Project Update: 12 hours to go! GM Screen Unlocked! Gimme a solo gameeeee
Hey folx,
12 hours to go! We unlocked the GM Screen yesterday, so you can find it as an add-on here
Johan is making it, and we're basing it on this horrid piece of art:
You can now add it to your pledge here, and we're calling it THE CACOPHONY OF DEATH.
I want my solo game so much, gang. Please let me hire Elliot to write THE MOURNING AFTER.
I've written so much bloody copy for this game, so I'm just going to post the doc that Elliot sent me about what THE MOURNING AFTER is going to be.
At a glance: Where The Wanderer was the zoomed-out pov of an Orbital Blues character, Mourning After is the all-the-way zoomed-in look at a sad gay vampire’s bad fucking night. With a RED marker or pen in hand, you will literally paint the town red as you recover your disastrous memories of the night before.
12 hours to go! We unlocked the GM Screen yesterday, so you can find it as an add-on here
Johan is making it, and we're basing it on this horrid piece of art:
You can now add it to your pledge here, and we're calling it THE CACOPHONY OF DEATH.
I want my solo game so much, gang. Please let me hire Elliot to write THE MOURNING AFTER.
I've written so much bloody copy for this game, so I'm just going to post the doc that Elliot sent me about what THE MOURNING AFTER is going to be.
At a glance: Where The Wanderer was the zoomed-out pov of an Orbital Blues character, Mourning After is the all-the-way zoomed-in look at a sad gay vampire’s bad fucking night. With a RED marker or pen in hand, you will literally paint the town red as you recover your disastrous memories of the night before.
Inspirations: In the tradition of map-making and labeling games like Beak, Feather & Bone and The Quiet Year.
Mechanics: Much like The Wanderer, Mourning After will lean on the mechanics of Paint the Town Red while adding map-labeling and prompt-responding typical of solo play.
- Flashback to the previous night and deal with consequences in the present
- Create Hollows, Lurks, and Contacts as you play
- Playable with any city map from any era
Big Picture Goal: A playthrough of Mourning After will do one of the following:
- Teach a new player the mechanics of Paint the Town Red
- Give a player the opportunity to flesh out a character before or after a typical game of PtTR
- Help potential game masters build out a new city for their next game of Paint the Town Red
Yeah, so there's going to be a big focus on maps and mapmaking, and helping you make your own city and write your own adventures! Does that sound fun? Good, so back the dang game! Add the GM screen and update your pledges to add dice, more envelopes and whatnot.
Also, it's the third episode of IT NEVER SLEEPS from My First Dungeon. Doesn't that sound like fun too? Give it a listen if you haven't already for some god-forsaken-reason.
Thanks,
Zach
Comments
7