Meeting Memos for the Modern Mage is a solo TTRPG played on a 6"x4" notepad. Check off interactions and characteristics that occur in hopes of fully charging your elemental spells to defeat the new Evil in town!
You are an elemental mage, born to control all elements, wander the world, and defeat evil. However, you must make ends meet, and that means having a job, and that means meetings. Occasionally the meetings are beneficial to your job and help inform what you do, but sometimes they end up being an hour (or more!) of stolen time out of your day that could have been better used doing something, practically anything, else. Fortunately, you have found a way to channel the energy during tedious meetings so it charges your most powerful spells. Take this notepad to your meetings, and hopefully you have a powerfully-charged spell at the end of it to take down the latest evil that has reared its ugly head.
Meeting Memos for the Modern Mage is a solo TTRPG playable during a meeting. It comes on a 6x4", 100-sheet notepad. During the game, you are checking off interactions and characteristics that occur in hopes of fully charging your elemental spells to defeat the new Evil in town! You will receive:
a memo pad (or 2).
a printout of the rules. You will probably only need to reference the rules once (maybe twice). Don't take it personally, but I'm just going to print them on some boring-old white copy paper, fold them, and ship them with the game.
another small goodie or two.
Shipping is covered within the United States.
Shipping outside of the United States is an additional cost: + $10 to ship 1 internationally. + $12 to ship 2 internationally.
I am able to subsidize some of the cost, but if I subsidize any more, then I will lose money for each international delivery. And while I am grateful for you, I don't want to run a deficit. While not as fun as a memo pad, consider the digital option and print at home. With proper sizing, you can fit 4 per page.
When will you ship all of these goodies? By mid-July
While the meeting is going on, you are going to watch out for Interactions (things people do) and Characteristics (things people are). When you notice these things, check off the leftmost box! For example, someone is a chronic head-nodder. Well once that person starts nodding, check off the box next to "head-nodder". Or maybe you know this meeting might get a bit testy. When people eventually start speaking over one another, check off the box next to it!
That's it! You are watching people, taking stock of the meeting, and checking off things that happen.
Eventually, you might hit a threshold. See, there are four elements, and each element is made up of two Interactions. A threshold is reached when you fill in all boxes of both Interactions attached to a threshold. When the threshold is reached, you have a better shot at defeating Evil.
After the meeting is over, you will fight Evil! You'll roll some dice and write out what happened on the back of the page. It's pretty simple. I hope you win. You may not. In fact, we all lose when it comes to meetings.