Who Are You, Woodsman?
You are a woodsman, a member of an ancient order tasked with protecting your village from the great and terrible monsters that stalk through this world. Taken into your training by your parents as a child, you’re the latest in a line of woodsmen spanning back to the dawn of the sect.
But unlike your storied predecessors, you failed.
You lowered your guard, broke your vigilance, and left your mother and father to pay for your mistakes at the cruel hands of a beast.
Of The Beast.
You vowed—to your sisters and brothers in the order, to the memory of your parents, to any of the gods willing to listen that you would track The Beast to the edge of the world to see it put to soil. That you would not stop until you had pulled the hateful spark of life from its chest and watched it dim in your hands.
One way or another, the monster will fall...
What Is All Of This?
No Mercy For Monsters is a solo GM-less journaling game about revenge, obsession, and the toxic co-dependency shared between rivals. It is a game where you will struggle under the weight of legacy, expectation, guilt, and past failures.
You take on the role of a woodsman, one who has failed the people depending on you and can only see the possibility of your absolution in the death of The Beast—an enemy that your existence has become defined by.
You live in a liminal space you call The Hunt, where only you and The Beast reside. You have seen and done terrible things to find them. Would gladly do more to draw them close enough to touch. You know that you will most likely fail, that you’ll be killed or corrupted before your vengeance can be secured.
This only ends with The Beast’s death or yours. You do not know which you fear more.