Hey folks! We have big things happening soon. So instead of inundating you with emails, we're putting them all in one UPDATE TRIFECTA!

INTERVIEWS WITH THE PANIC TABLE AND COLUMBARY TABLE TOP

Tonight at 8:00 pm EST we have an interview with the Panic table where we'll be making a big announcement. Stay tuned for more info and make sure to watch on YouTube.







Additionally, you can ready my interview with Ben King of Columbary Table Top here! Make sure to check out his upcoming Mothership KNOWLEDGE ASYMMETRY.

WORNE TALKS ABOUT HIS MAP MAKING PROCESS

Worne, our map maker had some words to say about the process making maps for Straight Arrows:

When designing anything for games, I think the best principle is ensuring that every element makes logical sense. When everything has a purpose it's easier for the players to understand and make use of and get immersed in their surroundings.

The Archer Farm map is a good example. I got the description of the place from Ryan as a starting point. Than I made research, looked up how these kind of places look like and operate. Based on these I made some drafts for Ryan to make sure it aligns with the original vision. Some of the main features of the area are the facilities scattered all over the map for all the different activities. In contrast the other most notable features are the somewhat hidden but strongly present security. I was imagining all the potential scenarios and unexpected actions the players might attempt if it comes to it. Only when I had a solid idea how it should look I started working on the actual map. Started with pencil on paper than gone over it with sharpies and erased the pencil lines.
I been using sharpies to make black and white maps for my rpgs for some time. It creates a unique look that draws the attention on the table but also leaves enough to the theatre of the mind.

The penthouse was going to be an isometric map. But that wouldn't have given back the weirdness of the burtalist architecture made to be elegant enough to be a luxury apartment. So I decided to make it a blend of 3D and 2D. This came with it's own problems. As I have much less space on the page for some of the detail. Other parts of the map got obscured. I was worried about these problems and it would have been a simple solution to just drawing an isometric map. But anyone could get an isometric floor plan from the internet. Instead I started drawing and experimenting to find an optimal layout for this 3D representation of this place that is memorable and characteristic for Ithaca.

Worne's perfectionism really comes across in his work. He goes above an beyond and we can't wait to show you more of his work.



Last Chance to Vote on which NPC we detail in our next update!

Check out our polls and take part in the discussions to help determine what we preview from the module. We want to give you what you want! Make your case for who you want revealed in the poll discussion and try to rock that vote! Dickhead Dale looks like the clear front runner right now, but it could definitely be Mary Justice or even Dennis. We'll see how it goes tomorrow at noon EST.

Thank you for all the support and helping make this passion project a reality.
With much gratitude,
The Straight Arrows Team
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