James Bell
CREATOR
about 2 months ago

Project Update: September 2024 Update

Hello Deep Delvers,

In last month's update, I had a preview of some the text from Ed Greenwood’s Monstrous Ecology. This month I've got some artwork from our main book - The World Below it'self! - to share with you. Check out our World Below artwork throughout this update.


I always say you know we're getting closer when artwork starts to sneak out! I expect the next few months to be pretty busy for the team behind the curtain!



REWARDS STILL PENDING




Artwork and templates are just finishing up and layout will begin any moment. At the same time, our two Stretch Goal supplements are in the Art Notes Prep phase, where the developers write up material and information to hand over the art director and artists so they can complete that phase and move the book from purely text to something more...



REWARDS DISTRIBUTED TO BACKERS

  • Trinity Continuum Digital Starter Bundle (January 25 '24 Update)
  • Scion Second Edition Digital Starter Bundle (January 25 '24 Update)
  • They Came From Digital Starter Bundle (January 25 '24 Update)
  • Redbubble Backer T-Shirt Link (April 4 '24 Update)

Once a project finishes up on the progress chart and is distributed to backers, I'll move it down to this list and note which update talks about reward distribution for that item in case you want to go back and get more information.




If you need to review your information or pledge status, you can return to your survey by clicking the link in your survey email or requesting your survey link under "Lost your survey?" on our BackerKit project page at https://the-world-below.backerkit.com/



DRAFT MANUSCRIPT

In addition to redemption links for distibuted digital rewards, all backers have received a link to the compiled draft manuscript. This link can be found in your BackerKit digital rewards page (See the link above for Claiming Your Digital Rewards if you need a refresher). Again, this isn't a new manuscript, it's just all of the pieces we shared during the campaign put together in order.


ONYX PATH PROJECT TRACKING

You can read Onyx Path's most recent monthly summary, covering all projects and their status up to that point here: <August 2024 Project Status Summary>

You can find the weekly Monday Meeting blog updates <here>, which note any projects with status changes since the previous Month End summary. The project statuses listed are current as of last Monday, so do check it out each Monday night to see if anything may have progressed!

I will continue to post regular updates every month until the final reward has gone out.

ONYX PATH DISCUSSION CHANNELS

You may be able to get further insight and possibly some in-depth conversation at these Onyx Path discussion zones:


TO CONTACT JAMES


  •  Via E-Mail: Onyx.Kickstarter [at] gmail.com
  •  Via BackerKit: Click "Need Help?" from your page, and then fill in the Contact Us form. BackerKit will pass your message along to me.


CURRENTLY FUNDING


In 2017 Onyx Path unveiled the Storypath System, the rules engine that has come to power many of our games: the sci-fi universe of hope, heroism, and peril known as the Trinity Continuum, the modern-day stories of old gods and titans called Scion Second Edition,and the trope-focused exploration of genres that is the They Came From! series, and more.

We're extremely proud of what we’ve done over the years with Storypath, but felt it was time to tighten up the rules, smooth off the rough edges, and get rid of anything that got in the way of telling amazing stories. As a result, we’ve created the Storypath Ultra Core Manual.

Storypath Ultra isn’t a new edition, nor is it a replacement rule set — many of the concepts we developed and refined from the Storypath System are still there, even as they rearrange or rename things to make them as clear as possible. Think of it as a new take on Storypath: It’s the same great game but spruced up and tweaked to be the best possible version.

Currently Crowdfunding! We're almost in the final week! Join now and you can vote on an example game that will be included in the final version!


COMING TO KICKSTARTER ON OCTOBER 1ST


Curseborne is a game about being unapologetic monsters in a world where being monstrous is the least of your worries. In Curseborne, you play as Accursed, descendants of monstrous lineages lurking in a modern world that closely resembles our own. You rebel against the ancient feuds between these entwined families, as well as against the web of curses that bind you, while fending off inhuman antagonists seeking to claim — or reclaim — your power.

The world of Curseborne is full of intrigue, magic, and things that go bump in the night. It’s just like our world, except the reason that things don’t go your way or that bad things happen is that the people are literally living in a world of curses. Some people are cursed more than others, and these are our Accursed characters. They have a particularly large curse that hangs over their heads and makes them more prone to bad things happening to them and around them. The nature of this curse also makes them magical in nature. They have a sense of the thing holding them back, and they can manipulate it in ways that normal people cannot.


This book is comprised of two main parts. The first part is the setting of Curseborne, as well as more about the Accursed themselves through the view of the characters. It shows how they see themselves, their world, and their place in that world. Lineages represent five broad categories of Accursed: The Dead (ghosts and spirits), The Hungry (vampires), The Outcasts (angels and demons), The Primal (shapeshifters and werewolves), and The Sorcerers (magicians).

The second part of the book are the instructions on how to use this book to play a game. You’ll find the chapters on how to play the game using the Storypath Ultra system, how to create a character, all the cool powers those characters have, and information on how to run a game of Curseborne.

SIGN UP TO BE NOTIFIED AT LAUNCH




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