James Bell
CREATOR
1 day ago

Project Update: February 2025 Monthly Update - Sabian Sphynx von Angora preview

Hello Cool Cats,

February is a short month, so let's get right to it! Our regular monthly update will be followed by our final character preview from the upcoming Curious Cats jumpstart - this month, we've got Sabian Sphynx von Angora!

Pending Rewards

No big changes from last month, as the Onyx Path team works behind the scenes to make incremental progress. Hopefully we'll get a dot or two filled in over the next few months.

REWARDS DISTRIBUTED TO BACKERS



If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://curious-cats-of-mau.backerkit.com/



Onyx Path Project Tracking

You can read Onyx Path's most recent monthly summary, covering all projects and their status up to that point here: <January 2025 Project Status Summary>

You can find the weekly Monday Meeting blog updates <here>, which note any projects with status changes since the previous Month End summary. The project statuses listed are current as of last Monday, so do check it out each Monday night to see if anything may have progressed!

I will continue to post regular updates every month until the final reward has gone out.

Remember: You can use the links at the bottom of this e-mail to unsubscribe from updates or Manage your notification settings. These status updates are available on the campaign page for you to review at any time.

ONYX PATH DISCUSSION CHANNELS

If you've got questions about the rules or setting, or just want to discuss this game with other fans (as well as the Onyx Path writers and developers!), you can check out these Onyx Path discussion zones:


TO CONTACT JAMES

  •  Via E-Mail: Onyx.Kickstarter [at] gmail.com
  •  Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.


Curious Cats Jumpstart Preview 5


Here’s Sabian Sphynx von Angora, converted to the latest edition, as part of the Curious Cats of Mau Jumpstart!

Sabian Sphynx von Angora

History: Sabian’s family has a reputation throughout the monarchies as powerful necromancers. While Sabian did follow in the family’s footsteps to pursue magical study, he’s nowhere near as dark and creepy as his family’s reputation would indicate. His whole life he’s gone against the grain, retaining a bubbly personality and a love for reading a book while quietly enjoying a cup of tea. He brings that same energy to adventuring.

Roleplay Tips: Unless pontificating about magic or talking about an interesting factoid, Sabian is often quiet. Those who don’t know him might mistake this as brooding. They may even find Sabian’s silence disturbing or intimidating. But his friends know that he’s just a little shy and prefers the company of books to people.

Description: Sabian has thin, gray fur. He prefers to dress in heavy black robes and the pointed hat commonly favored by mancers of House Angora.

Personality:
Drive: I am an excellent cat because I seek to learn as much as I can.
Secret: No one knows about how much I want to help others.
Weakness: No matter what, I just can’t manipulate people.

Level: 1
House: Angora
Family: Sphynx
Background: Sage
Calling: Mancer
Experience Bonus: +1
Stamina Dice: 1d6
Stamina Points: 6
Defense: 16
Initiative: +1
Speed: 30 ft./35 ft.
Spell Slots: 2
Attributes:
Agility +1, Might −1, Vitality +0, Cunning +2, Intellect +3, Presence +0
Skills: Know Arcana, Know Culture, Know History, Search
Tricks: Mancy, Nearby Expert, Voracious Learner, Simple Weapon Aptitude, Light Armor Aptitude
Rucksack: One simple weapon, one set of light armor, one focus crafted from bone (acquired under unusual circumstances), a bottle of ink, an ink pen, a few sheets of parchment, and a small collection of books.
Plastic Track: A few coins

Tricks:

Mancy:
The cat starts with a magical focus made of bone. By taking this trick, the cat becomes attuned to the focus and can draw and channel her magic through it. The cat uses the focus to cast all her spells.

This focus is powered by the cat’s life force and is uniquely tied to the character once attuned — another cat cannot use it, and cats with a similar focus might find it allows her to create different effects.

The three spells the cat learns upon taking Mancy are Chill Touch, Eldritch Blast, and Prestidigitation, and they also receive two magnitude 1 spells from the mancer list. All references to “spellcasting attribute” are references to Intellect.

Nearby Expert:
Whenever a cat tries to learn or recall a piece of information and fails, she sometimes knows a person or a location from which to get the information. The Guide may decide the knowledge is secret or difficult to obtain. Fortune: If the player spends fortune, she can declare that a previously unknown non-player-character sage or expert is a friend or peer on good terms with the cat.

Voracious Learner: The cat with this trick gains a boon on Intellect checks involving something the cat might have read or heard about in the past. It does not apply to situations that are new to the cat’s experience.

Simple Weapon Aptitude: Cats with this trick can add their experience bonus to attack and damage rolls when using any simple weapon. This includes clubs, daggers, darts, javelins, maces, quarterstaves, shortbows, sickles, slings, small axes and crossbows, spears, and unarmed punches, kicks, and bites.

Light Armor Aptitude: The cat with this trick can wear light armor effectively, giving her a Defense of 11 + her Agility.

Spells:

Chill Touch
(Mancer Basic)
Casting Time: 1 action; Range: 120 feet; Duration: 1 round

You attack a character within range with a spectral paw. Make a ranged spell attack. On a hit, the target takes 1d8 deathly damage and can’t regain stamina points until the start of your next turn. If the target is Invisible, they also have a hindrance on attack rolls against you.

Eldritch Blast
(Mancer Basic)
Casting Time: 1 action; Range: 120 ft.; Duration: 1 round

You send a beam of crackling energy toward a character within range. Make a ranged spell attack. On a hit, the target takes 1d10 arcane damage.

False Life
(Mancer Magnitude 1)
Casting Time: 1 action; Range: Self; Duration: 1 hour

Deathly energies temporarily bolster your stamina. You gain 1d4 + 4 stamina points. You lose these stamina points when the spell ends, possibly leaving you injured or dying.

Prestidigitation
(Mancer Basic)
Casting Time: 1 action; Range: 10 feet; Duration: Up to 1 hour
You create one of the following effects within range:
  • You create a minor instantaneous, harmless sensory effect that cannot deal damage or inflict a condition.
  • You light or snuff out a flame no bigger than a small campfire.
  • You instantaneously clean or dirty an object no larger than one cubic foot.
  • You chill, warm, or flavor up to 1 cubic foot of nonliving material for the duration.
  • You make a color, small mark, or symbol appear on an object or surface for the duration.
  • You create a non-magical trinket, or illusory image, that can fit in your paw until the end of your next turn.

You can have up to three of these effects active at a time and can dismiss one effect as an action.

Unnatural Rebuke
(Mancer Magnitude 1)
Casting Time: 1 reflexive action; Range: 60 ft.; Duration: Instant

You summon black fire to wreath your attacker when you are dealt damage by a successful attack. They take 2d8 fire damage.

Test (Agility): The target takes half damage.



Currently Funding - Final Week!



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