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The Salmon of Knowledge PDF
$107 purchasedA one-shot adventure for 5 characters of levels 1-2. Inspired by Celtic folklore, in this adventure the characters are on the hunt for the mystical Salmon of Knowledge, which sometimes appears in a lake known as the Well of Wisdom. Will they capture the salmon before the crotchety, old, territorial druid gets his grubby mitts on it? Or will it evade capture by all, as it has oft times before? More importantly still, if the party catch and cook it, what might they ask?Edit -
Rotting Mines of Copperbend PDF
$106 purchasedA one-shot adventure for 5 characters of levels 1-2. Countless treasure hunters have ventured forth, their dreams of riches held high, yet none have prevailed. But as the town's miners fall victim to a mysterious illness and whispers of vanishings grow louder, a question beckons: Will you dare to uncover the secrets buried deep within the mountains? Will you be the one to solve the riddle of the sickness, and unearth the fabled riches that have eluded all who came before?Edit -
The Black Rabbit PDF
$107 purchasedA one-shot adventure for 4-6 characters of level 4. As the party venture through the dusky twilight, they hear the piercing cries of a mother, calling out for help. It would seem her baby has been stolen and transformed into a black rabbit by some trickster fey creatures who inhabit the fairy fort nearby. Can the party assist her and rescue the baby before it is too late? Or, perhaps, they just might realize that these kidnapping fey are not the only tricksters in O’Brannen Estate...Edit -
The Case of Norntolk PDF
$104 purchasedA one-shot adventure for 3-5 characters of level 6. Welcome to the sleepy town of Norntolk, population: 239. A farming town that supplies food to the capital, Norntolk is mostly quiet except for a drunken bar fight on special occasions, but recently people have begun to go missing and crops are dying. Could this be the work of rival towns wanting the profits Norntolk earns from the capital, or is there something more sinister afoot? It's time to crack the case!Edit -
The People's Prison PDF
$107 purchasedA one-shot adventure for 4 characters of levels 6-7. The Fifth of Ches Festival is an enchanting celebration that has been endured–I mean enjoyed–for 300 hundred years in the isolated town of Guadalorito. Visitors find themselves just as entranced by the celebrations as the natives, for who doesn’t love to dance until they die–I mean drop–and lose themselves entirely in the ecstatic rhythm of the music? And I do mean lose themselves… As the party arrive in Guadalorito, the festival is reaching its zenith. Locals revel in the celebrations with feasts and copious drinking, twirling in a trance-like dance. Are the party foolish enough to sample the festival refreshments? And resilient enough to resist the trance?Edit -
The Curse of King Culainn PDF
$107 purchasedA one-shot adventure for 4-5 characters of levels 7-8. In a medieval Celtic fantasy world of battling clans and towns, King Culainn has secured a strong piece of arable land surrounded by a bountiful forest that provides for his people. But grisly murder scenes have been cropping up almost every night lately. The people point their fingers at King Culainn. The King goes into hiding and hires a daring party of mercenaries to track down the real killers. But they learn that not all is as it seems in the town of Kilshoga. Can the party unravel the mystery and slay the monstrous beast?Edit -
The Tale of the Bog Witch PDF
$104 purchasedA one-shot adventure for 4-5 characters of levels 7-8. Somewhere, in the putrid bog near the village of Ghulcrest, a great evil is rumored to lurk–a dark witch who traps those foolish enough to venture near, sealing them into trees to fuel her magic. Some say she is an ancient remnant of a dark world before this one, while others say she is a devil, and still more insist she is simply a fairy tale. Are the party dauntless or fool hardy enough to travel across the Ghulcrest Bog and discover the truth? And, more importantly, are they resilient enough to live to tell the tale?Edit -
Mote of Madness PDF
$104 purchasedA two-shot adventure for 4-6 characters of level 12. A gruesome death. A malevolent entity. A race against time. Amidst the jovial atmosphere of Highhorse Tavern, an idyllic evening takes an abrupt and horrifying turn. The gruesome death of a gnome unfolds right before your disbelieving eyes. As you hastily launch an investigation, a chilling revelation takes shape—have you unwittingly become entangled with an unfathomable, malevolent entity? Will you save your party member in time? Or will you pay the ultimate price?Edit -
The Fight Before Christmas PDF
$102 purchasedA Christmas one shot for 4 characters of level 6. Santa is missing. His Elves have revolted. And SantaCorp has become a warzone. Beneath the swirling glow of the aurora, a plot is brewing at SantaCorp to usurp Santa’s authority and push Christmas into a new era of technological advance. Traditional Crafter Elves and new-fangled Digicrew Elves have waged war on one another, all thanks to the scheming machinations of Mrs Claus. The whole factory of SantaCorp is up in arms, and in the midst of the ruckus, Santa is missing…or is he? Can the party broker peace between the warring Elf factions, rescue Santa, and save Christmas, before Mrs Claus gets away with her dastardly schemes? Let’s ho-ho-hope so!Edit -
Tales from the Lorekeeper: A Monstrous Escape PDF
$153 purchasedA gruesome mini adventure with a gory twist! A unique 30-page adventure where players get to play as monstrous flesh golems stitched together by Victor Schlägerman. As Victor’s test subjects, they must escape a castle full of twists and horrors. This gruesome adventure is perfect for running at Halloween or for adding an element of horror to an existing campaign setting. It can be run as a one shot or over several sessions. For a more horrifying haunt of a setting, you can pair it with Mag of Holding: Gothic Horror.Edit -
Mini Adventure: A Scary Christmas PDF
$152 purchasedA festive 28-page mini adventure for 4 characters of levels 5-7. Perfect to play as a one shot over the holidays, used to plug into a prewritten arctic adventure, or even as a side quest in your own home brew setting, in this mini adventure the party battles to save Christmas in the face of a corrupting Coalstar that has twisted the once-festive residents of the Feywhite into sinister monsters. Can the party eliminate the threat of the Coalstar or will they meet their doom at the hands of Santa’s little yelpers, Santa’s reinfear, or even the jolliest man himself–Santa Claws? A blizzard of festive monsters, original artwork, adventure hooks, and more. For a merrier, scarier arctic setting, you can pair it with Mag of Holding: Frozen Wastelands.Edit -
Mini-Adventure: Pumpkin Slice Latte PDF
$152 purchasedA Halloween mini-adventure for 5-6 characters of level 5. Slice. Spice. And everything nice. A brew-tiful adventure with extra s-cream. Get ready for a triple shot adventure! Split into three parts that can each be run as a one-shot adventure, Pumpkin Slice Latte takes you on a thrilling journey to Dreamy Hollow, a once-festive village now shrouded in darkness. Unravel the sinister secrets hidden within this autumnal realm as you confront the malevolent Pumpkin Fiend. An adventure that’s set to put the horror back into your October!Edit -
Mini Adventure: Whispers Upon the Waves PDF
$156 purchasedA ghostly mini-adventure for 5 characters of level 5. A gruesome murder. A haunting mystery. And eery whispers upon the waves. The party is hired by an old sailor who knows the location of the legendary ghost ship, the Twilight Empress, believed to be responsible for a recent string of deaths, disappearances, and other misfortunes. The party must navigate treacherous waters haunted by pirate wraiths, find the famed and most dangerous Seaheart Gem, and confront the malevolent spirit of Captain Jareth. Will they discover the source of the harrowing whispers upon the waves and break the curse of the Seaheart Gem? Or will they succumb to its power and serve forever aboard the Twilight Empress as she wanders the seventy-seven seas in her eternal search for victims?Edit -
Mag of Holding: Frozen Wastelands PDF
$154 purchasedA frosty tome of artic content! This compendium is designed to enrich your table’s wintery encounters. With a sub-zero tapestry of adventures, icy creatures, expanded rules, magic items, lore, and more, there is something for every explorer of the frozen wasteland and pioneer of the cold frontier. Go toe to toe with a primal yeti and its swarm of frostwing ravens, escape the clutches of the cryo hydra, and explore the lair of Blizwing the Withering Winter. But take care regarding adult white dragons gone mad, for the only thing more deadly than a wild dragon is an unpredictable dragon. These pages snap and crackle with GM tools and player options. But be warned, holding this tome in your hands for too long may or may not cause frostbite or blizardblains.Edit -
Mag of Holding: Pirates and Seafaring PDF
$153 purchasedA treasure chest of nautical content! A compendium of over 100 pages of nautical inspiration, this book is a pirate’s treasure trove of ideas. With a coral tapestry of adventures, NPCs, backgrounds, spells, magic items, rules, sea shanties, lore, and more, there is something for every sailor, pirate, and scallywag that ever did sail the seventy-seven seas. Break the curse of the boneship, discover what really awaits at the X that marks the spot, and plummet into a dark crevice at the bottom of the ocean in search of lost treasure…but beware the olgoth and its undead horde. These pages are awash with GM tools and player options. But be warned, this tome may or may not be cursed by the spirit of Captain Blackbeard himself. Open at your own peril!Edit -
Mag of Holding: Gothic Horror PDF
$154 purchasedA gothic grimoire of horror content! With over 130 pages packed with a veritable array of encounters, NPCs, backgrounds, cursed items, lore and more, this beastly grimoire has delectable offerings for vampire slayers and monster hunters alike. Break the curse of the Red Lady and confront the knights that guard her forlorn tower. Face down hell hounds in the abbey of Naylor and unravel a demon’s sinister plot. Tread a path of misery with a haunting entity unable to find rest or peace. Stave off undead hordes all night all along the Lychway. This tome bubbles with terrifying GM tools and horrifying player options. But beware its twisted curse, lest your heart be consumed by darkness…or worse. Open at your own risk!Edit -
Mag of Holding: Breath of the Feywild PDF
$154 purchasedAn enchanting tome of ethereal content! This compendium of over 150 pages is designed to enrich adventures and misadventures in the Feywild. With a wild selection of encounters, magic items, fey familiars, monsters, spells, backgrounds, lore, and more, there is something for every seelie, unseelie, and everything between. Discover the lair of the arandaal and break its link to the realms above. Avoid the sleep-inducing toxin of the dream blossom and escape the clutches of the moss behemoth. Break an evil leprechaun free of a magical trap and he’ll shower you with fine rewards…Or will he? Adventure into a wardrobe wonderland and break the charm of the Lady of the Willow. This tome sings with chaotic GM tools and wild player options. But beware its wily charms, lest you lose your mind…and possibly more.Edit -
Aizendore’s Vault of Tragic Treasure PDF
$303 purchasedA treasure trove of tragic items! Welcome to Aizendore’s Vault of Tragic Treasure, a sourcebook packed with lore, adventure, and magic items for DnD 5e. This 250-page volume includes 300+ magic items to rock your gaming table and more! Part 1 boasts a stack of lore about the mysterious Aizek Aizendore, his fabled Vault, and the origins of the tragic items it contains. Part 2 offers three fun adventures with twists and turns galore, each featuring an item from the Vault. Part 3 bursts with 300+ magic items, each with an original illustration. Much more than a magic item supplement book, this is also an anthology of stories and a collection of the wisdom of Aizek Aizendore, a powerful wizard who has dedicated his life to the study and collection of magic items with tragic origins and sometimes tragic consequences.Edit -
Bergin’s Book of Beasts PDF
$305 purchasedA beastly companion pack for GMs and druids! Bergin’s Book of Beasts is a compendium of over 250 beasts, 12 new subclasses and 6 backgrounds. Filled to the brim with beast descriptions, stat blocks, and original artwork, this bestiary is the perfect addition to any campaign, not to mention a wellspring of inspiration for any druid using their Wildshape feature. As an added bonus, the volume includes a one-shot adventure that features some of the beasts within.Edit -
Petero's Tome of Adventure PDF
$373 purchasedA spellbinding anthology of one-shot adventures from levels 1-10. This 300+ page compendium brings you thirteen gripping one-shot adventures packed with new monsters, enchanting magic items, intricate maps, and much more. Within these pages, you'll tread in the legendary footsteps of Petero himself as you break demonic curses, face off against malevolent fey-wolves, and broker peace between long-standing rivals. Accompanied by his trusty, magical hound, Weston, Petero of Chimehaste has left behind a legacy of thrilling quests meticulously transcribed by the soon-to-be Master Bard Rabi, all for your unparalleled adventuring pleasure. Unleash the adventurer in you!Edit -
Unlock the Vault: Tomb of the Undead King PDF
$100 purchased#1 in the Unlock the Vault series. A one-shot adventure for 4-6 characters of level 3. Inspired by the mystery of the 8 Keys to Aizendore’s Vault, this first instalment in the Unlock the Vault series sees the party venture to Wellsing’s ruins, where the foolish King Ralfour is rumored to have been buried alive when the kingdom was melted by dragon fire. Yet, it is said that before he was defeated, King Ralfour had acquired a curious buckler that granted him protection and eternal youth. Could this have been the fabled Key of Abjuration? Might it be used to break one of the 8 Seals on Aizendore’s Vault? The party must brave the burial alcoves of the melted Wellsing ruins, find the tomb of the undead king, and claim his famed buckler to find out. But they are not the only interested party… Will they win this race against time? Can they overcome the undead evils in the alcoves? And will they lay claim to the Key of Abjuration?Edit