Micro Dungeon Crawling Adventures in Dragon Lairs for the 5th edition of Dungeons & Dragons
A community compendium of house rules for The Mothership Sci-Fi Horror RPG. This book defines a full methodology for solo and Wardenless play and includes house rules for everything from downtime to cybernetics.
Whether you’re a group of local heroes sent to investigate mysterious goings-on in the nearby haunted wood, or famous mercenaries plotting and scheming in the big city, the MCDM RPG makes building adventures and fighting monsters fun.
The original book of old-school RPG traps returns for 5E and DCC RPG! A compendium of catastrophic traps, sinister snares, engines of evil, and deadly devices with with full game stats for a folio of fearful fates.
In this D&D 5e adventure, the Clockwork Tower, an enigma of whirling gears and steam, materializes in Esherton. This is the once-lost workshop of Constantine Chronosmith, who disappeared a century ago amidst time-altering experiments.
A book for Dungeons and Dragons, Pathfinder, and Savage Worlds. Each chapter explores a different piece of gear, such as rope, books, and bags.