Confluence Full Steam Ahead! | Upcoming projects in Ajurea!
Hello everyone--
Seven here!
The end of December was mostly dead for us, as people took time with friends and family. But the Confluence team is already rapidly at work...
8
0
0
Publishing Goblin
2 months ago
Surveys Were Sent! | Our Lovely Wait
Hello friends,
I'm Seven, I haven't been around for this campaign much at all, leaving it to the incredible Confluence team. And they had quite capable hands! But now that...
6
0
3
Publishing Goblin
3 months ago
DICE NOW OPEN!!
7 HOURS LEFT TO BACK!
DICE UNLOCKED EARLY
In our final hours we've decided to open the Dice Stretch Goal early ...
11
0
4
Publishing Goblin
3 months ago
Day 32 Progress | Last Day! | Update #20
TL;DR
• 12 hours to go!
• About to unlock Smol Inn Reviews at $65k.
• Need about $5k to unlock dice!
• The Team will be streaming on the BackerKit Page a...
6
0
0
Publishing Goblin
3 months ago
Day 31 Progress | First Stretch Goal Unlocked! | Update #19
TL;DR
• $60k Stretch Goal Unlocked!
• All 8 "10 Things To Do In" Backer Achievements have been unlocked!
• Less than $3k needed to unlock the next!! Smol Inn Review...
3
0
0
Publishing Goblin
3 months ago
Day 30 Progress | Confluence One Shot | Update #18
TL;DR
• Less than $1k to unlock the digital comic of a Pull in action!
• Next two stretch goals are Smol's Inn Reviews at $65k and an add-on unlock for ...
The end of December was mostly dead for us, as people took time with friends and family. But the Confluence team is already rapidly at work now for the year! (and actually made some choices in meetings around december too!)
Books are getting reorganized. Beta testing information is being internalized and changing how we name and write things! Elements in the Motley Coast are being updated to fit stylistically with how we approached material in regions you Have Not Yet Seen! An internal playtest happened already and we're looking into longform games with our team member's game groups.
Mechanics have been adjusted a bit, as we were told that some of the Facet mechanics (now Proficiencies) felt a bit insular and like a lot to keep track of. For context, all of our player abilities had their own mini-game-like mechanics. So when someone wanted to make use of their Perform, there was a page to read and a little mini game to play, but it often made players feel a bit isolated from allies and took a little to learn and implement. We're making changes to move some of those elements into group rolls known as Story Rolls.
Overall, I think it's safe to say that the team is doing a ton of work to bring the game up to snuff well before we head to manufacturing!
The Playtest
We did a quick one-week playtest in-team, and I got to join!
We were a rough and tumble group of folks who latched onto an ideal that one of us had Pulled by a conflux into their minds-- Danny's character got the movie history of an action and adventure loving teen from Earth pulled into his head, and as a result, we decided to be Cowboys! During our session 0 setup, Lauren suggested the theme of Cowboys, and we all excitedly ran with it to that conclusion.
We were a crew of a Goblin with a past of finding out revenge doesn't make things right, and an exo-suit in the form of a super advanced gun; A cat Bande who was slimy and good at picking locks (that was me); a disgraced Jernang who was our sluicemanta wrangler (our stand-in for horses); and an injured Eye of the Cauldron player who thought this group of outlaws was doing something good for his old small town. And to be fair, we largely were doing good.
We attacked the mayor's party barge and made it into a Stick Up until he signed the deed to the town over to us, because he was abusing that poor town and stealing all its money and resources! We also robbed a bunch of other things on the way, which was pretty delightful, and made friends with the boat's AI, teaching it about how fun it could be to be a cowboy, free to chase the wild blue yonder.
The mechanics were smooth as ever, with quick rolls to determine low stakes, single person actions rapidly, and Story Rolls where we roll dice to use our wits and wiles against the Story Leader's set of dice for the obstacles we must overcome, each taking turns to determine how we applied our skills and succeeded or failed with gusto.
Shubham also got to make use of his character's fun Tensormancy a few times to affect gravity, a really neat way to distract people while others do sneaky things, or to push away bullets so we don't get shot. Appreciated that, Shubham!
For the Moment, Stay Tuned
The team is hard at work with the game system, and I'll be getting a full update in late February on where we're at and how we feel about our timeline then. At that time, you will get some specifics on what's happening in the game system, what things are being added, what might be taken out for now, and what's next!
In the Meantime... More Ajurea!
There are two other Confluence things happening this year to keep people excited! They are both tied to the Publishing Goblin's journey through the world of Ajurea-- the setting for Confluence. The Publishing Goblin is a real creature in this world, who travels around in Workshop, the living, walking home and workshop for the Publishing Goblin's various creations.
Sam Dow, illustrator behind the Gold Normal Tarot deck I reprinted just last year, is handling this journey. The Publishing Goblin is a Fallen God on a journey to accept their mortality and live among the people in the world, rather than separate from them as purely an observer.
The first project launches tomorrow morning! This is an enamel pin project with pins based on Sam's art from the next project. It features enamel pins, a Glamordillo plushie, and a Glamordillo ita bag! So if that's of interest to you, check that out and sign up to be notified on launch. There are limited early bird tiers available!
The second project launches in July, and it's a full Goblin's Tarot about that journey! We have references throughout the deck to the various peoples and lands of Confluence, as well as references to worlds that none of you yet know anything about! From the singers of the god-song from a game unreleased known as A Song the Size of the Universe, to Lords of the Oracle Dice having food truck Indian food with the Pub Gob, to the New Timer revolt in Crop Circle Junction, these lines and sketches for cards in the Goblin's Tarot explore so much of what Ajurea has to offer.
The Goblin's Tarot is a standard 78 card tarot deck, with many cards actually reflecting the standard RWS compositions for their cards. The guidebook will share both card meanings for traditional readings as well as insights into what's happening in the card art in Ajurea.
This tarot deck is being made to be used with games that require tarot decks to run on, and will release alongside a couple games that want tarot decks for their play as well!
And don't let the empty teaser page fool you, Sam has actually finished first passes on every single card in the deck already, and we're now moving to final line work and colors for the full deck. As we creep closer, you'll see more and more of the art, packaging, games to go with, and more!
More quietly, there's also a game project in March for HISTORIC, which takes place in Prosipio, one of the worlds that can be pulled into Ajurea-- plus a small game for TEKET, the sport I invented that exists in Ajurea!
So stay tuned my friends, Confluence has more work ahead of its release and wonderful companion projects to come out along the way!
On behalf of the Confluence Team, 7DA your pub gob
I'm Seven, I haven't been around for this campaign much at all, leaving it to the incredible Confluence team. And they had quite capable hands! But now that the project is done funding, it's my turn to take up the mantle of showrunner for these updates.
So hello! I'm the Publishing Goblin, the person behind the project who paid all these amazing people to recreate this world from my old material. I tried to fund Confluence three times years ago, each time it did rather poorly. I didn't have it right just yet, the system was large and clunky, and I didn't have this amazing team. I was doing it all on my own. So needless to say, I am quite excited to see the project here and now.
Apologies for the radio silence as well, conventions have been quite busy for me and I'm home now, settling in and sighing a sigh of contentment with my good cat, Tom Bombadil, who has missed me ever so much.
Surveys Were Sent
While I was in Philadelphia this weekend, we sent out Surveys to you all! These let you grab extra items if you wanted, put in an address, and get all ready for the future. Now, at this time we are quite a bit from shipping, or manufacturing for that matter. The team has recently gotten back to work on bringing in our Alpha/Beta testing feedback to the game system, layout, and Atlas.
That means we'll be sharing monthly updates from here on as we head toward our manufacturing sometime next year. You will be made aware of our estimated schedule as we go, but our goal is to have games in people's hands in 2025. If in this next year of time you move, no worries-- simply go into your survey and adjust the address. We will be able to do that all the way up to when we head to shipping.
Also a reminder that we haven't added shipping to your orders yet, and that will be done and charged when we're more certain of when we're shipping, and the final weights for all items.
Our Lovely Wait
While we wait, consider showing friends the pre-order store! https://confluence.backerkit.com/hosted_preorders People can put in late pledges here as pre-orders. Please note these are not your surveys, and if you place a preorder it will be separate from your pledge, and thus will charge for separate shipping and ship separately when it happens.
In our final hours we've decided to open the Dice Stretch Goal early so you all have a chance to add your dice without too much of a rush. Come and get them!!
$8 for a set of 6 d6 and $40 for 5 sets of 6 d6
Thank you all so much for making this campaign happen. The team so appreciates all of your support, and we can't wait to get this game to you.
Don't forget to join us for our stream starting at 6:30 PST! We'll be streaming until the Backer Train ends. You can see us here on BackerKit or on our Youtube Channel https://www.youtube.com/@publishinggoblin1072
The Team will be streaming on the BackerKit Page at 6:30pm PST/2:30am GMT tomorrow! There will be new discounted pledges and add-ons to end the campaign.
Strange Ecologies panel hosted by Gnome Anne with our Lore/QA Lead Kandi tomorrow, November 15th at 3pm PST/11pm GMT on YouTube or Twitch.
Back Fatebound and Confluence and get a free digital adventure.
The winner of the Lineage Knockout Tournament is the Gods!
Last Day Live Stream and Overtime
Today is last day of the crowdfunding campaign and in Publishing Goblin fashion it will be a wild time. We will be live streaming on the BackerKit Page at 6:30pm PST/2:30am GMT. Keep an eye on the pledge levels and add-ons while we are live for some discounts on the game and accessories! If people are still pledging after the official end of the campaign we will go into overtime and you can still pledge.
Day 32 Progress and Stretch Goals
We are just a couple hundred dollars short of our next stretch goal so we should be hitting that soon.! If we hit it all PDF level or higher pledges will get the digital Smol Inn Review Book. Smol, the Fallen God of Good Sleep will give you a series of reviews of Inns across Motely Coast which come with new Focuses and ephemera!
Strange Ecologies Panel hosted by Gnome Anne
Our Lore/QA Lead Kandi will be talking about some of the ecologies in Confluence today, November 15th at 3pm PST/11pm GMT on YouTube or Twitch.
Our cross collab partner Fatebound is also ending today. Make sure you check them out and if you pledge to both campaigns to you will get The Fates of Those Who Dream. An adventure set in both of our worlds and using both mechanics systems.
Check out PICO on Kickstarter
PICO is a game of adventure, mystery, and bugs riding cats created by Felix Isaacs, the writer and designer of the Wildsea, and artist zkarab. Inspired in equal parts by the Legend of Zelda, Hollow Knight, pseudoentomology, and the curious joy of finding an unknown bug under a rock in a park and calling your friends over to look at it, the game takes the Wild Words formula and twists it into something smaller and friendlier, but no less weird. Players take on the role of adventuring bugs, traveling the realms of the post-mysteriocalypse atop a charming picotitan, a furry (or scaly, or feathery) beast that acts as friend, mount, and movable home. There are problems to solve, frogs to bargain with, and mysteries to uncover that will literally redefine the laws of the world - after all, every discovery is massive when you're the size of a bug, and every adventure is an epic.
Unlocked 2 more cities for "10 Things To Do In" locations and on our way to the next one at 625 backers.
First stretch goal is the comic Pulled: Mortals. If we hit $60k it is free to backers at PDF level or higher.
Dicey Banter Interview with Valiant Dorian today November 12th at 7pm EST on Twitch.
Don't forget to back Fatebound to get the adventure The Fates of Those Who Dream!
In a surprise twist the Gods are the winner over the Alfira!
Vote on the last match up of Bracket #3 before we crown our winner, the Jernang Vs. the Umbran.
Day 29 Progress: Funded!!!
We are funded! The team is grateful to everyone that has shown support so far. You have helped make Confluence: The Living Archive a reality.
Backer Achievement Update
We are funded! The team is grateful to everyone that has shown support so far. You have helped make Confluence: The Living Archive a reality.
We have 3 days left to unlock stretch goals. We unlocked 2 more cities yesterday. We need about 9 backers to unlock the sixth "10 Things To Do In" city!
Chrona - time bubble city UNLOCKED
Color Dome - underwater domed city UNLOCKED
Rgnb - a village based on conservation and nature UNLOCKED
Delrun - city run by pirates UNLOCKED
Gravity Isles - islands with gravity wells UNLOCKED
Crop Circle Junction - city based on manufacturing and unions (Unlocks at 625 backers)
Project C-1019 - science and research based center (Unlocks at 650 backers)
Rockwater Isles - islands in the Swirling Sea (Unlocks at 675 backers)
Stretch Goals
Our first stretch goal is at $60k and it will be a freebie. If we hit that goal backers at PDF level or higher will receive a digital copy of Pulled: Mortals. A comic that shows a Pull in action written by Project Owner Seven Dane Asmund and illustrated by Art Lead Shan Bennion. Check out the mysterious cover of the comic.
Dicey Banter Interview
Project Lead Laya Liebeseller and Lore/QA Lead Kandi J. Williams sat down with Valiant Dorian of Dicey Banter to talk about Confluence, worldbuilding, and challenging industry standards! Check out the interview on today November 12th at 7pm EST on Twitch. We will also be in chat to answer any questions!
Fatebound Cross Collab Update
Congratulations to our friends over at Eerie Games for hitting all their stretch goals!
As you may have noticed we are collaborating with the wonderful tarot-based TTRPG, Fatebound. Step into the dark academia world of young witches at a military academy, training to become Fates, the most powerful witches in Witchdom. Players must navigate a brutal, high-stakes environment filled with dangerous trials, fierce competition, and backstabbing intrigue. Our campaign launches on Oct 15th but you can catch gameplay on our Twitch channel every other Thursday until launch.
Founded by friends Scott Falzone, Del Toro, and Dacia Pennington, with over 50 years of combined gaming experience, Eerie Games strives to create immersive and captivating narratives. We specialize in dice-less, TTRPGs in the horror and paranormal genres that craft stories that matter. We invite you to explore the eerie and the extraordinary with us, one story at a time.
Together we will write The Fates of Those Who Dream, an adventure combining our systems to create a whole new story. A Gate has opened in The Dream, bridging Ajurea to the world of Fatebound, Yikun Ma, a student from Aetheria Academy has gone missing, and new nightmares are running amok on both sides. Play Walkers in Dream from Ajurea and first-year students from Aetheria on a quest to defeat the new monsters, close the Gate, and save Yikun, who is stuck between.
Lineage Knockout Tournament: Bracket #3 Match up 2
And the winner of the last match up in Bracket #2 is... the Gods!
We are getting close to crowning a winner! For those that missed the early polls check below for info on these two lineages then vote on your favorite!
Jernang Vs. Umbran
Jernang are birthed in the water, where they spend their first few years as shark-like pups, growing their small legs until they can walk on land. Their tall frames feature two pairs of shoulder-mounted arms that come in during pubescence. The secondary arms allow Jernang to wield their massive weapons.
While they can live on land, and often do, they never stray too far from water; their smooth seal-like skin always has a wet sheen to it as a result. Their tall rabbit-like ears give them acute hearing, and their all-black eyes have great sight at long distances. Their bodies already appear strong, but their muscles and digits are all incredibly dense, giving them even greater strength than expected.
Their long tails let them navigate waters with complete fluidity, and their plated chests and lower legs offer them more aquadynamic movement. They have prominent whiskers on their face. Unlike any whiskers I have seen on Earth, their whiskers detect changes in the weather and allow them to get to safety when needed.
Umbran are a centauroid species possessing six arms, four of which serve as legs but possess four-fingered hands. They have prominent bony protrusions on their fingertips and chest, and a naturally occurring bony plate called a mask that serves as a face. Masks rest on exposed condyles near the lower jaw and act as the upper jaw. Masks can be removed without physical damage; they are essentially connected by a ball and socket joint. Umbrans require a mask to chew and see, however this doesn’t need to be their original mask as long as it has been appropriately tempered.
Umbran bodies are composed of epithelial, muscle, and bone tissues serving as an envelope around a central cavity that enjoins their two torsos. What appears to be flame in their central cavity at first glance is not the result of a chemical reaction, but several decentralized photonuclear ones that produce energy.