Three brutally chaotic syndicates to hunt down, work alongside, or twist to your will.
A 16-page Mothership RPG module about a resort colony called Midnight, the trouble the Crew will find there, and what'll happen to it all when time runs out.
Conspiracy lurks within this mothership module detailing a racing-obsessed pirate station in the depths of the Rimspace.
Scream into the season at a Christmas theme park gone wrong where players attempt to survive the cheerful chaos that breaks out around them. Ho-ho-hope for survival!
Jurassic Park meets Reality TV. Your crew crashes on a moon-sized zoo of genetic engineers—can you escape?
A missing scientist. An art deco pharmaceutical conference centre, now used for... other things. Massive bounties. Zero chance things will go wrong. (3 truths 1 lie.)
Seek treasure and glory in the age of Hyboria, rewritten for Shadowdark RPG. Five adventures hewing to the bones of Robert E. Howard’s public domain short stories.
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.
Dark Vermin is a monster book at its core, with a focus on monstrous vermin. It's a 32 page book, 10 monsters, two mini adventures, monster paper tokens, maps and handouts for the SM and for players. Dark Vermin is all illustrated in an OSR style.
Troubled by dreams of a divine avatar, Afuri hires the adventurers to delve into a flooded tunnel system and retrieve a four-armed silver idol. A 1st level adventure, compatible with the Dungeon Crawl Classics Role Playing Game.
A limited deluxe edition book, the first volume in the Mercedes Lackey Library.
A collection of two brand-new Shadowdark adventures from Menagerie Press: Sacred Wings Monastery and Wrath of the Rat-God, written by Karla Adder and William Murakami-Brundage.