Pledge in the first 48 hours and get a glow-in-the-dark Magnus Institute patch FREE with your rewards!
The Magnus Archives RPG: Tangled in the Web

The Magnus Archives RPG: Tangled in the Web

New adventures from The Magnus Archives creator Jonathan Sims—plus new lore and new options for GMs and players. With a complete corebook FREE with every pledge, it's a great jumping-on point if you're new to the game!
Edit
$328,081 🎉
of $100,000
1,920
backers
user avatar image for Sentient_Scarecrow
user avatar image for Lore Ravendark
user avatar image for Elias
user avatar image for Shane
user avatar image for Maggie Mills
user avatar image for John Cantrell-Blaine
user avatar image for Jelly
user avatar image for Ols Jonas Petter Olsson
user avatar image for Ed Stone
user avatar image for Eva H
user avatar image for Ben
user avatar image for John
user avatar image for Ciaron Lynch
user avatar image for Michael Stanley
user avatar image for Anxious_Necromancer
user avatar image for Thistle Gorme
user avatar image for Half Baked Cat
user avatar image for Sir_Watermelon
user avatar image for Chris bermudez
user avatar image for ElPonchoX
user avatar image for Sir_Watermelon
user avatar image for Sir_Watermelon
user avatar image for Lillian Harvey
user avatar image for Mathieu Lefebvre
user avatar image for Tanya
user avatar image for EnAy
user avatar image for Karen Bulgarelli
user avatar image for Ari Miller
user avatar image for Lillian Harvey
user avatar image for InkDrop

Join 1.9K on the Backer Train! 1.9K on the Backer Train!

Back in : to keep the train going

Ends on at .
Share

Share

Twitter

Facebook

Copy Link

Edit
Mark shut his front door and flopped down on the couch. The sleeve of his favorite shirt hung shredded by that thing’s claws. His jeans were smeared with the horrible-smelling goo that had been all over the abandoned factory. His hands shook as he took his work badge off and threw it to the floor.  He needed a drink. He needed sleep. He needed to talk to his boss about some vacation time—and get a few days away from the Magnus Institute.  But he knew that wasn't in the cards. Because something about that thing—about that factory—was hitting a familiar note. He couldn't put his finger on it, but somehow, in one of the many statements they'd investigated before, there was a connection.  It always starts with a statement. An everyday person off the street, reporting an experience with the weird and frightening to the enigmatic Magnus Institute. Then come the phone calls and internet searches, verifying the details. The investigation, the effort to uncover not just the who, the what, and the where, but the why—even if, as it so often does, those questions lead to dark and terrifying places.  Like that factory.  But that’s the job. If only they’d mentioned that maybe these strange stories, these disparate and terrifying events, weren't isolated incidents. That maybe there was a bigger picture…  --- More horror. More options. More creatures and resources for the GM. More adventures, including all-new terrors by Jonathan Sims, creator of The Magnus Archives. You thought we’d plumbed the depths of the Magnus Archives, revealing the horrible truths and terrifying accounts of the supernatural therein, conjuring up all there was to know that you probably didn’t want to know in the first place.  The truth is, we were just getting started. STRETCH GOALS! [locked] 1600 Backers: Face More Fears. We'll expand Face Your Fears with with more artefacts, monsters, NPCs, cults, items, organizations, and other resources and inspiration for building terrifying adventures. Plus every backer gets a FREE vinyl sticker. See update 2 for details.
Quote: "The Magnus Archives Roleplaying Game may just be my favorite cosmic horror TTRPG." –Tech Raptor.net
Edit
Header: New to the Game?

This is a great opportunity to jump into The Magnus Archives Roleplaying Game!

  • Every pledge level includes the complete corebook in PDF for free!
  • Prefer a physical book? You can upgrade that to the print version with an add-on at a discounted price especially for backers of this campaign (and you still get the PDF for free!).
  • Every pledge level also includes Enter the Archives—a special guide for launching a campaign with players who don't know much about the setting. More on that below!

Every pledge level gets the corebook PDF for Free! Image of the corebook on a tablet screen.


Learn more about The Magnus Archives Roleplaying Game—download the free Player's Guide, complete with pregenerated characters!

Button: Download the Free Primer!
Edit
Header: The Magnus Archives

A woman records notes about the archives, while surrounded by all kinds of strange items. In the far back is the hint of some dark creature.


Deep in the bowels of a rather stodgy old building lie the most comprehensive records of paranormal activity on Earth. Within, one can find recorded accounts of actual monsters and magic, cursed objects and haunted locations—and, worst of all, evidence of terrifying entities meddling in the affairs of humans at this very moment.

Imagine taking the statement of Raymond Finch, who suddenly discovered his office cubicle was part of an endless maze, and on his expedition to find the breakroom, something started hunting him amid the copiers and watercoolers.

Or perhaps that of Georgia Quinn, who began to notice more and more cobwebs everywhere she went—only to eventually realize the webs were coming from her own flesh.

Or yet another from Seong-Min Park, who believed his landlord was breaking into his apartment during the day and hiding occult symbols on all his belongings. And he was right.

And once you’ve read the statement, you have to make a plan to verify and learn more about it. You have to investigate each event in person. You must go there and get involved in the terrifying situations yourself. You need to uncover not just the who, the what, and the where, but most importantly the why
 
Image of man trying to turn over a file cabinet to protect his friends in back while a horde of spiders swarm over him.

The Magnus Archives Roleplaying Game takes horror on a unique and chilling arc. Adventures at first seem to be unconnected—“monster of the week”-style encounters with the supernatural. But links between these disparate horrors soon emerge, and the players begin to see a bigger—and more chilling—picture. The real twist comes as the PCs realize that they aren’t just combating this web of horror—they’re being affected by it. It’s changing them, and they’ll ultimately have to decide how much of their humanity they’re willing to sacrifice to save our world from malign forces working to reshape it. Individual adventures are exciting, creepy, and full of the unexpected, but the way they come together through a campaign—long or short—builds an amazing and memorable experience.

A woman celebrating her 40th birthday and cutting her birthday cake has a photo taken of her. What is shown on the phone camera shows her as if she's a horrible monster.

The Magnus Archives Roleplaying Game is powered by a modified version of the Cypher System, combining that game engine’s narrative focus and GM-friendly design with mechanics optimized for an engrossing horror experience. (Monte Cook, lead designer of The Magnus Archives Roleplaying Game, also created acclaimed horror masterpieces such as The Darkest House.)

The Magnus Archives Roleplaying Game was released in late 2024. This campaign funds three new supplements for growing and enriching your characters and your campaign—GM resources; creatures and artifacts; hooks and adventures (many written by The Magnus Archives creator, and voice of The Archivist, Jonathan Sims); powers and abilities for characters; and so much more. Plus some very cool props, handouts, artifacts, and other elements that make your game ever more immersive—many of them exclusives. We have more details about all of those just below!

If you'd like a deeper look at The Magnus Archives Roleplaying Game, download the free Player's Guide.

Button: Download the Free Primer!

Quote: "All the tools you need to be part of, and experience, the horrifying underbelly of The Magnus Archives." –QEDHup
Edit
Header: What We're Making. Image shows the various products described below. Note: Images of products are illustrative mock-ups and are subject to change.


Tangled in the Web brings you three all-new RPG books, plus a bunch of additional aids and accessories, to expand and enhance your Magnus Archives RPG sessions.

Subheader: Enter the Archives. A mockup of the book Enter the Archives, next to art showing a person walking in an empty city.

If you love The Magnus Archives podcast, you can probably already imagine an amazing game campaign. But what if your players have no idea what it's all about? Believe it or not, that might be the best way to play it! They'll start the campaign knowing almost nothing about what awaits them—just like their characters. This short booklet is a perfect guide for easing your wide-eyed, innocent players into the game, giving them just the info they need to start their career with the Magnus Institute (or similar organization) and face their first investigations into the supernatural. You know where it will go from there!

Subheader: Make Your Statement. A mockup of the book Make Your Statement, next to art showing someone trying to get away from a shadow that has flayed their back open.


Ten new investigations—ready-made adventures for your investigators to embark on— for your game. Ten new statements and ten new terrifying challenges. Learn the secrets of what sits between the stars as you explore the observatory infected by an astronomer’s obsession with the dark void. Investigate a bookshop where the books write themselves and the text with reveals hideous truths you didn’t want to know. Confront a wicked professor twisting his students into killers, and struggle to stop a cult so devoted to darkness that they cannot be seen except when revealed by a very special “light”—which is actually darkness itself. (Oh, and did we mention that some of these adventures and their statements are written by creator of the Magnus Archives himself, Jonathan Sims?)

Subheader: Face Your Fears. A mockup of the book Face Your Fears, next to art showing someone being attacked by falling books.
 
A book specifically for the GM, Face Your Fears offers new monsters, artefacts, and more. Learn of the Burned Ones, who hate you for your uncharred flesh, or the Insidious Clock that marks out precisely how much time you have left, unless you go mad from its inexorable progression. And as a bonus: a detailed layout of both the Magnus Institute itself and Salesa’s Storage where the dealer of cursed objects keeps all his horrible goods and the protocols for keeping them safe (or rather, keeping him safe from them)—both written by Jonathan Sims. They’re coming right out of the world of the podcast, for you to use them as you see fit in your own campaign.

Subheader: Do Not Open. A mockup of the book Do Not Open, next to art showing a weird person with glowing eyes.
 
For players, this book offers new descriptors and foci, cyphers, and character creation options. Maybe you want your character to be a Resilient Protector who Faces their Fears or a Charming Elocutionist Who Lightens the Mood. Some of the material in this book is aimed at somewhat more advanced players who want characters who wield more of the supernatural themselves. So if you want to be a Disturbed Investigator who Collects All the Wrong Books, or a Quirky Occultist who Gazes Beyond the Mirror, this book is for you. Perhaps best of all, Do Not Open offers a sort of lifepath system for creating a mysterious, disturbing past or backstory for your character—just like some of the characters on the podcast.

Subheader: The Magnus Archives Prop Set 2. A mockup of the Prop Set 2, next to art showing a group of men out to sea.


Great props really bring your game to life. Imagine handing the players an actual Breekon & Hope document when they investigate that strange shipment mentioned in a recent statement. Or a business card found in the files of another case. The game's original Prop Set 1, comprised of in-universe ephemera (including newspaper clippings, forms, business cards, handbills, posters, letterheads, and book excerpts), is filled with mysteries, clues, and potential plot hooks for your investigations. It's releasing soon, and is available through an add-on bundle of existing products. This sequel set provides even more immersive props for your game.

Subheader: Magnus Institute Notebook. A mockup of the Magnus Institute Notebook, next to art showing a group playing a game, with a dark being behind them.


Collect thoughts for your campaign, or notes from your investigations—or just throw it in your backpack for a stylish and handy place to jot things down. This is just a notebook. But it's an official Magnus Institute notebook, straight out of the Magnus Institute supply closet and just like those used by Martin, Jonathan, the other members of the archives staff—and the PCs in your game.

Subheader: Magnus Institue Stamp Set. A mockup of the stamp set, next to art showing the Spiral.


Give your props a bit of extra character with this set of four self-inking rubber stamps. Create your own government records, certificates, commercial forms, and more—it's a perfect accessory for The Magnus Archives Prop Sets. It's also great for decorating your books, character sheets, or other game-related items. These stamps add an extra touch of immersive authenticity wherever they leave their mark!

Subheader: Leitner Dust Jacket Set. A mockup of the dust jackets placed on books, next to art showing someone reading a book in a library room.


Add an element of the arcane to your bookshelf, or hand your players convincing, immersive props. The five dust jackets in this set are sized to fit common book sizes—slip them on books you own (or pick up a couple of dusty old tomes from a used bookstore, for added verisimilitude) to convert them to props of dangerous tomes from the infamous Leitner collection.

Subheader: DIG. A mockup of the book Dig, next to art showing someone digging a hole with a creature next to it.


An actual Leitner! This is a full-fledged, physical copy of the book featured in The Magnus Archives podcast episode of the same name—and perhaps in your own chilling adventures, if you dare read it! You'll know it's the real deal when you see the Leitner bookplate inside the front cover, the ink blurred by dampness. We made A Guest for Mr. Spider as part of the original crowdfunding campaign for the RPG, and it became an instant highly sought-after collector's item. Don't miss your chance to get this second Leitner for your collection!
Quote: "If you're wondering who does horror the best, the answer is Monte Cook Games! Horror is something that the Cypher System really shines in." –Mr. Tarrasque
Edit
Header: Pledge Levels


An image of a group of people all dressed the same. Every one of them has a blurry face.

Quote: "Some really cool artwork in here...A really fun product, if you're looking for a horror game and something a little different to other horror games." –Immortals Inc.
Edit
Header: Add-Ons. The Magnus Archives Roleplaying Game upgrade to hardcover: $55. DIG (a Leitner tome): $50. Leitner Dust Jacket Set: $45. A Fabulous Bundle of Great Game Aids!: $75. Leitner Bookplate Set: $20. The Magnus Archives Playmat: $30. Enter the Archives for the Whole Group: $40. Player's Guides for the Whole Gaming Group: $60. Magnus Institute Notebook: $18. The Magnus Archives Prop Set 2: $30. Magnus Institute Stamp Set: $24. NPC Deck: $20. Intrusion Deck: $20. Your Best Game Ever: $50. The Weird: $55. Click through to see them all individually.

An image of three kids at lunch. The nearest one reaches into her lunch box, which is full of eyeballs.

Quote: "The game feels like a fresh take on Call of Cthulhu style horror without the baggage of being linked to Lovecraft's work." –EN World
Edit
Header: What About Tariffs?

Products manufactured in China and Canada are now subject to U.S. tariffs—and that includes items you're funding through this campaign. A tariff is a tax paid by the importing company and the U.S. consumer (not, as the president has sometimes falsely asserted, by the country the goods come from). That means you and us.

Our books are printed in Canada. As of the launch of this campaign, products manufactured in Canada will be subject to a 25% tariff (effective March 3rd.) A few of the items funded by this campaign will be manufactured in China, and face a 10% tariff rate (already in place).

A tariff only applies to the manufactured cost of an item—just what we pay the factory. It doesn't include what we pay our artists and other contractors, or our payroll, or the many other costs that go into making these books for you—in fact, the manufactured cost is well under half the total cost. So a 25% tariff might, fortunately, increase the total cost of making a book by just 10% or so.

While 10% is better than 25%, we can't absorb this large and sudden increase in costs and still keep our lights on and our hardworking, creative staff paid—we have no choice but to pass some of these costs on to you. We have priced these new tariffs into our pledge levels (you're paying a few dollars more that you would without tariffs). This ensures we'll be able to deliver your rewards even with this increased burden.

It's unclear whether these tariffs are a negotiating tactic or a long-term economic policy (or, if the latter, whether their negative economic impact will force their repeal). If the tariffs are rescinded before we manufacture your rewards, we'll pass the savings back to you in the form of a $10 credit on the MCG Shop (our online store) to everyone who backs at a non-digital-only pledge level.

Quote: "I would definitely recommend this book, even if you don't necessarily know Magnus Archives because it provides a lot of interesting entities that you can incorporate into your own horror stories. On the other hand it gives tips on how to incorporate the creatures form other horror stories into Magnus Archives!" Rated: 8.5 / 10 –Orkenspalter TV
Edit
Header: Timeline


June 2025 (as soon as we close the pledge manager): existing supplements: The Magnus Archives Roleplaying Game corebook, Campaign Journal, Character Portfolios, XP Deck, Original Prop Set, Leitner Bookplates Set, Playmat, Player’s Guide, NPC Deck, Intrusion Deck, Your Best Game Ever, The Weird. Spring 2026: Make Your Statement, Enter the Archives, DIG, and many of the new non-book items such as the Leitner dust jackets and stamp set. Summer 2026: Face Your Fears, remaining new non-book items. Fall 2026: Do Not Open.


An image of a woman entering a nice but older building, as dangerous-looking shadows gather around her.
Edit
Header: The Amazing Team Behind The Magnus Archives RPG. Here at Monte Cook Games, our small but hard-working team had been publishing highly praised, award-winning, innovative RPGs since 2012. We prize imagination, ease of play, and astonishing production values that pull you in to amazing worlds.  Monte Cook (he/they), lead designer of The Magnus Archives RPG, is a legendary creator who has written or contributed to literally hundreds of products over a 35-year career in game design. He codesigned D&D's 3rd edition (and has contributed to several other editions), and created countless other games and properties, including Ptolus, Numenera, the Cypher System, Invisible Sun, and zillions more. He's also written fiction, comics, and non-fiction.  Jonathan Sims (he/him) is the co-creator of and mind behind The Magnus Archives, as well as the voice of The Archivist. He's a writer, performer, and game designer with a particular focus on the macabre, grotesque, and creepingly dreadful. His other works include the story-game design duo MacGuffin & Co., acclaimed horror novels such as Family Business and Thirteen Storeys, and some of your favorite nightmares.  Alexander J Newall (he/him) is a writer and the director of The Magnus Archives, and the voice of Martin Blackwood on the podcast. He's a founder and the CEO of the podcast's publisher, Rusty Quill, where he writes, directs, acts, and/or produces on virtually all of the company's content.  Bruce R. Cordell (he/him), Sean K. Reynolds (he/him), and Shanna Germain (she/her) round out MCG's design group. Our mighty team also includes Art Director Bear Weiter (he/him) and Graphic Designer Javier Beltrán (he/him), who make our products so visually striking and useable. Managing Editor Teri Litorco (she/her) wrangles projects, and supports Associate Editor Dominique Dickey (they/them) wrangles words. Kate Evans (she/her), Olivia Ryan (she/her), Jennifer Walls (she/her), Tammie Ryan (she/her), and Charles Ryan (he/him) interact with our fans and customers, get rewards to backers, and keep the business rolling along smoothly.  Our team is small, but we deliver big!


Join the incredible communicty of Cypher System gamers on the Cypher Unlimited Discord.


A man plays guitar on stage with a few fans watch. Across his back is a large web of spiders who are clearly pulling his strings.

Quote: "The Magnus Archives Roleplaying Game is an excellent adaptation of the horror podcast for tabletop while also a great resource for cosmic horror fans looking for new inspiration." –EN World
Edit
Header: Shipping


Subheader: Digital Rewards and Add-Ons

Your digital rewards (PDFs) will be delivered using BackerKit’s Digital Distribution feature. When a digital reward is ready for you, you will receive a message via BackerKit with a link to download your digital reward. We will also deliver digital rewards through our online store and on DriveThruRPG, since many backers prefer to maintain their libraries of PDFs on one of those platforms. (You can use any or all of these platforms to download your PDFs; the files will be identical.)

Subheader: Physical Rewards and Add-Ons

Your physical rewards and add-ons will be delivered through our online store, the MCG Shop. When a physical reward is ready for you, you will receive a message sent through BackerKit with a link that will take you to the MCG Shop to pay for shipping and redeem your reward for free.

We offer a variety of domestic and international shipping methods from which you can choose. As of this writing, basic domestic shipping is $9 per shipment, but we do not control future postal rates, so that cost is subject to change. International shipping is calculated by destination and shipment weight.

For detailed information on shipping and our fulfillment process, visit our Crowdfunding Reward Fulfillment page.

This project is customs friendly. No extra custom charges! Rewards bound for the UK, EU, US, AUS, and NZ will be delivered duty free or duty paid.

Subheader: About Our Fulfillment Centers, Taxes, and Duties


We operate our own warehouse in the U.S. and work with trusted global fulfillment partners in Europe and Australia. We do everything in our power to get your rewards into your hands as quickly, reliably, and affordably as possible.

United States: Your rewards will be fulfilled by our shipping center in the United States.

Canada: Your rewards will be fulfilled by our shipping center in the United States. You will be responsible for import duties, taxes, and brokerage fees (if applicable). Please note that our books are printed in Canada, and thus they are not subject to import duties; however, they are subject to GST. Items not manufactured in Canada, such as dice and decks of cards, are subject to import duties and GST.

South America, the South Pacific, and Asia: Your rewards will ship from our shipping center in the United States. You will be responsible for import duties, taxes, and brokerage fees (if applicable).

The EU and UK: Your rewards will be filled by our shipping center in England and will ship DDP (Deliver Duty Paid). UK and EU backers will not pay import duties, but will pay VAT where applicable.

Australia and New Zealand: Your rewards will be filled by our shipping center in Australia. Backers in Australia and New Zealand will not pay import duties and taxes.

An image of a bald man getting shot by a second person, but the bullets do not seem to affect him as he keeps coming, with a smile on his face.
If you believe that this project is not in compliance with BackerKit’s Community Guidelines or Terms of Service, you can file a report by sending a message via this link: Report this project