Project Update: Grimwild v0.6 released, on DTRPG
Hey everyone!
First, I am very sorry for pushing off the update this long. We've been working incredibly hard to get the core of the game's rules and character options settled and I'm very happy to say that Grimwild v0.6 is in a near-final state, rules-wise.
Download It on DTRPG Here
https://www.drivethrurpg.com/en/product/484233/Grimwild-Core-Four-Edition-Preview?affiliate_id=4237062
All 12 character classes (now referred to as paths) are available, each with a core talent and 7 other talents to choose from. It's a monumental amount of mix and matching that you can do to create some really awesome combos.
One thing, the current character sheet is just a single blank one. I will release an updated set of sheets with all the paths and their talents on them very soon (I want to catch a round of small changes first). There's also a Google Sheet I made for v0.5 and will be updating it very soon (I'll post here, of course).
In case you didn't know, our Discord also has a bot called Mox for rolling Moxie style dice rolls! Cyboogie on the Discord made it and it's been incredibly cool to use.
Otherwise, we're very much on track to hit our release and production goals. Nothing to worry about, besides my ridiculous procrastinating on releasing an update.
As for changes from the DTRPG-released v0.3 to v0.6, they are incredibly numerous. I'm going to skip any changelog as it wouldn't even be helpful. You need to read this version fresh and set this as the new baseline moving forward, as the core won't be changing.
I'd love to hear feedback, in the comments here on backerkit or on our Discord. The community there has been quite active and growing, which has been wonderful. And there's people regularly playing now, and many waiting for this v0.6 release, so it's a great time to jump in and get involved!
Anyway, I'm going to keep this one relatively short. There's not a ton of news outside of that. Sorry again about the radio silence. That update consumed me, but things will be far more incremental moving forward and easier to talk about in smaller bursts.
Thanks!
- Max
First, I am very sorry for pushing off the update this long. We've been working incredibly hard to get the core of the game's rules and character options settled and I'm very happy to say that Grimwild v0.6 is in a near-final state, rules-wise.
Download It on DTRPG Here
https://www.drivethrurpg.com/en/product/484233/Grimwild-Core-Four-Edition-Preview?affiliate_id=4237062
All 12 character classes (now referred to as paths) are available, each with a core talent and 7 other talents to choose from. It's a monumental amount of mix and matching that you can do to create some really awesome combos.
One thing, the current character sheet is just a single blank one. I will release an updated set of sheets with all the paths and their talents on them very soon (I want to catch a round of small changes first). There's also a Google Sheet I made for v0.5 and will be updating it very soon (I'll post here, of course).
In case you didn't know, our Discord also has a bot called Mox for rolling Moxie style dice rolls! Cyboogie on the Discord made it and it's been incredibly cool to use.
Otherwise, we're very much on track to hit our release and production goals. Nothing to worry about, besides my ridiculous procrastinating on releasing an update.
As for changes from the DTRPG-released v0.3 to v0.6, they are incredibly numerous. I'm going to skip any changelog as it wouldn't even be helpful. You need to read this version fresh and set this as the new baseline moving forward, as the core won't be changing.
I'd love to hear feedback, in the comments here on backerkit or on our Discord. The community there has been quite active and growing, which has been wonderful. And there's people regularly playing now, and many waiting for this v0.6 release, so it's a great time to jump in and get involved!
Anyway, I'm going to keep this one relatively short. There's not a ton of news outside of that. Sorry again about the radio silence. That update consumed me, but things will be far more incremental moving forward and easier to talk about in smaller bursts.
Thanks!
- Max
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