Cephalofair Games
CREATOR
11 days ago

Project Update: Gloomhaven (re)production and RPG layouts

Good day! We appreciate all the support on the previous update. It was a rough decision to have to make, but I'm glad we can agree that when you have to choose between getting things done correctly or getting them done quickly, doing it right is more important. It had become clear that shipping these out before Lunar New Year would mean sacrificing quality, and that wasn’t acceptable to us.

We don't have extensive updates on the situation yet, given the tail end of the new year, but we'll get into what we do have below.



Gloomhaven

We are starting up communication with the factory again after the Lunar New Year, and the general plan is to disassemble the copies that were produced, salvage the parts that are acceptable, and reproduce everything that isn't. We were informed that they should be able to start shipping these reworked copies out at the end of the month, but, again, we'd prefer to do things right rather than fast, so we'll be taking whatever time is necessary to review the new assembly and make sure everything is acceptable. We'll keep you informed of the progress in future updates.

Miniatures



On this project as well we'd like to welcome back our production partners from Lunar New Year as we jump back into miniature modifications and production review. Depicted above are a smattering of miniatures including monsters, bosses, and summonable allies. Part of our design process is making sure miniatures are dynamic and to scale, but also remain manageable and able to be maneuvered around a busy game board. To this point, all miniatures share the same base size (25mm), and we do our best to make sure that any projections on the miniature (arms, legs, tails, weapons) don't stick TOO far outside a standard Gloomhaven map tile hex. We also make sure that we're taking into consideration monster group sizes.

We'll be previewing these miniatures throughout this year at various conventions, so if you stop by the Cephalofair booth, be sure to get a look for yourself!



RPG

We’re still working on layout for the RPG. It’s going slower than I like, but we’re making steady progress. I should be sending the first half of the book to the team for proofing in the next day or two, and then the rest of the book should follow shortly after that. I really wanted to be able to update today that the whole thing was in proofing, but alas, layout is not a simple or fast process.

Since we’re doing a lot of “this is still in layout” updates, I’d like to maybe do a different kind of update next time. If you want to submit questions about the RPG, I’ll try to answer them in our next update as a little Q&A. Please keep questions to things I can reasonably answer, such as lore or mechanical items or processes on how we make our games.

Until next time, here’s some art by Ed Bourelle for you to feast on!


                                       

In other news, our sales and marketing team will be at the GAMA Trade Show next weekend, and we look forward to connecting with our retail partners out there!

I'll catch you next time with more news on Gloomhaven production!
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