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Featured
Whispers Upon the Waves PDF
$1022 purchasedA ghostly mini-adventure for 5 characters of level 5. A gruesome murder. A haunting mystery. And eery whispers upon the waves. The party is hired by an old sailor who knows the location of the legendary ghost ship, the Twilight Empress, believed to be responsible for a recent string of deaths, disappearances, and other misfortunes. The party must navigate treacherous waters haunted by pirate wraiths, find the famed and most dangerous Seaheart Gem, and confront the malevolent spirit of Captain Jareth. Will they discover the source of the harrowing whispers upon the waves and break the curse of the Seaheart Gem? Or will they succumb to its power and serve forever aboard the Twilight Empress as she wanders the seventy-seven seas in her eternal search for victims?Edit -
Tomb of the Undead King PDF
$101 purchased#1 in the Unlock the Vault series. A one-shot adventure for 4-6 characters of level 3. Inspired by the mystery of the 8 Keys to Aizendore’s Vault, this first instalment in the Unlock the Vault series sees the party venture to Wellsing’s ruins, where the foolish King Ralfour is rumored to have been buried alive when the kingdom was melted by dragon fire. Yet, it is said that before he was defeated, King Ralfour had acquired a curious buckler that granted him protection and eternal youth. Could this have been the fabled Key of Abjuration? Might it be used to break one of the 8 Seals on Aizendore’s Vault? The party must brave the burial alcoves of the melted Wellsing ruins, find the tomb of the undead king, and claim his famed buckler to find out. But they are not the only interested party… Will they win this race against time? Can they overcome the undead evils in the alcoves? And will they lay claim to the Key of Abjuration?Edit -
Haunting of the Everwood PDF
$102 purchased#3 in the Unlock the Vault series An adventure for 4 characters of level 5. In the heart of the Shanri Empire lies an enchanted wood so impenetrable that the elves themselves give it a wide berth. A sickly green glow pulses almost as if in warning to potential intruders, and a keening wail emanates from the heart of the overgrowth. Legend has it the wood is haunted by the spirits of star-crossed lovers and of the kingsmen who tried to stand in their way. Those who dare to enter the woods are never heard from again. Yet, a legend more ancient still suggests that an arcane key may be the cause of the uncontrollable eldritch growth. Rumored to have been given to the care of the Shanri Elves centuries ago for protection and safe keeping by a mysterious and enigmatic wizard, could the green orb spoken of in myth be the third key to Aizendore’s Vault? And is the key truly hidden within the Everwood? What other secrets might the Everwood reveal? And can you uncover the key before the Everwood consumes you?Edit -
Legend of the Silver Colosseum
$103 purchased#2 in the Unlock the Vault series. A one-shot adventure for 4-6 characters of level 4. While searching for the Key of Illusion, the party find themselves exploring a city of vibrant art and spectacular performance, never more realized than at the annual Silver Games. The purveyor of the Games, an enigmatic character known as the Entertainer holds the position of ruler over Sepctacle by virtue of being most esteemed bard, his authority symbolized by the mysterious, ever-changing amulet he bears. Could this amulet be the key the party seek? Should they wish to win the amulet,, they must enter the Silver Games, defeat their opponents and face off with the Entertainer himself… Will the party qualify for a position in the Silver Games? Will they have the heart to take down their own allies? And will the last contestant standing have the wit and charisma to beat the Entertainer at his own game?Edit -
The Salmon of Knowledge PDF
$103 purchasedA one-shot adventure for 5 characters of levels 1-2. Inspired by Celtic folklore, in this adventure the characters are on the hunt for the mystical Salmon of Knowledge, which sometimes appears in a lake known as the Well of Wisdom. Will they capture the salmon before the crotchety, old, territorial druid gets his grubby mitts on it? Or will it evade capture by all, as it has oft times before? More importantly still, if the party catch and cook it, what might they ask?Edit -
Rotting Mines of Copperbend PDF
$102 purchasedA one-shot adventure for 5 characters of levels 1-2. Countless treasure hunters have ventured forth, their dreams of riches held high, yet none have prevailed. But as the town's miners fall victim to a mysterious illness and whispers of vanishings grow louder, a question beckons: Will you dare to uncover the secrets buried deep within the mountains? Will you be the one to solve the riddle of the sickness, and unearth the fabled riches that have eluded all who came before?Edit -
The Black Rabbit PDF
$102 purchasedA one-shot adventure for 4-6 characters of level 4. As the party venture through the dusky twilight, they hear the piercing cries of a mother, calling out for help. It would seem her baby has been stolen and transformed into a black rabbit by some trickster fey creatures who inhabit the fairy fort nearby. Can the party assist her and rescue the baby before it is too late? Or, perhaps, they just might realize that these kidnapping fey are not the only tricksters in O’Brannen Estate...Edit -
The Case of Norntolk PDF
$101 purchasedA one-shot adventure for 3-5 characters of level 6. Welcome to the sleepy town of Norntolk, population: 239. A farming town that supplies food to the capital, Norntolk is mostly quiet except for a drunken bar fight on special occasions, but recently people have begun to go missing and crops are dying. Could this be the work of rival towns wanting the profits Norntolk earns from the capital, or is there something more sinister afoot? It's time to crack the caseEdit -
The People's Prison PDF
$102 purchasedA one-shot adventure for 4 characters of levels 6-7. The Fifth of Ches Festival is an enchanting celebration that has been endured–I mean enjoyed–for 300 hundred years in the isolated town of Guadalorito. Visitors find themselves just as entranced by the celebrations as the natives, for who doesn’t love to dance until they die–I mean drop–and lose themselves entirely in the ecstatic rhythm of the music? And I do mean lose themselves… As the party arrive in Guadalorito, the festival is reaching its zenith. Locals revel in the celebrations with feasts and copious drinking, twirling in a trance-like dance. Are the party foolish enough to sample the festival refreshments? And resilient enough to resist the trance?Edit -
The Curse of King Culainn PDF
$101 purchasedA one-shot adventure for 4-5 characters of levels 7-8. In a medieval Celtic fantasy world of battling clans and towns, King Culainn has secured a strong piece of arable land surrounded by a bountiful forest that provides for his people. But grisly murder scenes have been cropping up almost every night lately. The people point their fingers at King Culainn. The King goes into hiding and hires a daring party of mercenaries to track down the real killers. But they learn that not all is as it seems in the town of Kilshoga. Can the party unravel the mystery and slay the monstrous beast?Edit -
The Tale of the Bog Witch PDF
$102 purchasedA one-shot adventure for 4-5 characters of levels 7-8. Somewhere, in the putrid bog near the village of Ghulcrest, a great evil is rumored to lurk–a dark witch who traps those foolish enough to venture near, sealing them into trees to fuel her magic. Some say she is an ancient remnant of a dark world before this one, while others say she is a devil, and still more insist she is simply a fairy tale. Are the party dauntless or fool hardy enough to travel across the Ghulcrest Bog and discover the truth? And, more importantly, are they resilient enough to live to tell the tale?Edit -
Mote of Madness PDF
$103 purchasedA two-shot adventure for 4-6 characters of level 12. A gruesome death. A malevolent entity. A race against time. Amidst the jovial atmosphere of Highhorse Tavern, an idyllic evening takes an abrupt and horrifying turn. The gruesome death of a gnome unfolds right before your disbelieving eyes. As you hastily launch an investigation, a chilling revelation takes shape—have you unwittingly become entangled with an unfathomable, malevolent entity? Will you save your party member in time? Or will you pay the ultimate price?Edit -
Aizendore’s Vault of Tragic Treasure PDF
$302 purchasedA treasure trove of tragic items! Welcome to Aizendore’s Vault of Tragic Treasure, a sourcebook packed with lore, adventure, and magic items for DnD 5e. This 250-page volume includes 300+ magic items to rock your gaming table and more! Part 1 boasts a stack of lore about the mysterious Aizek Aizendore, his fabled Vault, and the origins of the tragic items it contains. Part 2 offers three fun adventures with twists and turns galore, each featuring an item from the Vault. Part 3 bursts with 300+ magic items, each with an original illustration. Much more than a magic item supplement book, this is also an anthology of stories and a collection of the wisdom of Aizek Aizendore, a powerful wizard who has dedicated his life to the study and collection of magic items with tragic origins and sometimes tragic consequences.Edit -
Bergin’s Book of Beasts PDF
$305 purchasedA beastly companion pack for GMs and druids! Bergin’s Book of Beasts is a compendium of over 250 beasts, 12 new subclasses and 6 backgrounds. Filled to the brim with beast descriptions, stat blocks, and original artwork, this bestiary is the perfect addition to any campaign, not to mention a wellspring of inspiration for any druid using their Wildshape feature. As an added bonus, the volume includes a one-shot adventure that features some of the beasts within.Edit -
Petero's Tome of Adventure PDF
$303 purchasedA spellbinding anthology of one-shot adventures from levels 1-10. This 300+ page compendium brings you thirteen gripping one-shot adventures packed with new monsters, enchanting magic items, intricate maps, and much more. Within these pages, you'll tread in the legendary footsteps of Petero himself as you break demonic curses, face off against malevolent fey-wolves, and broker peace between long-standing rivals. Accompanied by his trusty, magical hound, Weston, Petero of Chimehaste has left behind a legacy of thrilling quests meticulously transcribed by the soon-to-be Master Bard Rabi, all for your unparalleled adventuring pleasure. Unleash the adventurer in you!Edit