The Door Opens in:   days   hrs   min   sec

The Time We Have - A Tragic Zombie Duet TTRPG

by moreblueberries

Can we count on your pledge for our upcoming project?

Join 234 other people!
Door card by Viditya Voleti & Elliot Davis


A Conversation Between Brothers.

When the world ended, you lost everything. You survived because you had each other.

Now, one of you has been infected. In your final days together, what will you say?




What is this?
The Time We Have is a game about what it means to be a brother—about all the complexity, vulnerability, and joy that comes with it. This is a storytelling card game played on opposite sides of a closed door and a conversation about saying goodbye.
 
This two-player zombie TTRPG will guide you through the tragic and intimate story of two brothers and the final days before one of you turns. You will take turns drawing cards, asking questions, and processing this change together.

Once the door is closed, your story begins. In the end, it is up to the surviving brother: Do you open the door?

Grab the Print & Play Demo


Art by Ripley Ash, Logo by B Marsollier

Whether you are new to roleplaying games or have a shelf overflowing with them, The Time We Have provides all the tools you need to tell a compelling story in about 90 minutes. There are three kinds of cards you will encounter:
  1. Prompt Cards - Questions that are asked aloud
  2. Perception Cards - Sounds, smells, and feelings that are slid silently under the door
  3. Infection Cards - Changes to role play and signals of the end of a day in the story

Tell Your Story in ANY zombie apocalypse
With one of 10 "Door" cards, you will define the particularities of the zombie apocalypse around you. Or define your own throughout play! 

To provide a suite of options for you, we have hired some of the best minds in TTRPG design along with a team of incredible visual artists.

Art by Ripley Ash, Logo by B Marsollier


The Time We Have will be printed as an 80-card tarot-size deck. Everything you need to play is right in the box. As soon as you pull the first rules card, the game has begun.

Hear it Played & Discussed
Throughout the campaign we are teaming up with some of the coolest actual play productions to showcase this game. You can also hear Elliot talking in depth on a couple of interview podcasts. Tune in!

9 APs and 2 Interviews! - Dates TBA


Inspirations
Inspired by games like For The Queen and Alice is Missing.

Inspired by stories like The Last of Us and I Am Legend.

Inspired by my brothers.

Grab the Print & Play Demo

Can we count on your pledge for our upcoming project?

Join 234 other people!

By submitting your email address, you agree to receive news and updates about moreblueberries's projects.

Powered by BackerKit Launch