All available Add-ons
Back the project and upgrade your pledge level with add-ons
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Campaign-Builder’s Bundle
$90202 purchasedEverything you could need for an awesome, easy Old Gods of Appalachia RPG experience. It includes the GM Screen (a sturdy gameboard screen with useful GM info on the inside and evocative art for the players); the handy and luxurious GM's Campaign Journal (perfect for planning and recording your campaign); a set of five 24-page Character Portfolios for the players; and the original Resource Deck and XP Deck. These are all existing products, so they'll be delivered early, shortly after the pledge manager closes. Looking for just one or two of these items? They're available now through the MCG Shop (www.montecookgames.com/store/). This add-on gives you a nice discount on the whole bundle, though!EditIncludes 10 items
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×1OGoA GM Screen in print
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×1OGoA GM Screen in PDF
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×1OGoA GM's Campaign Journal in print
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×1OGoA GM's Campaign Journal in PDF
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×1OGoA Character Portfolio in print, bundle of 5
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Witch Jar
$5089 purchased"The moon stood half full when the girl woke to the sound of someone calling her name outside. Lighting a candle and stepping into the darkened yard, she saw a figure walking just outside the boundary she'd marked. At each corner of the land they'd cleared for herdomicile she buried small glass jars, each filled with three nails from each side of her shack rubbed in a mixture of her own blood and a few other things we won't talk about. She knew what or whoever this was, it would not be able to cross." —Season 1, episode 0.5: The Witch Queen This replica witch jar is a thing to behold, friends. At your game table it's an astonishing prop; a faithful replication of the sort of component used in wards and spells. On your shelf, sitting on its lighted base, it glows with a mysterious light. It's a unique and amazing item you'll only be able to get through this campaign!EditIncludes 1 item
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×1Witch Jar
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Dice Set with Tin
$30139 purchasedOpen this unique dice tin—just like the sort you'd find holding a set of candies, some pomade, or a little sewing kit down at the company store—and discover four beautiful dice designed especially for the Old Gods of Appalachia Roleplaying Game. The game uses a d20, a d6, and percentile dice, and you get all four in this set. They're custom marked for special Cypher System results, and—more importantly—strikingly handsome and perfectly themed for your game. (These are not the same as the limited-edition dice offered in the original Old Gods of Appalachia Roleplaying Game crowdfunding campaign. If you backed that campaign, though, and have those limited-edition dice, they'll fit nicely in this tin!)EditIncludes 1 item
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×1OGoA Standard Dice Set with Tin
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Prop Set
$30174 purchasedImagine your PCs find an old letter containing a vital snippet for your current adventure—and you literally hand them that document. Or maybe you give them the train tickets they purchase for a trip to Paradise, or a business card for that traveling salesman with a very mysterious past. How about some vintage stamps for a postcard, a faded photo of a ghostly figure, or the menu from a small-town diner? These sorts of props build veracity and immerse the whole gaming group in the world you're experiencing together—and the Prop Set gives you roughly two dozen of them for use in your game.EditIncludes 2 items
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×1OGoA Prop Set in print
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×1OGoA Prop Set in PDF
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Stamp Set
$20237 purchasedGive your props a bit of extra character with this set of four vintage-style stamps. Create your own travel documents, commercial forms, government records, certificates, and more—it's a perfect accessory for the Old Gods of Appalachia Prop Set. It's also great for decorating your books, character sheets, or other game-related items. These stamps add an extra touch of immersive authenticity wherever they leave their mark!EditIncludes 1 item
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×1OGoA Stamp Set
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Resource Deck 2
$20474 purchasedThe original Old Gods of Appalachia Resource Deck is a convenient time saver for GMs, both in prep and at the game table. It contains creatures, cyphers, artifacts, NPCs, and GM intrusions from the Old Gods of Appalachia Roleplaying Game, putting them in an easy-to-use, easy-to-access format. But not every creature or cypher from the corebook made it into that deck—and the books funded by this campaign are bringing scores of additional items to your game. This 100-card sequel deck will expand the convenience and time-savings of the original. (The original Old Gods of Appalachia Resource Deck is available as part of the Campaign-Builder’s Bundle add-on, or from the MCG Shop (https://www.montecookgames.com/store).)EditIncludes 2 items
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×1OGoA Resource Deck 2 in print
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×1OGoA Resource Deck 2 in PDF
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Jack's Fate Pendant
$30127 purchasedThis gorgeously designed metal pendant is both an in-world object and a treasured piece for the GM to use at the table. Jack's Fate is a physical token that embodies the new optional fate rules introduced to the Old Gods of Appalachia Roleplaying Game through the books funded by this campaign. You don't need this token to use these rules—but it's a great prop and game accessory that adds a sense of mystique to your game sessions.EditIncludes 1 item
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×1Jack's Fate pendant
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Deeper Still Hat
$4593 purchasedLoaded with character, these high-quality hats feature hand-dyed, laser-etched, handsewn multi-layer leather patches. Custom made in the USA with a unique Old Gods of Appalachia: Deeper Still design, these aren't like any hat you own. The trucker's hat features a mesh back, taller and more squared-off build, and modern design, while retaining the vintage style of Old Gods of Appalachia. The all-cloth baseball cap has a more rounded look and a mid-century vibe. You'll choose your preferred design in the pledge manager. (Want both? Grab two of this add-on!)EditIncludes 1 item
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×1Choice of Deeper Still Trucker Hat or Baseball Cap
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Deeper Still T-Shirt
$3099 purchasedThe image tells the whole story! Screen-printed on a soft, durable, high-quality cotton-poly material, this shirt shows your love of the Old Gods of Appalachia Roleplaying Game and captures the mood of the books offered through this campaign. Available in sizes S through 5X. You'll choose your size in the pledge manager after the campaign.EditIncludes 1 item
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×1Deeper Still T-shirt in your choice of size
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Scrip Set
$40184 purchasedYou load sixteen tons, what do you get? Scrip was often issued by mining companies in lieu of cash on payday. Companies issued the coins and families spent them at the company store. This set of 40 scrip coins in varying denominations represents many mining conglomerates of alternate Appalachia—including the infamous Barrow & Locke. Use the coins to tally your characters' cash or represent XP, or just as a cool and immersive prop!EditIncludes 1 item
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×1Scrip Set
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Pocket Railroad Guide
$10207 purchasedRailroads were an everyday form of transportation in the Appalachia of the early 1900s—far more common than automobiles, especially for non-local travel. Pocket guides were a common way to get route and schedule information. This is both a practical game aid (with information about train routes and times) and an immersive prop that will transport players’ imaginations into the game's alternate Appalachia as dependably as the trains transport their characters.EditIncludes 1 item
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×1Pocket Railroad Guide
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Old Gods of Appalachia Player's Guide (bundle of 5)
$5064 purchasedThe Old Gods of Appalachia Player’s Guide is a handy and inexpensive way for every player to immerse themselves in atmosphere, explore the setting, and reference key game rules. It even includes six pregenerated characters so you can jump right into play! This 32-page softcover book gives you a detailed look at the alternate Appalachia setting, guides you through character creation and the basic rules of the game, and includes other information commonly referenced by players. It's a handy alternative to having multiple copies of the corebook at your gaming table—and especially useful during character creation, when everyone needs to reference this information. You can download a PDF of the Player's Guide from this campaign, but this nicely priced add-on gives you five copies in print! This is an existing product, so it'll be delivered early, shortly after the pledge manager closes.EditIncludes 1 item
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×1OGoA Player's Guide in print, bundle of 5
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NPC Deck
$20120 purchasedWhether you're fleshing out characters during game prep, or need a bit of inspiration when a game session goes in an unexpected direction, the 100-card NPC Deck helps you breathe life into your NPCs. Just draw a card to generate a name; details of appearance, demeanor, and personality; modifications to the NPC’s level; and a distinguishing feature or item. Use the info on the card, or draw several cards and mix elements from the results. Either way, use them as described, or riff on the suggestions with your own ideas. You'll never be short of inspiration! Mechanically, NPCs in the Cypher System are so easy to create. With the NPC Deck, the rich details that bring the character to life are just as easy! In addition to the deck in print, you also get this title in PDF. This is an existing product, so it'll be delivered early, shortly after the pledge manager closes.EditIncludes 2 items
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×1NPC Deck in print
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×1NPC Deck in PDF
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GM Intrusion Deck
$20150 purchasedGM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously, where the GM sees a cool opportunity or a d20 roll results in that dreaded “1.” But coming up with just the right intrusion on the fly can sometimes challenge even the best GM’s creativity. At the table, or in prep, it helps to have a little inspiration! This deck gives you 300 intrusion ideas on 100 cards. Need an intrusion on the fly, or some inspiration when planning your game? Just draw a card! In addition to the deck in print, you also get this title in PDF. This is an existing product, so it'll be delivered early, shortly after the pledge manager closes.EditIncludes 2 items
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×1GM Intrusion Deck in print
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×1GM Intrusion Deck in PDF
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Your Best Game Ever
$5015 purchasedWe’ve all had them: games where the party clicked perfectly. Climactic moments when everything came together amazingly. Favorite characters everyone loved. Sessions and campaigns that became the stuff of legends—moments that were talked about for years! Sometimes, everything just turns out right. But why not every time? You can make these games happen, and happen whenever you get together with your gaming group. Your Best Game Ever unlocks the secrets of consistently awesome RPG experiences—for players and GMs. It's filled with advice and suggestions for enhancing your RPG experience at the table and away from it—an insider’s look at everything that isn’t part of the game rules: building chemistry for a gaming group that really clicks, making a character you will love and remember forever, running engaging and exciting games your players will always look forward to, creating thrilling adventures, finding all the right ideas, hosting memorable game nights…and that’s just for starters. In addition to the book in print, you also get this title in PDF. This is an existing product, so it'll be delivered early, shortly after the pledge manager closes.EditIncludes 2 items
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×1Your Best Game Ever in print
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×1Your Best Game Ever in PDF
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The Weird
$5543 purchasedFind 10,000+ incredible ideas that will make your game—any game!—even more engaging and memorable! The Weird contains more than 100 lists of ideas, each over 100 entries long—that’s well over 10,000 (more like 12,000) mind-bending bursts of inspiration. The lists are organized by genre, so you can easily reference those best suited for your game, whether it’s science-fiction, horror, fantasy, or whatever. Use them during game prep or on the fly to build great characters, encounters, or campaigns. And they're all exactly as weird as you need. You may want something completely over the top—or maybe your campaign is a bit more traditional. Not every game calls for the same level of weirdness. There are different kinds of weird, and they aren’t just a hierarchy or a matter of degree. They have different moods, different tones, and different uses in a game. The Weird puts every prompt into a category: Interesting, Surprising, Gonzo, and Whimsical. The Weird is an amazing game aid no matter what genre, or even game system, you're into. In addition to the book in print, you also get this title in PDF. This is an existing product, so it'll be delivered early, shortly after the pledge manager closes.EditIncludes 2 items
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×1The Weird in print
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×1The Weird in PDF
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