Project Update: Where This Game Came From
For such a simple, compact game, the journey that Going For Broke took to get to this moment was long! I wanted to take a moment to talk about the origins of this game.
The first iteration of Going For Broke was actually developed way back in 2012. Back then, it was named Keep It Sunny — an (unlicensed) fan game for It's Always Sunny in Philadelphia. You could choose between playing as Dennis, Mac, Charlie, Dee, Frank, and a couple guest stars.
Take a look at the cards below and you'll get a sense of what stayed the same and what changed over the course of its development (when compared to the current rules). The game always used coins, but in the first iteration they were just used as tokens to be collected and then "cashed in." There were always pre-established character cards to choose from. The episode structure was also locked in from the very beginning: financial need (or opportunism) leads to an A Plot and a B Plot, one of which succeeds, the other of which fails, leaving the characters right back where they started.
The first iteration of Going For Broke was actually developed way back in 2012. Back then, it was named Keep It Sunny — an (unlicensed) fan game for It's Always Sunny in Philadelphia. You could choose between playing as Dennis, Mac, Charlie, Dee, Frank, and a couple guest stars.
Take a look at the cards below and you'll get a sense of what stayed the same and what changed over the course of its development (when compared to the current rules). The game always used coins, but in the first iteration they were just used as tokens to be collected and then "cashed in." There were always pre-established character cards to choose from. The episode structure was also locked in from the very beginning: financial need (or opportunism) leads to an A Plot and a B Plot, one of which succeeds, the other of which fails, leaving the characters right back where they started.
What changed? First, I dropped the It's Always Sunny skin, replacing it with a new show premise and a new cast of characters. New characters meant having the opportunity to be really intentional about representation (the final cast of Going For Broke is majority POC, with gender parity and queer representation baked in). The mechanics went through numerous iterations, landing on the simple elegance of "answer this question to unlock your coin, flip your coin to try to resolve your plot." And finally, with the game no longer tied to an existing media property, I was able to think about the possibility of publishing.
And now, thirteen years later, it's finally making its real debut!
Thanks for being here, and for being part of this long journey. I'm so glad this campaign has started with a bang. I would be super grateful if you could help me keep up that momentum, by sharing a link on social media and helping spread the word!
Comments
0