Cephalofair Games
CREATOR
over 1 year ago

Project Update: Army Painter set and a Silent Knife preview

Good day! Are you ready for more Gloomhaven Grand Festival news and recaps? Wonderful, because that's what I've got!

We're going to start off this update with an exciting announcement for fans of the miniatures.  We are pleased to announce, in collaboration with The Army Painter, the official Miniatures of Gloomhaven: Starter Paint Set, now available as an add-on!


The Gloomhaven: Starter Paint Set provides everything you need to start painting any number of the 600+ models across the Miniatures of Gloomhaven line right out of the box. Additionally, you can expand & restock your paint collection with any of The Army Painter's matching or extended library of 130+ colors. And if you want your miniatures knocked out fast, the included speedpaints are specifically designed to allow  vibrant colors, realistic shading, and easy highlights after single coats.

This officially branded set of paints from Cephalofair & The Army Painter includes:
  • x1 - Basecoat Paint Brush
  • x1 - Bottle of Primer (18mL)
  • x5 - Acrylic Warpaints (18mL)
  • x5 - Speedpaints (18mL)

If you want to hear more about this, we'll have Adam from Army Painter on stream at 11am PST today to talk with Price about the collaboration.

And that's not all the mini programming we have for today. Sarah Dahlinger, who has sculpted a huge number of the miniatures for this project, will be on stream at 10am PST to talk with Price about her process (she also has a really cool Kickstarter in its last 48 hours right now that you should check out).

And then at 1pm PST, Jamie Kraus will be on stream to do some miniature painting. Also Monica Paprocki is back for another cosplay highlight stream at 4pm PST!

And for those who missed them, we did a lot of streaming yesterday with:

Next thing on the list here is that it is Wednesday, which means a new puzzle to be found at the bottom of the main page, this is another Silent Knife one designed by MadMullet.

And speaking of the Silent Knife, the last thing I have for you is a preview of this starting character, written by Drew and Dennis.

                                 

Today we’ll take a look at the updated Human Silent Knife (formerly Scoundrel) in Gloomhaven: Second Edition.


Let’s first take a look at what defined the Scoundrel in the first edition. 

The Scoundrel was an agile mostly-melee assassin. She had some of the best movement and initiatives in the game. She had attacks that gained bonuses against enemies that were adjacent to her allies or completely isolated. She also had a poison-based subtheme, a ranged dagger-throwing subtheme, and was excellent at looting.

So what did we want to address?

Honestly, not much. The biggest problem the class faced was mostly just very lopsided level-up choices with one card that was often significantly better than the other. Otherwise, especially at low levels, she really needed a melee ally to be effective. As many parties are not guaranteed to have another melee character, especially at lower player counts, we wanted to give her slightly better tools to remain effective while fighting alone on the front lines.

So let’s see how we approached the Silent Knife in Gloomhaven: Second Edition.




Note: Graphic Design on these cards is incomplete.

  • Balance in all things - The Scoundrel was weighted more heavily towards “flanking” attacks than “isolation” attacks. With the Silent Knife, we balanced this out to have a more or less equal representation of both. This both makes gameplay a bit more diverse but also helps to provide a Silent Knife with effective choices when they don’t have a melee ally.



  • Greater range - The possibility of being more of a dagger-throwing assassin was there before, but a bit undercooked. We added more support for anyone who prefers to stay out of arm’s reach and whittle enemies down with projectiles. This has the added benefit of being an additional viable direction for a Silent Knife who has no helpful melee allies.



  • Gold matters - Mercenaries don’t work for free, and a Silent Knife intends to get paid one way or another. We wanted to make the loot-matters theme of the class even more prominent, including a few ways to turn that excellent looting capacity into additional power during the scenario.


Stab ‘em up!
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