Tabletop Time
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6 days ago

Project Update: Final 48 Hours? And What is a Bingus Boy?

ITS ALMOST OVER!

Thats right, the campaign is nearly done, its been an exciting ride - But really, it means the journey is just beginning. Thanks to all of your support, the Kindred are going to become a fully fledged faction, everything we need for our mystery game system. A lot of people have pondered what kind of game its going to be, with the main question being "Full Wargame" or "Skirmish Game" - We cant give away much yet, and a lot is subject to change, but the simplest answer, which will also explain the scope of units in this campaign is "Somewhere inbetween"

We strive to create a game with a little bit more complexity, uniqueness and depth within its units, more reminiscent of classic Warhammer, however at a scope and scale that is manageable to build, collect and importantly, play. In house, I (Dave) have been referring to it as "Platoon Scale" - The forces at work in our universe rarely muster in large armies, and are more focused as raiding warbands. The presence of vehicles alone should suggest this will not be a 6-10 model skirmish game.

We have just revealed our final bonus stretch goals - However, we consider all of these a blessing and a boon - We had optimistically planned on our original 55k final stretch goal as being 'everything we need to make what we want' - And now we are in a victory lap of making things we want, but we didn't necessarily need. Cutaway art, An Artist Bust, conversion parts for darker more religious toned bitz for using our models in other games - Its fun stuff that is as much for us as you - And every single one we hit is just an awesome bonus.

We've Been Busy
While for the duration of the campaign we are limited in our capacity to push forward with the project (The point of crowdfunding is to raise the funds to do just that) we have given Alysha the go ahead to start working on some art, and we wanted to share some Bingi with you today. What is a Bingi? What is a Bingus Boy? What is this goal we unlocked?

Exactly.

Its time to find out, while we share in development concept art, through to a completed work done by Alysha Lowery.

So heres the scoop - The Bingus Boys started as a joke, an in house comment when I (Dave) was riffing to Vaughn and Alysha about characters for the game and what we should name the faction. A fan of ranting about nonsense, I threw the name "The Bingus Boys" into the mix, as an absolute joke. (Thats right, the Kindred of the Abyss started their life in production as The Bingus Boys.) However the name stuck, people liked it, we laughed about it, and eventually it created its own kind of reality. We imagined what Bingus Boys could possibly be, could we include this production in house joke in the faction and not destroy the integrity of the project? Of course we could.

The initial Poses were developed, trying to capture a mood of innocence in the Malformed, and a sinister command in the Reaver



We conceptualized the idea of a duo, brothers in the Kindred, and imagined them being troublemakers, with Kindred shaking their fist shouting "THOSE DANG BINGUS BOYS" as they caused some new mayhem. Like a dirty foul underwater Dukes of Hazzard, the Bingus boys slowly developed an identity.



The Malformed began to form quickly, his personality as an innocent junk collector with his childhood soft toy (A squid) taking a shape that we liked.



We wanted to create a dynamic of a weaselly Kindred Reaver, the older brother who manipulates his Malformed brother into all kinds of heinous tasks. The simpler brother being somewhat like Lenny from of mice and men, not knowing of his own strength and compromised of intelligence.

The initial inception of the Reaver was significantly different from his final form.


We went through multiple iterations, playing with this idea of Nascar drivers, hillbilly stereotypes, dodgy gamblers, truckers, moving through various incarnations and never landing on something solid. Ultimately, we decided the boys were just too silly to fit in the setting, as models, as gameplay pieces in the faction. So we decided to adapt them.

Capturing the right tone on the Reaver was proving difficult

We attempted to go for a more military look, fitting at home with the rest of the range, but he had lost a lot of personality.


Eventually, the sinister fisherman/hunter vibe came to the fore - And we began to feel these older, wiser, crueler Bingus boys was the right approach for the rest of the range.


The Bingus boys of old still exist, we imagine their distraught neighbors shouting after them as kids and teenagers, getting up to mischief and misadventure, but those days are gone. Now the boys are reavers, leading a particularly savage raiding band of some renown, known as being some of the most wild and vicious Kindred out there. Gus, the big lad, wields a Harpoon cannon usually mounted on ships and submarines, whereas Ben, the cruel older brother, has a penchant for hunting targets from afar. The annoyed cries of Ben and Gus eventually contracting into Bengus, then Bingus, and with some nice art, great models and a paintjob, the Bingus Boyz will be wreaking havoc on your tabletops soon.







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