Enter the Nostalgitron in:   days   hrs   min   sec

Saturday mornings have survived… in SPACE!

by Stillfleet Studio

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Enter the Nostalgitron: a floating techno-dungeon capable of bending the laws of time and space… that is currently stuck working for Ubun the Ripper, a petty snake-person villain obsessed with the “Ancient” religion of Saturday morning cartoons.

In this action-packed romp, play as one of 4 totally radical “heroes” (read, corporate space marines working for the Worshipful Company of Stillfleeters) sent to investigate rumors of the Nostalgitron’s arrival on the market-world of Ruguņ. Get the adventure plus all of the rules you need to try the world’s most infamously weird sci-fi tabletop roleplaying game in one conveniently comic-sized book.

What’s in the book?

Inspired by the single greatest source of American mythology—1980s/90s Saturday-morning cartoon shows designed to sell sugary cereal and articulated plastic action figures—Enter the Nostalgitron is a playable quickstart for the TTRPG Stillfleet, lovingly illustrated by Michael J. Cohen (Arkangel Wulf Design and Illustration).

  • A full adventure featuring 8 distinct, modular “playsets” (dangerous special zones with distinct rules)
  • Quickstart rules for Stillfleet using the quick-to-learn, ultra-flexible Grit System
  • 4 pregenerated characters: Asimov (the Smartie), Delaney (the Party Person), Le Guin (the Leader), and PKD (the Cool Emo Edgelord)
  • 4 full new encounters: the slimy Slerps, Disco and Heavy (Ubun’s henchpeople), and Ubun the Ripper himself
  • Tons of goopy details, from lore to fun optional mechanics to bring your cartoon space adventure to life

Character sketches from Enter the Nostalgitron by Michael Cohen.


About Stillfleet

Set in a paradoxically bleak and vibrant superfuture, Stillfleet is politically charged cosmic fantasy at its weirdest: a sci-fi tabletop roleplaying game that empowers players with simple, intuitive mechanics and hundreds of options for powers, set in an unforgettable game cosmos.

The full game offers 10 classes of Co. voidminer, 22 sapient species, dozens of legendary and inscrutable items of archaetech, and over 20 full encounters with dangerous deepvoid aliens, automata, and extradimensional entities.

Play as a tech-hacking banshee, a peacemaking witness, a reality-warping tremulant, a giant bug, a strong AI trapped in a flash drive, a talking cactus, a void elf from the Dyson-sphere-enclosed Wytch Planet, Tnín… The choices are yours. The cosmos of Stillfleet is hilarious and horrifying. The struggles, all too real.

If you heard Stillfleet on the hit real-play podcast Fun City, now is your chance to experience the game for yourself—in a totally new cartoon look and feel.

Amazing non-nostalgic Stillfleet art by Ethan Gould.


How the game works: the Grit System

Stillfleet's hallmark Grit System blends narrative impact—some powers just happen, no dice required—with dramatic rolling. This mix of “it just happens” and “roll for it!” makes for dynamic gameplay without the need to consult endless charts or stretch your math skills.

When you do roll, grit is everything. Gamble on the outcomes of your actions by burning grit to boost your rolls. This lets you set up absolutely epic moments—but remember, you still fail whenever you roll a natural 1.

About the team

Michael J. Cohen is an illustrator and graphic designer from Vancouver, Canada. Born in the 80s and raised by the television, Michael is obsessed with pop culture references and everything totally awesome. He’s spent decades honing his craft as a visual artist, inspired by classic cartoons, sci-fi epics, and manga, resulting in a style that blends the charm of Saturday morning cartoons with the action of modern animation. When he’s not drawing cartoons, Michael works with brands big and small to create memorable logos and visual identities to help them achieve their creative goals. 

Wythe Marschall (founder and lead game designer, Stillfleet Studio) is an experienced writer, science communicator, and game designer. He created the RPG Stillfleet, the underlying Grit System, and the Stillfleet Studio to blend two lifelong obsessions—Leftist politics and tabletop roleplaying games (TTRPGs). He is the co-developer of Blister Critters by Anthony Grasso and the cohost of Why We Roll with Christopher Pickett. Wythe is currently working on several new books, including PICARO!, an early modern fantasy game.

The Stillfleet Studio has successfully crowdfunded, produced, and delivered a number of beautiful game products, and Enter the Nostalgitron will be no exception.

The rad Human Made logo was created by HINOKODO.

This project is human made. No AI wrote or illustrated Enter the Nostalgitron or any other Stillfleet Studio product.

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