One day, all the wizards disappear overnight. The only magic-users left are the most bottom-of-the-barrel familiars and it's now up to them to save magic and save the world.
A keepsake journalling game about fortune telling, multi-level marketing schemes, and becoming a bird.
From designers Jo Kelly and Cole Wehrle comes a game of queer joy and betrayal in 18th century London. Experience this immersive historical board game from the creators behind Pax Pamir and John Company.