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Audiobook of Traveller: Behind the Claw
$236 purchasedBehind the Claw presents two complete sectors of Imperial space; Deneb and the Spinward Marches. Deneb is bordered by the Vargr Extents and the Great Rift, and has traditionally seen fierce rivalry between its powerful dukes. A long history of compromises and temporary deals has created a fragmented political situation ripe for exploitation by those with the wit and the will… and there is always the threat of corsairs from over the border. The Spinward Marches is a border region, caught between the Aslan Hierate and Zhodani Consulate, with the tumultuous politics of Deneb at its back. It is the gateway to the Imperial frontiers and the crossroads of internal and external politics. Adventure opportunities abound between the frontier worlds of the Marches and the trade hubs of Deneb. Far from the Imperial Core, fortune awaits the bold and disaster lurks for the unwary Traveller. This audiobook is narrated by Charles Hubbell.EditIncludes 1 item
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×1Behind the Claw Audiobook
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Audiobook of Traveller: Islands in the Rift
$58 purchasedIn Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely different world and not in a flyable condition. Once the Travellers manage to reach the ship they can finally begin their voyage across the Islands subsectors. This, too, is not a simple matter. The Islands are prone to tension at the best of times and, at present, worlds in the region are on the brink of war. The Travellers risk being mistaken for spies – and not without cause, for their ship is an Imperial intelligence-gathering vessel. The Travellers will need to make a detour to collect a hidden stash of data before transit to Zuflucht, and there are those who want to get their hands on it first. Islands in the Rift audio book narrated by Charles HubbellEditIncludes 1 item
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×1Islands in the Rift Audiobook
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Audiobook of Traveller: The Glorious Empire
$187 purchasedThe Glorious Empire is an Aslan splinter state in the Trojan Reach that engages in the forbidden practice of slavery. The Empire has spurned the Aslan custom of ritual warfare, insisting upon violent open war in all conflicts. Their borders have held strong for centuries… until now. Beset by enemies on all sides, the Empire is now collapsing rapidly and has lost one world after another. However, like a wounded and cornered predator, the Empire does not plan to go down without a fight. On worlds liberated by the Hierate, freed human slaves – the hisol’i – struggle to integrate into Aslan society. On the Empire’s remaining worlds, there are billions more waiting to be freed. This book contains everything needed to run a campaign in this dangerous and volatile region of space including histories, new career paths, world descriptions, new starships, small craft, vehicles, gear, weapons, and animal encounters. Detailed descriptions of Empire mercenary units, slaving ships, enslaved freedom fighters, black marketeers, key Hierate clans, the vaunted Camoranian Starfighters, and more are provided to add depth and colour to any campaign. The Glorious Empire is a living region that will change dramatically over the course of a campaign. Wars will be fought, worlds will fall, and Travellers will directly influence, take part in, and decide the shape of things to come. This book includes tools and campaign directions for referees and Travellers to take an active part in the events that change an entire region of space right before their very eyes. In this book you will find: Patrons and important personalities for your Travellers to meet and interact with. Spacecraft of the Glorious Empire and its enemies, along with unique technologies for the region. The opportunity for your Travellers to shape the history of the Trojan Reach and support or bring down a failing empire. Rules for using Naval Campaigns from Element Class Cruisers with Aslan ships. A new entry for the Central Supply Catalogue that introduces the weapons, armour, and equipment of the Glorious Empire. Glorious Empires audio book narrated by Sean Joseph PerryEditIncludes 1 item
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×1The Glorious Empire Audiobook
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Audiobook of Traveller: The Marches Adventures 1-5
$236 purchasedThe Spinward Marches, out on the Imperial frontier, is a borderland sector where even the humble can find great fortune and exciting voyages. The Marches Adventures 1-5 provides a set of adventures that can be inserted into any ongoing campaign set in this region of the Charted Space universe, while showcasing the Spinward Marches and some of the worlds within. Inside you will find: High and Dry: A classic adventure designed to kickstart an entire campaign. The Travellers have been gifted a detached duty ship by the Scout Service, which will be theirs to use as they see fit. The only catch is… they will have to find it first. Mission to Mithril: The Travellers land at a rudimentary starport, only to find their vessel disabled and the base strangely empty. As they explore, a distant distress beacon is detected, but reaching it requires an overland trek. Having located the survivors, the Travellers discover their problems are only just beginning… Search and Rescue: Working search and rescue in the Gorram system is a complex business. Gorram is Red Zoned to protect its emerging culture, with passing ships directed to refuel at Gorram Station. For the Travellers, a contract to run the search and rescue operation is a legal way to bypass the interdiction. After weeks of patrols, the Travellers receive a GK signal. A ship is in distress, somewhere in the Red Zone. The ship is crippled, its occupants in mortal danger, and the Travellers must act fast to save them. Artemis Wept: The Travellers are delivering a breeding herd of critically endangered animals for Project Artemis, located on the backwater world of Pyramus. There they can relax and enjoy the pleasures offered – dinner with the local noble, pony-riding in the countryside… and saving an entire species from extinction. Safari World: A wealthy industrialist needs a qualified crew to accompany him on a hunting expedition to an uncharted world. His prey? A magnificent and mysterious trapper species said to roam the planet. The safari takes on a new dimension when the Travellers discover they are not alone. The residents of 567-908 have eluded discovery for their entire existence, and now that they have been found, they might just be the key that helps the Travellers find their quarry. The Marches Adventures 1-5 audiobook narrated by Charles Hubbell.EditIncludes 1 item
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×1The Marches Adventures 1-5 Audiobook
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Audiobook of Traveller Core Rulebook Update 2022
$233 purchasedThis is Free Trader Beowulf, calling anyone… Mayday, Mayday… We are under attack… Main drive is gone… Turret number one not responding… Mayday… Losing cabin pressure fast, calling anyone… Please help… This is Free Trader Beowulf… …Mayday… Fully Updated and Revised. Traveller is a science fiction roleplaying game of bold explorers and brave adventurers. The Traveller Core Rulebook contains everything you need to create one of these adventures and begin exploring the galaxy. Spaceports, ancient civilisations, air/rafts, cold steel blades, laser carbines, far distant worlds, and exotic alien beasts – this is the futuristic universe of Traveller, the original and classic science fiction roleplaying game. Come visit the far future.Edit