Gehenna Gaming
CREATOR
4 days ago

Project Update: 800% Funded! Sneak Peak at the Equipment System, Soundtrack, and More!


Hello pilots! We passed $80K today, and are amped at how much closer to unlocking our next few stretch goals that brings us! Only $5K till we add two more archetypes to the book, and $20K till we are able to fully fund the official soundtrack to the eldritch apocalypse! 

The Armory System

For today’s update, we wanted to highlight one of the systems that wasn't explored in the Quicklaunch materials: the Armory. Your Automata is going to need some serious firepower to combat the Horrors, and we've built mechanics that allow you to customize that firepower with style. 

Weapons are created using a system we developed in which they derive their stats and abilities from Tags. We will have a catalog of pre-generated weapons to give players and GMs quick and easy access to a starting point to design your weapons, but we encourage players to use this system to add a personal touch to their Automata. Let's take a look at the four different types of Tags:
  • Damage Tags denote the amount of damage your weapon does.
  • Ranged Tags set the range your weapon can strike from.
  • Descriptor Tags are where your weapons come to life, covering all the numerous effects and furnishing that each weapon can have to be unique.
  • Flaw Tags represent the drawbacks of a weapon.

Cost is how we balance weapons, setting a limit to the capability of their strength. Automata weapons are divided into three tiers: Side Arms, Signature Arms, and Eldritch Arms. Side Arms have a maximum cost of 1. Signature Arms have a maximum cost of 3. Eldritch Arms do not have a maximum cost, but usually come with their own unique abilities and drawbacks. All tags come predetermined with a point cost. I.E. the Medium Damage tag has a 1-point cost while the Heavy Damage tag has a 2-point cost. Damage, Ranged, and Descriptor Tags will raise the cost of your weapon while Flaw Tags lower them.
COST = Damage Tag + Ranged Tag + Descriptor Tags - Flaw Tags

Examples of Tags

Example of Descriptor Tag
Knockback - On a successful attack, you can spend a stunt to knock the target backward into the zone behind them. If that zone is blocked by an obstacle, the target takes an additional 2 damage. (Cost 1)

Example of Flaw Tag
Volatile - This weapon can malfunction when used carelessly. Any panic roll during an attack results in self-inflicted damage equal to half of the weapon's base damage (rounded down, a minimum of 1). (Cost -3)

Soundtrack Teaser

As we climb toward unlocking the Official Eldritch Automata Soundtrack we want to give you all a taste of what types of music will be included! In collaboration with Sneakernet, we have an instrumental track to share with you all! Please enjoy "Automata Rise," a track inspired by the work of John Carpenter and the music of Pacific Rim!

Listen to "Automata Rise" Now!

Projects We Love

Last but not least we want to highlight a very cool project we have our eyes on that is ending soon - Wild Earth Dice! Who doesn't love chonky liquid core dice? Though the Architect may have sundered the earth and left humanity trapped in a new wasteland, the stars still shine above, offering a glimmer of hope for the future. Wild Earth Dice: Vision of a Thousand Galaxies are beautiful handcrafted liquid core dice that come in standard or Super Chonk (90mm) sizes! Don't miss this campaign before it ends in just a few days!
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