for Varrath
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Is there going to be an assistant app for the second edition? Official or just wait for the free community ones to be updates with the accurate campaign mission data?

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PROJECT UPDATE
Cephalofair Games
CREATOR
13 days ago

Project Update: Movement on all fronts

Good day! I hope you are doing well! There has been some interest in bringing back the larger progress graphic for all the different projects, rather than just the miniatures graphic, so you can see that below. I stopped posting it because there wasn't any visible progress on the graphic, and you can see we're still in the same place we were before, though that's obviously not indicative of how much progress has actually been made on this campaign.

We are getting so close to getting the final elements of Gloomhaven off to the printer, at which point we will be able to see progress on the chart, and we are also nearing completion of the RPG. You can read the details of both below, along with an update on miniatures.


Gloomhaven

A vast majority of the game's components have been submitted the manufacturer for production. We've been giving a steady stream of approvals for the digital proofs. The next step for these components will be physical proofs - We'll continue our collaboration with the manufacturer by reviewing them for color and overall quality.

The scenario book is among the files submitted for production review. The solo scenarios are currently in the hands of our playtesters for a final round of review and revision. We're ready to act quickly on their feedback when it arrives!

In terms of the core box, the only outstanding elements are the box itself, the quick start guide, and the rulebook, which are all being worked on as we speak and are nearing completion. As anticipated, these have been the last pieces of the puzzle as they picture other components that are now complete.

In particular, we wanted to highlight the box today! You've all seen Phan Tuấn Đạt's beautiful key art and character art, and making a worthy layout for it is a tall order. We're working on a design that pays homage to the original Gloomhaven while being undeniably "new." Check out the preview below! (This is a work in progress. The final design subject to change.)


Miniatures

This update, we are excited to share we have achieved 100% COMPLETION of all original sculpts! A big thank you to our hardworking sculptors Chris Lewis and Sarah Dahlinger for helping us with this monumental project. We're also pleased to see a greater movement from our manufacturer in the realm of red wax sculpts, seeing 25 submitted to our team for approval last night (all approved and moving forward). Please see below for some of our favorites!




RPG

Danielle here! At the start of October, we took a trip to Spiel Essen to show off more of the RPG. B and I ran 1.5 hour sessions, much like I did at UKGE, and we ended up with some really good play groups, good feedback, and even more information for ensuring the game is top notch.

Our internal playtesters (and we noticed this too) noticed that combat was feeling particularly easy for mercenaries to just slam through. We took a moment to consider why that was, and realized that we had increased all the class’s attack values slightly to accommodate for the smaller number of skills overall. But, we didn’t adjust antagonist stats accordingly, which meant the mercenaries were killing the enemies faster (yes, good, exactly what we wanted), but the enemies weren’t making the combat feel threatening or dangerous (boo, bad, not want we wanted at all). So we adjusted antagonist attack numbers (literally by 1) and tried that at Spiel. Lo and behold, it fixed the problem. Of course, now I have to go through the entire bestiary and make educated decisions for each antagonist so that we don’t end up accidentally overpowering some, especially at higher campaign levels.

On the production front, art is running smoothly. I’ve gotten several finals in, and the whole team is thrilled with what we’re seeing. I love showing the classes represented with different ancestries, and characters just existing in the world of Gloomhaven without a clear tie to a mercenary class.

Layout has hit a minor snag as our layout artist came down sick. We’re 80% of the way done, and I know it won’t be long before I have the final book to proof and make edits to. But it’s slowed down a tiny bit.

Here’s a few pieces of art finals that we’ve gotten in.

Orchid ancestry image by April Borchelt

 
Character creation chapter full page image by Paola Andreatta
                                
Deciding on personal goals, by Mates Laurentiu

 
                               

In other news, I (Isaac) will be at Big Bad Con this weekend, running a couple games of the Gloomhaven RPG (all booked up unfortunately) and playing other stuff. I'll also have "office hours" 9-11am on Sunday in room 6052 if you want to come by and talk about anything.

The seventh scenario of the Frosthaven community-driven campaign is up, and you can find it here. Just three scenarios left, and I have no idea how it will end.

That's all the other news I have. Catch you next time!

PS
Sorry this was a little late and posted under a different account. I was having some trouble getting it to publish and Backerkit helped me out through their own account.
user avatar image for Varrath
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Hi All! A long time ago, when I first backed this project, I had asked how to go about changing my shipping address since I was going to be moving soon. If i remember correctly, back then there was a survey sent out to confirm shipping addresses which I used to update to my new home address. Flash forward some years and now it's happening again! I'm moving and need to update my shipping address before the next waves ship. (Think I'm still waiting on Solo Scenarios for both Gloom/Frost and the miniatures which I know are still in production). So I wanted to ask and see if there was going to be additional surveys before each of those are shipped so we can update addresses or do I need to contact Cephalofair directly? As always thanks for your help! Happy gaming!

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I filled out my initial pledge manager survey for Frosthaven and Buttons & Bugs, which I received, I proceed to fill out the second instance of the survey for Gloomhaven 2e, which I was charged and awaiting delivery. Per the project updates, I'm aware of the product progress but I'm uncertain as to how it relates to the next instances of the pledge manager surveys as I've not received any re-opening notifications for the RPG or miniatures. What I'd like to know is: 1) Has the pledge manager re-opened for the RPG or miniatures yet? If not, is there a rough estimate available or will we get a project update when this is to occur? 2) Will the survey be open twice more for the RPG and miniatures respectively? Or will it only be once more for both the RPG and miniatures combined due to the timeline changes? I'm trying to perform my due diligence in making sure I haven't missed any survey re-opening/locking windows and also trying to figure out my budget.

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