All available Add-ons
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Featured
Going For Broke (additional copy)
C$154 purchasedAn additional copy of the game.EditIncludes 1 item
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×1Pack of Cards
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Featured
The Quiet Year
C$654 purchasedThe Quiet Year is a map game. You define the struggles of a community living after the collapse of civilization, and attempt to build something good within their quiet year. Every decision and every action is set against a backdrop of dwindling time and rising concern. The game is played using a deck of cards – each of the 52 cards corresponds to a week during the quiet year. Each card triggers certain events – bringing bad news, good omens, project delays and sudden changes in luck. At the end of the quiet year, the Frost Shepherds will come, ending the game. For 2-4 players, 3-4 hours.EditIncludes 1 item
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×1The Quiet Year
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Monsterhearts 2 (Softcover)
C$386 purchasedMonsterhearts 2 lets you and your friends create stories about sexy monsters, teenage angst, personal horror, and secret love triangles. When you play, you explore the terror and confusion of having a body that is changing without your permission. This game is powered by the Apocalypse World engine. It draws inspiration from Twilight, True Blood, Buffy, Ginger Snaps, The Vampire Diaries, and The Craft.EditIncludes 1 item
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×1Monsterhearts 2 (Softcover)
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Dream Askew / Dream Apart (Softcover)
C$385 purchasedDream Askew gives us ruined buildings and wet tarps, nervous faces in the campire glow, strange new psychic powers, fierce queer love, and turbulent skies above a fledgling community, asking “What do you do next?” Dream Apart gives us demons and wedding jesters; betrothals and pogroms; mystical ascensions and accusations of murder; the sounds of the shofar ringing through cramped and muddy streets, of cannon fire, of the wolf’s footfalls in the snowy pine forest; asking “What do you do next?” This book contains two games of belonging outside belonging. Dream Askew explores the story of a queer enclave amid the collapse of civilization. Dream Apart explores the story of a Jewish shtetl in a fantastical version of nineteenth-century Eastern Europe. Both games use a simple no dice, no masters system that puts the focus on relationships, community struggles, and player choice. Build a community together, and then make trouble within it!EditIncludes 1 item
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×1Dream Askew/Dream Apart (Softcover)
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Variations on Your Body
C$2012 purchasedFinding girlhood through witchcraft and bravery through stray feathers. Reaching back to ancient magics and forward to alien encounters. This collection contains four games, loosely defined - each straddles the line between poetry, roleplay, self-help, and magical invitation. They’re all solo pervasive games, meant to be played in the margins of your life. I’ve had a complicated relationship with my body. These four games draw on my life as a queer trans woman, as someone living with chronic pain and mental illness, and as someone healing through trauma. They together ask the question: what if escapism can help us to return to our body more whole? In addition to the four games, I’ve included an essay titled “We’ve Been Stranger Things.” First presented at Probabilities 2014 in Calgary, it explores the importance of impossible ways of seeing ourselves. ----- This book is just over 50 pages (b&w interior, colour cover), and comes with the PDF in both single-page and spreads layouts.EditIncludes 1 item
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×1Variations on Your Body
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Ribbon Drive
C$2015 purchasedIn Ribbon Drive, we collectively create a story about a road trip. We do this in the comfort of a living room, over the course of 3-5 hours. We each create a character, one of the people going on this road trip. These characters are our individual jobs; each of us will roleplay one character’s decisions and actions. We’ll share the responsibility of narrating the obstacles and scenery that comes up all around us. Music mixes guide our journey and shape the story as it unfolds. Ribbon Drive creates stories about letting go on the open road, and we all work to both further and complicate this agenda during the game. It draws inspirations from road movies like Wristcutters, Everything Is Illuminated, y tu Mama Tambien, Little Miss Sunshine, The Heart Is Deceitful Above All Things and Thelma & Louise (and, to a lesser extent, Two Lane Blacktop, The Doom Generation and Wild At Heart). Our ultimate goal is to create a thought-provoking, meaningful experience. We let the music guide us. We let the road throw us curves. As our characters, we rethink our attachment to the future. A game about road trips, music, and self-discovery. The physical product is a short, full-colour booklet that runs 22 pages.EditIncludes 1 item
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×1Ribbon Drive
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