The World Anvil Publishing
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about 2 months ago

Project Update: #04 - The Invader, Magic and the Season of Iron

A little preview from The Invader Scenario!


Hello mercenaries, 

The latest Stretch Goal to go down is a Scenario called The Invader, which will now be included in the Book of Eclipse. The Invader can be played as a stand alone or as a sequel to Widmar's Destiny, and it deals with the mysterious eastern invaders Darokar, their Titans, and their alien warfare tactics. Who are the Darokar and why no one in Valraven is ready for them? Find out in The Invader!

This also means that we're well on track for the next Stretch Goal, the coveted Solo Mode, written by game author Alberto Tronchi, who also created the beloved Solo Modes for Broken Tales and Dead Air: Seasons

Please share the campaign if you know someone who not aware of it yet, and let's unlock the Solo Mode fast!

How does magic work?

If you've been following the campaign since before the official launch, you'll know that we've already given an overview of some of the game's mechanics, but if you've only recently learned about Valraven, it might be useful to go over some of the basics again. Today we'll focus on magic.

Magic in the world of Valraven is related to the world of spirits and inner consciousness, an art that humanity has rejected throughout history in favor of progress and survival. Magic is the domain of a few people and is divided into several branches.

Witch Magic: this is the purest and most natural of all. Following the arcane flow of the elements, a witch acts on energy nodes in accordance with the forces of nature to achieve incredible results. Witch magic is respectful of creation and establishes a balance between the material and spiritual worlds.

Abyss Magic: is the exact opposite of Witch Magic; demons attack the elemental spirits, consuming them to generate a great deal of power in a short time. Abyss Magic is aggressive and violent, creating an imbalance in the spirit world and consuming its energy mercilessly.

Miracles of Faith: are nothing more than the unconscious use of magic, born from the firm conviction of the believers of the Holy Church of Light. The power of Faith is neither good nor evil, containing both the principle of the natural magic of witches and the entropic power of the Abyss.

Darokar Witchcraft: for the Darokars, sorcerers are the equivalent of witches, but unlike the folk of Valraven, the people of the Dominion have no particular qualms about magic, a tradition to be proud of.

In the game, magic is formalized through special Gifts that allow those who use them to tap into rituals and (often) sandbox magic. We cover the basics in the Core Book and go into details in the Book of Eclipse.

The Recommendation Corner

And now for something a little different. Crowdfunding is harder than most people think, there's so much work behind the scenes and it's all about being seen when it counts, so we're happy to draw your attention to the campaign our friends at Nord Games are running right now here on Backerkit, The Oracle Monster Generator for Fantasy RPGs! Need some inspiration for monsters, stories, or NPCs? Nord Games has you covered with their generator cards, which offer billions of combinations and are compatible with all fantasy RPGs (even Valraven, why not). Take a look!

The Twilight Spears - Season of Iron

[Note: The Season of Iron is the culmination of everything you fought for in the Season of Blood. It's where objectives are achieved or failed.]

You can read the previous episode, the Season of Blood, HERE.

Kyra's gamble pays off: the enemy lines are broken, but at the cost of the blood and lives of the Twilight Spears. With less than fifty soldiers left, Kyra leads the survivors in the final charge, eliminating the Iron Giants' leader. As the enemy retreats to regroup, Kyra realizes that the Spears have little time to get back into Widmar and secure themselves behind the walls. The problem is the many wounded: moving quickly would mean abandoning them to their fate. 

Jared's choice: "We must fall back quickly and leave the wounded behind. A leader must also make hard choices, and in this case, their sacrifice will save those who have a future instead."

Kyra's choice: "Absolutely not. We will leave no one behind; we are brothers and sisters in victory and defeat. We will do whatever it takes to save our comrades." 

You have 24 hours from now to cast your vote!

Reminders

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