This user contributed to this community!
Hey there, I know address have been locked but I have had some huge life changes and need to change my shipping addresses. Is there any way to do that, or am I hosed...
This user contributed to this community!
When I submitted my pledge I wasn’t able to add all the ‘pouches’. Is there a way I will be able to purchase these still??
Project Update: 32 - A New Year update
For your edification, here is a video of die cutting: https://youtu.be/mnTD-W5kWBs?t=719
Project Update: 31 - The Vault is in Pre-production!
Project Update: 30 - October Progress Report & First Look at our functional prototype
We needed a working, usable prototype in order to be able to actively use the Vault in real D&D sessions. Doing so lets us test and ultimately improve the user experience. Are creatures and props easy to find, easy to deploy, and easy to put away? What about the terrain pieces? Map tiles? What are the pain points? How can we remove or mitigate them?
Note that this functional prototype is the most recent in a long line of, shall we say, less functional prototypes. Previous iterations showcased some flaws in our original plans, or highlighted opportunities to make things better. For example, we discovered that our concept of swappable trays for terrain was just not going to work the way we originally intended. They created failure points and expensive complexity that just weren't justified for the convenience we were trying to provide. Our solution was to instead create vacuum formed trays for terrain specific types, and nest them internally. This gives the functionality we wanted to provide (the ability to customize a Vault's "loadout" for travel) while eliminating points of cost and structural failure.
Boy, were we right. Tinker Lane had prepped the first three encounters, as outlined in the book, but of course the game immediately went off the rails when our party succeeded on an improbable search check to find a secret spyhole, and then used a combination of a tiny Bat familiar and Mage Hand to open a one-way secret door from the inside. Off the party went in a completely unexpected direction, and Tinker Lane had to scramble to find and deploy map tiles and creatures on the fly. The good news is, the Vault’s Creature Catalog organization system let him quickly find those unexpected creatures and deploy them to the dungeon. Honestly, it was as perfect of a “real world” use case as we could have hoped for and we were all gratified to see the Vault come to the DM’s rescue.
Here are some as-it-happened-at-the-table snapshots of the first combat encounter. Note this wasn't a photoshoot of a well-lit, well-staged engineering session; the purpose of the playtest was to do it "live" and use the Vault in real-time just as any Dungeon Master would in their home game.