Latest from the Creator
9th Level Games
2 months ago
All Hallows Update - Death to the Witchlords
9th Level's writers and designers have been hard at work at a variety of things, including moving forward with the many threads that make up CITY OF SKULL. Here's a quick update...
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9th Level Games
5 months ago
Pre-Orders Open, Coins, and Surveys this Week!
City of Skull Coin Set We are working with Campaign Coins for the City of Skull coin set. If you had the Mazes copper coin set, this is the same manufacturer so you are aware o...
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9th Level Games
6 months ago
Ennie Nominations, Gencon, & Surveys!
5 ENNIE NOMINATIONS!  MAZES Zero Prep Adventure is ENNIE Nominated for Best Free Product!  Did you download it yet? Grab your copy HERE. ‼️Voting is OPEN NOW, click HERE to ...
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9th Level Games
6 months ago
Final 2 Days! New Stretch Goal Announced!
We have less than 48 hours to go for MAZES City of Skull.   Last week we were at Origins Game Fair  We ran 15 minute demo's at our booth that took place in City of Skull and fe...
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9th Level Games
6 months ago
New Collab with Dwarven Forge
We're excited to announce that we yet another collaboration for MAZES City of Skull and this time it's with Dwarven Forge for an amazing maze build! Patrick Clapp is our Mazes...
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9th Level Games
6 months ago
A Fortnight in Skull - New Polls, Free RPG Day, and more!
Yesterday marked 2 weeks of City of Skull.  Origins Game Fair  On Wednesday our team heads to Origins Game Fair and we'll be running a number of MAZES Fantasy Roleplaying sessi...
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Would be good to know how the project is coming along - and like a previous question I'm particularly interested in the ALCHEMY codes as I have a group ready to go on there

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Hello guys ! I was just wondering when the Codes for Alchemy will be released: I'd love to start playing online with my friends and Mazes is already available on the site so... Thanks !

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PROJECT UPDATE
Anonymous Finch #2645895
27 days ago

Project Update: Thankful for Mazes! Special Mega Sale all weekend!


City of Skull Adventure Path 

Over the last month or so, Mazes Architect Patrick Clapp has been running unsuspecting players through the gauntlet of his new maze! Here's some key things learned that will make it EVEN BETTER: 
  • D3 hazards > D2 hazards 
  • The Wealth Edge and Gear (individual Treasure) needs a tweak for campaign play 
  • A few EDGES are getting added together - like Magic Item/Magic Weapon is now just Artifact and Beautiful and Charming are now just Alluring




Mazes GM Screen sneak peek 

Here is the image for the belly band on the City of Skull book as well as the art for the new DELUXE SCREEN. Gonna look rad! 




Black Friday Mega Sale - 11/28 thru 12/2 

The High Holy Day of Capitalism is almost upon us!!

Up to 30% off all weekend, but take an EXTRA 25% Off everything in our web store Friday November 29th from 4-9pm Eastern. Use Coupon Code: EXTRA25PARTY at checkout to the extra special sale!


 




Thanks for your support! 

9th Level Games 

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Hi there! I was wondering if we might have an update soon? :) I am brand new to the game. I probably should have bought the base book directly instead of adding it to my pledge so that I could begin playing and getting to know the system, but now I must squirm while I wait to get it all at once I guess. :D

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PROJECT UPDATE
9th Level Games
CREATOR
2 months ago

Project Update: All Hallows Update - Death to the Witchlords

9th Level's writers and designers have been hard at work at a variety of things, including moving forward with the many threads that make up CITY OF SKULL. Here's a quick update on some of the action - and a BONUS sneak peek at one of the CLASSES from the upcoming book.

Mazes News

Mazes continues to grow and adapt - with new features like ALCHEMY VTT play and coverage and inclusion in the latest DWARVEN FORGE miniatures scenery project.  https://gamefound.com/en/projects/dwarven-forge/dungeons-reforged

*Check out a LIVE PLAY featuring 9LG's PATRICK CLAPP - the MAZE ARCHITECT - doing a live play on Saturday with the good folks from Dwarven Forge featuring an all new module based on a design of their terrain by Patrick! http://twitch.tv/dwarvenforgelive



Writers Summit

The team behind the CITY OF SKULL got together for an extended retreat to do writing and editing.  The team has found to be effective to get everyone in the same room to hash out ideas that cross from one book to another. At the last summit, a chunk of rules content - originally going to be in the BEYOND CITY OF SKULL book has been moved to the main City of Skull book - and a decision was made to get the original HEX CRAWL rules out there for people to play with - you can download them NOW. CLICK HERE!



SNEAK PEEK

"The Grim Skulltaker"

Thanks for your support, 
9th Level Games 
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