This is a compound question, and if it was answered previously I apologize. I bought the $40 digital bundle of Grimwild. I know the game is still getting finalized and what not, but wanted to make sure I didn't miss anything. Will the final pdf copies be shipped upon the full completion of the project? Or will I need to go to another website in order to obtain them? Thanks for your time! Congrats on your monumental funding success! I look forward to hearing your response
Project Update: Grimwild Bestiary PDF & last call on late backing
The bestiary assumes that you're somewhat familiar with most of these monsters, serving largely as a refresher on them as it goes over their main tropes and shows how they might be structured as challenges. I also toss in plenty of details to paint the scene (like colors, sights, sounds, and smells) and expand upon each monster or give some ideas on working them into the fiction with a set of motivations (wants/hates) and a table of options below each monster.
It's just under 100 monsters, each with plot hooks, random tables, and more. Also, many of them have expanded entries comprising entire quests or vastly expanding on variant options for them. Check out the PDF (attached in the backers Exclusive Content below)!
Many of the monsters have some of my own tastes and ideas involved, especially some of the more straightforward ones. I took quite a bit of creative liberty to add some spice. Remember that none of it is canon or rules—Grimwild isn't a setting and the monsters are just piles of fiction to drop into your game, where you can map it back to rules with the system. You can tinker around and change things as you like. It all finds its way back to rules with ease.
Please keep in mind that this has not been proofread and I will be going back through and cleaning up clunky wording next week. I just finished getting everything into layout and wanted to get it out in front of you all. I'm working on finishing the Scenarios and Exploration chapters now, then will be going back through for a final edit to wrap up the writing!
Leave comments here of course, or have a back-and-forth for detailed feedback on our Discord. I'm around there pretty much all the time and people have been setting up games. Come get involved!
Last Call for Late Backing
Hop on board and get to fighting Liches and Zombies like the heroes below!
Project Update: Grimwild fully playable, all character sheets, German translation, late backing ending soon.
First, I wanted to mention that late backing is ending soon! We'll be looking towards making the print order pretty quickly after closing it, so if you are interested, please get in now. We won't be selling the print book in retail—we're only printing and fulfilling through this Backerkit. So if you'd like a copy, now's your chance.
https://www.backerkit.com/c/projects/OddityPress/grimwild
Grimwild v0.6.1 Released
I have also updated Grimwild to v0.6.1, which just includes some typo and error corrections. Grab the latest version and sheets here:
https://www.drivethrurpg.com/en/product/484233/Grimwild-Core-Four-Edition-Preview?affiliate_id=4237062
At this point, the game is very playable and we've had several groups on the Discord playing campaigns, as well as some running successful solo campaigns and a rather involved PBP campaign that I've had the pleasure of keeping an eye on. It's been quite encouraging to see!
GERMAN TRANSLATION OF GRIMWILD
https://www.backerkit.com/call_to_action/f4699171-ee10-4bbc-83d1-749e32ae6bdc/landing
THE WILD FRONTIER OF VENTURE
In The Wild Frontier of Venture, you play as a crew of drifters, roaming a rugged, weird world with purpose in mind and gun in hand. On Venture, you can't run away from your problems—but that just means they can't run from you, either.
A century back, a meteor brought the first bloodstone to the homeworld of Reverie, sparking a new era of discovery and ambition. The power of that single, remarkable crystal was harnessed to fuel a new breed of trains that could traverse the Wayline between worlds, spurring expansion across the Astralis Reach in pursuit of new lands—and more bloodstone.
It's illustrated by Per Janke, who did all of the work for Grimwild. It's been great working with him! If you're interested, please follow along on the Backerkit. Just as with Grimwild, we'll only be fulfilling physical copies through the crowdfunding process.
Anyway, thanks! Hope everyone gets a chance to check out Grimwild.
- Max
Project Update: Grimwild v0.6 released, on DTRPG
First, I am very sorry for pushing off the update this long. We've been working incredibly hard to get the core of the game's rules and character options settled and I'm very happy to say that Grimwild v0.6 is in a near-final state, rules-wise.
Download It on DTRPG Here
https://www.drivethrurpg.com/en/product/484233/Grimwild-Core-Four-Edition-Preview?affiliate_id=4237062
All 12 character classes (now referred to as paths) are available, each with a core talent and 7 other talents to choose from. It's a monumental amount of mix and matching that you can do to create some really awesome combos.
One thing, the current character sheet is just a single blank one. I will release an updated set of sheets with all the paths and their talents on them very soon (I want to catch a round of small changes first). There's also a Google Sheet I made for v0.5 and will be updating it very soon (I'll post here, of course).
In case you didn't know, our Discord also has a bot called Mox for rolling Moxie style dice rolls! Cyboogie on the Discord made it and it's been incredibly cool to use.
Otherwise, we're very much on track to hit our release and production goals. Nothing to worry about, besides my ridiculous procrastinating on releasing an update.
As for changes from the DTRPG-released v0.3 to v0.6, they are incredibly numerous. I'm going to skip any changelog as it wouldn't even be helpful. You need to read this version fresh and set this as the new baseline moving forward, as the core won't be changing.
I'd love to hear feedback, in the comments here on backerkit or on our Discord. The community there has been quite active and growing, which has been wonderful. And there's people regularly playing now, and many waiting for this v0.6 release, so it's a great time to jump in and get involved!
Anyway, I'm going to keep this one relatively short. There's not a ton of news outside of that. Sorry again about the radio silence. That update consumed me, but things will be far more incremental moving forward and easier to talk about in smaller bursts.
Thanks!
- Max
This user contributed to this community!
Please share how things are coming along.