Investigative tabletop roleplaying in a post-apocalyptic, fantasy America! Nine hundred years of future history, with adventure, mystery, war, and exploration around every corner. Uses the GUMSHOE rules.
Lead and Chrome is a tabletop roleplaying game set in a post-ecocide world where the oceans have dried up, nearly all life has gone extinct, and the small percentage of humans who survived now eke out a living in the ruined wasteland that remains.
The party makes camp, sets their watches, then you as the GM roll a random encounter... what happens? With this deck of encounter ideas, each of the 50+ cards has a detailed encounter idea more interesting than 'you hear 1d4 giant rats in the corner'.
The original book of old-school RPG traps returns for 5E and DCC RPG! A compendium of catastrophic traps, sinister snares, engines of evil, and deadly devices with with full game stats for a folio of fearful fates.