Project Update: Movement on all fronts
Good day! I hope you are doing well! There has been some interest in bringing back the larger progress graphic for all the different projects, rather than just the miniatures graphic, so you can see that below. I stopped posting it because there wasn't any visible progress on the graphic, and you can see we're still in the same place we were before, though that's obviously not indicative of how much progress has actually been made on this campaign.
We are getting so close to getting the final elements of Gloomhaven off to the printer, at which point we will be able to see progress on the chart, and we are also nearing completion of the RPG. You can read the details of both below, along with an update on miniatures.
Gloomhaven
A vast majority of the game's components have been submitted the manufacturer for production. We've been giving a steady stream of approvals for the digital proofs. The next step for these components will be physical proofs - We'll continue our collaboration with the manufacturer by reviewing them for color and overall quality.
The scenario book is among the files submitted for production review. The solo scenarios are currently in the hands of our playtesters for a final round of review and revision. We're ready to act quickly on their feedback when it arrives!
In terms of the core box, the only outstanding elements are the box itself, the quick start guide, and the rulebook, which are all being worked on as we speak and are nearing completion. As anticipated, these have been the last pieces of the puzzle as they picture other components that are now complete.
In particular, we wanted to highlight the box today! You've all seen Phan Tuấn Đạt's beautiful key art and character art, and making a worthy layout for it is a tall order. We're working on a design that pays homage to the original Gloomhaven while being undeniably "new." Check out the preview below! (This is a work in progress. The final design subject to change.)
Miniatures
This update, we are excited to share we have achieved 100% COMPLETION of all original sculpts! A big thank you to our hardworking sculptors Chris Lewis and Sarah Dahlinger for helping us with this monumental project. We're also pleased to see a greater movement from our manufacturer in the realm of red wax sculpts, seeing 25 submitted to our team for approval last night (all approved and moving forward). Please see below for some of our favorites!
RPG
Danielle here! At the start of October, we took a trip to Spiel Essen to show off more of the RPG. B and I ran 1.5 hour sessions, much like I did at UKGE, and we ended up with some really good play groups, good feedback, and even more information for ensuring the game is top notch.
Our internal playtesters (and we noticed this too) noticed that combat was feeling particularly easy for mercenaries to just slam through. We took a moment to consider why that was, and realized that we had increased all the class’s attack values slightly to accommodate for the smaller number of skills overall. But, we didn’t adjust antagonist stats accordingly, which meant the mercenaries were killing the enemies faster (yes, good, exactly what we wanted), but the enemies weren’t making the combat feel threatening or dangerous (boo, bad, not want we wanted at all). So we adjusted antagonist attack numbers (literally by 1) and tried that at Spiel. Lo and behold, it fixed the problem. Of course, now I have to go through the entire bestiary and make educated decisions for each antagonist so that we don’t end up accidentally overpowering some, especially at higher campaign levels.
On the production front, art is running smoothly. I’ve gotten several finals in, and the whole team is thrilled with what we’re seeing. I love showing the classes represented with different ancestries, and characters just existing in the world of Gloomhaven without a clear tie to a mercenary class.
Layout has hit a minor snag as our layout artist came down sick. We’re 80% of the way done, and I know it won’t be long before I have the final book to proof and make edits to. But it’s slowed down a tiny bit.
Here’s a few pieces of art finals that we’ve gotten in.
In other news, I (Isaac) will be at Big Bad Con this weekend, running a couple games of the Gloomhaven RPG (all booked up unfortunately) and playing other stuff. I'll also have "office hours" 9-11am on Sunday in room 6052 if you want to come by and talk about anything.
The seventh scenario of the Frosthaven community-driven campaign is up, and you can find it here. Just three scenarios left, and I have no idea how it will end.
That's all the other news I have. Catch you next time!
PS Sorry this was a little late and posted under a different account. I was having some trouble getting it to publish and Backerkit helped me out through their own account.
PS Sorry this was a little late and posted under a different account. I was having some trouble getting it to publish and Backerkit helped me out through their own account.
Comments
18