A compilation of the third year of Populated Hexes Monthly, issues 25-36, a zine for Old School Essentials and other OSR games.
The Ghosts of Zoazanna Mountain is a module for OSE, written and lavishly illustrated by Tuomas Vauhkonen. Do you dare discover the secrets of Zoazanna?
Red Fern Kennel Club is the perfect campaign setting for prisoners seeking a unique form of canine rehabilitation.
Jurassic Park meets Reality TV. Your crew crashes on a moon-sized zoo of genetic engineers—can you escape?
Death Pays All Debts adds a new tower in the depths of Prospero’s Dream loaded with loot and danger. Enterprising crews robbing the tower can walk away made for life. Unlucky ones will perish in the attempt… or worse.
Work for Arrow Biomed performing extrajudicial abductions of privileged addicts on their behalf of wealthy benefactors. Kick down the door and drag your target out of whatever drug den they’ve ended up in. For a hefty price, that is.
Explore The Iron Hive, an extremely densely populated and largely lawless space station. A place where criminals, bounty hunters, and residents collide. From the forgotten mines to The Jade Market, they all have things to do and stories to tell!
A campaign framework for a forgotten haven of pirate plunder
Three brutally chaotic syndicates to hunt down, work alongside, or twist to your will.
Sentenced to hard labour, your prison transport crashes and you awaken to a living nightmare. A mysterious fungal infection ravages the penal mining colony. Will you live long enough to escape? A 48 page zine!
An experimental Military-grade pharmaceutical known as PK49 has leaked onto the black market. It is rumored to unlock powerful psychokinetic abilities fueling a race against the clock as street gangs and military factions fight to control the supply.
Deputised with the full legal powers of Janus Corp, the Crewmembers must identify a rogue scientist leaking data off-colony. The only problem: everyone on the station is an exact clone of the same man.
Scream into the season at a Christmas theme park gone wrong where players attempt to survive the cheerful chaos that breaks out around them. Ho-ho-hope for survival!
A missing scientist. An art deco pharmaceutical conference centre, now used for... other things. Massive bounties. Zero chance things will go wrong. (3 truths 1 lie.)
Conspiracy lurks within this mothership module detailing a racing-obsessed pirate station in the depths of the Rimspace.
OMENDROME is a zine supplement for MOTHERSHIP 1E and ARKYVR containing 10 filmmaker centered mini-adventures! Players take on the role of mercenary film documentarians trying to capture morally defying content for a questionable patron.
"Operation Golden Cut" is a sci-fi horror adventure for Mothership RPG. Navigate a war-torn mining moon, steal valuable cache of gold amidst brutal corporate conflict, and survive the horrors of human greed and warfare.
A 16-page Mothership RPG module about a resort colony called Midnight, the trouble the Crew will find there, and what'll happen to it all when time runs out.
Who Killed Brianna Pilgrim? Catch a killer onboard Trellick Station in this deluxe campaign adventure for Mothership 1e.
Not Enough Scoundrels is a 32pg zine of space truckers, shady smugglers, crooked spacecops, black marketeers, and the spaceships they live & die by. Do Crime. Get Paid or Die Broke. For Mothership the Sci-Fi Horror RPG.
A premier deck of 50 cards featuring full color art on the front and Mothership stats on the back to be used as NPCs/PCs for all of your Mothership games!
Indiana Jones meets Stargate in this desert delve to uncover ancient alien secrets before they're lost forever beneath shifting sands. Includes a smuggler's toolkit for continued adventures in the desert and across the Outer Rim.
A neon noir murder mystery on a rogue planet, drifting into the dark between the stars. Intrigue, danger, and conspiracy lurk among the tarnished dreams of Interloper.
A hardcover toolkit for building your own bounty hunting campaign in the Mothership Sci-Fi Horror RPG.
The Golden Idol of En-Tridar is a 1st level adventure made for 3-6 players using the Dungeon Crawl Classics RPG. A sinister dungeon gauntlet, created by a vow made to the Hidden Lord, hides several golden idols but only one is the true idol of power!
Metal Gods of the Apocalypse is a 3rd-level Dungeon Crawl Classics- or 5E-compatible RPG module where the players fight their way through a horde of invading demons to become the Horseman of the Apocalypse and pass Final Judgement on a world!
The Exorcist Awaits is a 3rd-5th level Dungeon Crawl Classics-compatible adventure, and the sequel to The Exodus of Wolfbane. Fight off demonic impulses as you strive to save your friends and stop the corruption of your home!
Ascendant: Star-Spangled Squadron Volume II is a gripping 48-page graphic novel that plunges the Squadron into a desperate battle against an enemy that thrives on fear and destruction.
A mega-dungeon that supports a full-year campaign. A legendary adventure considered by many to be one of the greatest of all time! Explore a thousand-year-old dungeon mystery waiting to be solved...
AEON: Ancient Greece Vol 5 - The Lords of Olympus brings the very Gods themselves to your game! Also includes the NEW adventure "The Challenge of the Charities"
The Wayward Gazette is a series of dime novel zines that are compatible with the Weird Frontiers and DCC RPG. They contain supplemental rules, new character classes & equipment. Each zine will be B/W, A5 size (5.83inX8.27in) and approximately 22 pages.
The One That Got Away is a DCC fishing adventure designed for 10 to 20 zero-level PCs or 5 to 8 first level PCs. PCs accumulate points based on their ability to survive encounters and haul in record-breaking catches.
A collection of three Shadowdark adventures from Menagerie Press and Falconforgefantasy. We've converted some of our greatest 5E quests to Shadowdark.
Jair's Home is a village built amongst the remains of a massive robot. Inhabited by mutant possums with psychic powers and led by the charismatic Jair. Compatible with Mutant Crawl Classics.
A community compendium of house rules for The Mothership Sci-Fi Horror RPG. This book defines a full methodology for solo and Wardenless play and includes house rules for everything from downtime to cybernetics.
Explore a hidden vale deep in the mysterious outback of the Purple Planet. Interact with bizarre cultures that battle in the shadow of an enormous metallic orb floating above a pitch-black lake of oily liquid!
Two new booklets for DCC/MCC RPG: One is a 0-level funnel adventure on the dark side of the Purple Planet—featuring a new class: Sentient Robot. The other has over 100 encounters to add dimension to your RPG wilderness travels on the Purple Planet.
“Random Acts of Violet” is an adaptation of encounters, beasts, and adventures for use with the DCC purple planet setting, designed specifically for lower-level characters. This is an official Purple Planet Horde project!
Will the ruins of House Yukha hold what the party needs to escape a dying planet? This Dungeon Crawl Classics adventure for level 4 characters takes place in the Purple Planet game setting.
Venturing across the Purple Planet, The Ghost River of Varnasu appears! You wonder if the legendary deluge will truly grant everlasting life or is it just a - River of Lies - a 3rd level adventure designed for The Purple Planet setting by Goodman Games.
An epic swords & planet hex crawl for DCC RPG! Your characters are cast across the cosmos to a foreign world. Left to die beneath a weirdling sun and its sickening rays, their survival depends as much upon a quick wit as a quick blade...
O' Happy Dagger! is a 2nd-level Dungeon Crawl Classics-compatible RPG adventure set on the Purple Planet, the sci-fi infused alien setting from Goodman Games!
The original book of old-school RPG traps returns for 5E and DCC RPG! A compendium of catastrophic traps, sinister snares, engines of evil, and deadly devices with with full game stats for a folio of fearful fates.