Project Update: Manufacturing and Gen Con
To our umbral siblings we offer greetings and an update on progress,
We only have a few updates this week. Files are in with the manufacturer and the best estimate is that we will have production copies in our grubby undying fingers around June 10th. Shipping from China to our distribution centers will most likely start at the end of June. We would love for this to go faster, but despite all of our vampiric powers, we cannot make that happen. We believe our Prime Vampires are just messing with us because they can. There are global shipping challenges as well right now (war in Gaza is affecting the Red Sea shipping, drought in Panama is affecting canal traffic there, and the bridge collapse in Baltimore means that our main port of entry (New York) has greater traffic as well. We want you to know that we want the games in your hands as badly as you want them. We are working towards that end.
On the upside we will be at Gen Con running Five Hundred Year Old Vampire. Even more importantly, Jason Cox (our designer) will be at Gen Con and he will be running the games! If you are going to be there and want to play, the details of the sessions are below and you can start signing up this Sunday via Gen Con. We are hoping to add a fourth smaller session for Trade Day (the Wednesday prior to Gen Con) about how to deploy the game in classrooms for any educators out there.
Gen Con Details:
Thursday 2024/08/01
We only have a few updates this week. Files are in with the manufacturer and the best estimate is that we will have production copies in our grubby undying fingers around June 10th. Shipping from China to our distribution centers will most likely start at the end of June. We would love for this to go faster, but despite all of our vampiric powers, we cannot make that happen. We believe our Prime Vampires are just messing with us because they can. There are global shipping challenges as well right now (war in Gaza is affecting the Red Sea shipping, drought in Panama is affecting canal traffic there, and the bridge collapse in Baltimore means that our main port of entry (New York) has greater traffic as well. We want you to know that we want the games in your hands as badly as you want them. We are working towards that end.
On the upside we will be at Gen Con running Five Hundred Year Old Vampire. Even more importantly, Jason Cox (our designer) will be at Gen Con and he will be running the games! If you are going to be there and want to play, the details of the sessions are below and you can start signing up this Sunday via Gen Con. We are hoping to add a fourth smaller session for Trade Day (the Wednesday prior to Gen Con) about how to deploy the game in classrooms for any educators out there.
Gen Con Details:
Thursday 2024/08/01
01:00 PM (4 hour event)
Five-Hundred-Year-Old Vampire
RPG24ND256153
$4
McClellan Hall
Friday 2024/08/02
01:00 PM (4 hour event)
Five-Hundred-Year-Old Vampire
RPG24ND256159
$4
McClellan Hall
Saturday 2024/08/03
01:00 PM (4 hour event)
Five-Hundred-Year-Old Vampire
RPG24ND256159
$4
McClellan Hall
Of note: We are hoping somehow to have copies of Five Hundred Year Old Vampire at Gen Con. As fellow gamers, we have often been frustrated to see games we back at conventions for sale before we receive our copies. This is not something we want to do, but the financial push is real. Our priority is our backers and supporting you for what you have allowed us to create here. Once we know if it will even be possible to have copies of the game at Gen Con (beyond the manufacturer's prototypes Jason will be using to run the game) we will update here.
Of note the second: We acknowledge that we have not fulfilled FYOV and we launched another game during that time. That game, Hydrologic Cycle, did not take away any of our development time as it was a game started prior to the pandemic. We have another game launching at the end of June, Eyeball to Eyeball, that has been with us for a while as well. Similar to Hydrologic Cycle, the development, art, and most everything beyond the funding, was completed before crowdfunding for FYOV started. We have delayed the launch of the game until FYOV is scheduled to be somewhere in the middle of the Pacific Ocean. If you have any concerns please let us know. We realize this is less than ideal, but hope you understand the need. If you have a moment and are interested please take a moment to follow the project: https://www.backerkit.com/call_to_action/65400cf5-b2c8-4a6c-97d9-16aa5b3d6659/landing. It is a cold war simulation/parlor LARP of the Cuban Missile Crisis.
As always, thank you for supporting us. And beware the sun!
The CMich Cohort
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