You're a regular person who has made the acquaintance of a dangerous unnatural creature. Are you a friend, a lover, food, or something else? This solo tabletop role-playing game is a direct sequel to the award-winning Thousand Year Old Vampire!
Experience fantascience roleplaying at the end of time. Escape the end of history. The eternal civilization is perfect. So say the gods, the machines. Will you defy the endless circle of awakening and forgetting? Can you kick a hole through the sky?
This edition of the Seventy Maxims for Maximally Effective Mercenaries is an in-world artifact containing handwritten notes from Karl, Kaff, Schlock, and Murtaugh along with all the maxims. hardback 80 pages.
The sea is vast, and there’s always more to discover beyond the horizon. New factions, treasure, and creatures fill the waters in this expansion for Ahoy!
A 1-? player print & play, flip & fill train game. It’s a bit like a cube rails game, but without the cubes.
Carl Chudyk's Innovation, turned up to 11! A full box set that adds Age 11 cards to each set, a whole new expansion (The Unseen), with new streamlined expansion rules to get more of the hundreds of exciting cards to your table!
A Multiplayer Keepsake RPG Adapting the Award-Winning Solo RPG Thousand Year Old Vampire. Suitable for Classroom and Casual Play Alike.
The Codex includes new content to bring different styles and settings to your Monster of the Week games. It’s written by Michael Sands and Marek Golonka, and being developed in partnership with Evil Hat Productions.
Fugitive and RUN are quick, tense, hidden movement games of cat-and-mouse.